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MCRP 3-02A (formerly FMFRP 0-1B) 


Marine Physical Readiness Training 

for Combat 



U.S. Marine Corps 


New PCN 144 000119 00 (formerly pcn 140 ooooio oo) 



MCCDC (C 42) 
16 Jun 2004 


ERRATUM 

to 

MCRP 3-02A 

MARINE PHYSICAL READINESS TRAINING FOR COMBAT 


1. For administrative purposes, FMFRP 0-1B is reidentified as MCRP 3-02A. Change PCN to 
144 000119 00 


144 000119 80 



UNITED STATES MARINE CORPS 
Marine Corps Combat Development Command 
Quantico, Virginia 22134-5001 

29 January 1988 


FLEET MARINE FORCE REFERENCE 
PUBLICATION.0-1B 

1. PURPOSE 


MARINE PHYSICAL READINESS 
TRAINING FOR COMBAT 


Fleet Marine Force Reference Publication (FMFRP) 0-1B, Marine Phvsical 

Readiness. Training for Combat , is intended for use by all Marines.-It 

provides the information and references necessary to establish and 
conduct physical conditioning programs to prepare Marines for the 
physical demands of combat. 


2 o APPLICABILITY 


Although not directive, this handbook is intended for use as a 
reference by all Marines in developing unit physical readiness 
training for combat. This FMFRP does not establish policy for the 
?? Physical fitness training. Refer to Marine Corps Order 
6300.3_ for applicable Marine Corps policy on physical fitness. It 
may also be used as a basis for instruction conducted by unit leaders 
or as a reference for instruction or training. 

3. RECOMMENDATIONS 

To improve this manual, the MAGTF Warfighting Center seeks comments 
and recommendations from the user. Officers and noncommissioned 
otricers with constructive comments are encouraged to respond. Lack 
ot response will be considered as concurrence. The User Suggestion 
Form which follows can be detached and forwarded to — 


Commanding General 

Marine Corps Combat Development Command (WF 06) 
Quantico, Virginia 22134-5001 




4. DISTRIBUTION 


Initial distribution of FMFRP 0-1B is shown below. Addressees 
on this list should ensure that appropriate subordinate 
organizations are provided copies. 



aOHN I. HOPKINS 

Brigadier General, U.S. Marine Corps 
Assistant Chief of Staff, WarFighting 
Marine Corps Combat Development Command 
Quantico, Virginia 22134-5001 


DISTRIBUTION: TDJ 



USER SUGGESTION FORM 


From: 

To: Commanding General, Marine Corps Combat Development Command 

(WF 06), Quantico, Virginia 22134-5001 

Subj: FMFRP 0-1B, MARINE PHYSICAL READINESS TRAINING FOR COMBAT, 

RECOMMENDATIONS CONCERNING 

1. In accordance with the Promulgation Page to FMFRP 0-1B, which 
invites individuals to submit suggestions concerning this FMFRP 
directly to the above addressee, the following unclassified 
recommendation is forwarded: 


Pa ge _ Article/Para No. _ Line No. _ Figure/Table No. _ 

Nature of Change: _ Add _ Delete _ Change _ Correct 

2. Proposed New Verbatim Text: (Verbatim, double spaced; continue on 
additional pages as necessary.) 


3. Justification/Source: (Need not be double spaced.) 


NOTE: Only one recommendation per page. 


PREFACE 


This Fleet Marine Force Reference Publication 
is a revision of U.S. Army publication. 
Physical Readiness Training , dated 1969, 
referred to throughout as FM 21-20. 







MARINE PHYSICAL READINESS TRAINING FOR COMBAT 

Table of Contents 


Chapter 1. 


Section I. 


Paragraph 

1101 

1102 

1103 

1104 

1105 

1106 
1107 


Section II. 

1201 

1202 

1203 

1204 

1205 

1206 

1207 

1208 


Section III. 

1301 

1302 

1303 


Section IV. 

1401 

1402 

1403 

Chapter 2. 

Section I. 

2101 

2102 

2103 

2104 

2105 

2106 


Physical Readiness Leadership 
Role of Physical Fitness In Combat 


Purpose of Physical Fitness Training 
Scope of the Manual 
Commanders Role 

History of Military Physical Readiness 
Physical Demands of Combat 
Physical Effects of Combat Stress 
Limits of Physical Readiness 

Fundamentals of Physical Fitness 

Fitness for Marines 
Components of Physical Fitness 
Types of Exercise 

Principles of Physical Conditioning 
Three Stages of Physical Conditioning 
Effects of Climatic Conditions 
Warming Up and Cooling Off 
Physical Activity as Age Increases 

Goals of Physical Readiness Training 

Necessity for Physical Readiness Training 
Objective of Physical Readiness Training 
Benefits of Exercise 

Leadership Roles 

Psychological Leadership 
Command and Supervisory Functions 
Small-Unit Leaders and Instructors 

Physical Readiness Training Programs 

Development of a Programs 

Guidance for Planners 
Marine Corps Mission 
Evaluation of Fitness 
Integration of Training 
Activities at the Unit Level 
Steps in Planning 


Page 

1-1 

1-1 

1-2 

1-2 

1-3 

1-3 

1-4 


1-5 

1-5 

1-6 

1-6 

1-7 

1-7 

1-8 

1-8 


1-9 

1-9 

1-10 


1-12 

1-12 

1-14 


2-1 

2-1 

2-1 

2-1 

2-2 

2-3 


l 






2107 

2108 


Selection of Activities and Systems 

Sample Weekly Programs 

2-5 

2-7 

Section 

II. 

Remedial Physical Training 


2201 

2202 

2203 


Need for Attention 

Identification of Individuals 

Administration of Remedial Action 

2-10 

2-10 

2-11 

Chapter 3 

• 

Physical Conditioning Activities 


Section 

I. 

Marching Under Load 


3101 

3102 

3103 

3104 

3105 

3106 

3107 

3108 

3109 


General 

Training Goals 

Movement Planning 

Individual Load 

March Techniques and Procedures 

Tactical Marches 

Administrative Marches 

Forced Marches 

Night Marches 

3-1 

3-1 

3-1 

3-8 

3-9 

3-12 

3-13 

3-14 

3-14 

Section 

II. 

Conditioning Drills One, Two, and Three 


3201 

3202 

3203 

3204 


General 

Conditioning Drill One 

Conditioning Drill Two 

Conditioning Drill Three 

3-16 

3-16 

3-20 

3-23 

Section 

III. 

Rifle and Log Drills 


3301 

3302 

3303 

3304 


Rifle Drill 

Exercises Performed with Rifles 

Log Exercises 

Exercise with Logs 

3-27 

3-27 

3-30 

3-32 

Section 

IV. 

Grass Drills 


34Q1 

3402 


General 

Grass Drill One and Two 

3-35 

3-37 

Section 

V. 

Guerrilla Exercises 


3501 

3502 


General 

Guerrilla Tables 

3-39 

3-40 




Section VI. Running 

3601 Running 3-43 

3602 Types of Running 3-44 

3603 Orienteering 3-46 

Section VII. Circuit Training 

3701 General 3-47 

3702 Fixed Strength Circuit 3-47 

3703 Moveable Strength Circuit 3-52 

3704 Circuit-Interval Table 3-55 

Section VIII.Basic Physical Skills and Obstacle Courses 

3801 General 3-59 

3802 Basic Physical Skills 3-59 

3803 Obstacle Courses 3-64 

3804 Conditioning Obstacle Courses 3-65 

3805 Confidence Obstacle Courses 3-68 

Section IX* Individual Exercise Programs 

3901 General 3-76 

3902 The Bench Conditioner 3-76 

3903 The 6-12 Plan 3_82 

3904 Weight Training 3-96 

3905 Weight Lifting 3-96 

3905 Isometric Exercising 3-99 

Chapter 4. Combat Water Survival 

Section I. Marine Corps Water Survival Program 

4101 Military Swimming t 4^.1 

4102 Program Development 4-1 

4103 Qualification Standards and Training Guidelines 4-1 

4104 Water Survival/Swimming Qualification Standards 

and Test Procedures 4-3 

Section II. Water Sports and Competitive Activities 

4201 General 4_5 

4202 Water Relays 4_5 

4203 Water Polo 4_5 

Section III. The Battle Swimming Test 

4301 General 4_8 

4302 The Battle Swimming Test 4-8 


iii 


Chapter 5. Competitive Conditioning Activities 

Section I. Organization of Competitive Activities 

5101 Leadership of Competitive Activities 5-1 

5102 Military Field Meets 5-2 

Section II. Combatives 

5201 Description and Objective 5-5 

5202 Combative Tables 5-5 

Section III. Relays 

5301 Description and Objective 5-9 

5302 Relay Tables 5-10 

Section IV. Team Contests and Athletics 

5401 Description and Objective 5-18 

5402 Team Contests 5-19 

5403 Cross-Country and Distance Running 5-23 

5404 Team Athletics 5-25 

Chapter 6. Evaluation of Performance During Training 

6001 Objectives of Combat Readiness 6-1 

6002 The Physical Fitness Test 6-1 

6003 Other Methods of Evaluation 6-1 

6004 Responsibility 6-2 

6005 Commander's Physical Fitness Program 6-2 

6006 Other Formal Tests 6-4 

6007 Physical Readiness Test 6-4 

6008 Airborne Trainee Physical Fitness Test 6-7 

6009 Battle Fitness Test 6-14 

i 

Chapter 7. The Human Body 

7001 General 7-1 

7p02 Systems of the Body 7-2 

7003 The Skeleton ? 7-2 

7004 The Muscles 7-3 

7005 Functioning of the Skeleton and Muscles 7-5 

7006 The Circulatory and Respiratory Systems 7-6 

7007 Cardiovascular Functioning 7-6 

Appendix 

A Instructor Hints and Instructor Training A-l 

Index-1 


Index 




Chapter 1 

PHYSICAL READINESS LEADERSHIP 
Section I. Role of Physical Fitness In Combat 


1101. PURPOSE OF PHYSICAL FITNESS 
TRAINING 

Physical fitness training in the 
Marine Corps has one purpose! to 
prepare Marines to physically 
withstand the rigors of combat. 
All other goals of physical fit¬ 
ness training are subordinate to 
and must support attainment of 
this goal. The idea that only 
infantry or reconnaissance units 
and their attachments normally 
face physically demanding combat 
is wrpng. This error must not 
influence the priority commanders 
'of combat support, combat service 
support, aviation, and headquar- 
ters units give to physical 
fitness for combat. Physical 
fitness for combat has a high 
priority for all Marines. A 
sound, effective unit program, 
requiring limited time and 
material, offers a greater payoff 
in combat than many more expensive 
and time-consuming training 
programs. This handbook describes 
the concept and provides the 
ingredients of a program for 
commanders to use in carrying out 
one of their most serious 
responsibilities: ensuring that 
their Marines are physically ready 
for combat. 

1102. SCOPE OF THE MANUAL 

This handbook provides guidance 
for all leaders, trainers,, and 
planners of physical training 
programs . It describes unit 
physical fitness for combat 
training in the following 
chapters: 


a. Physical Readiness Leader¬ 
ship. Chapter 1 provides guid¬ 
ance to leaders in the conduct of 
physical combat readiness 
training. 

b. Physical Readiness Training 
Programs. Chapter 2 discusses 
how to structure programs to 
meet physical readiness goals in 
a variety of combat training 
situations. 

c. Physical Conditioning Activi¬ 
ties. Chapter 3 discusses the 
primary physical conditioning 
activities which commanders may 
use to attain readiness for 
combat goals. Sections in this 
chapter address foot marches 
under load, strength-building 
activities, and activities which 
build confidence and the aggres¬ 
sive spirit needed in combat. 

d. Combat Water Survival. As 
an amphibious force, Marines 
cannot ignore the importance of 
combat water survival training. 
Chapter 4 describes a program 
for commanders to conduct this 
training. 

e. Competitive Conditioning 
Activities. Chapter 5 describes 
competitive activities which 
stress the relationship to 
combat actions, featuring team¬ 
building types of competition. 

f. Evaluation of Performance 
During Training. Chapter 6 
describes tests which measure 
individual and unit physical 
fitness for combat. 


1-1 




g. The Human Body. Chapter 7 
covers the structure and 
functioning of the body. 

1103. COMMANDER'S ROLE 

Major General Commandant John A. 
Lejeune in the 1921 edition of 
Marine Corps Manual expressed our 
philosophy of leadership. Among 
other things, General Lejeune 
stated that "it will be necessary 
for officers . . • to endeavor to 

enlist the interest of their men 
in building up and maintaining 
their bodies in the finest 
physical condition." It is 
significant that the Commandant 
prefaced these writings in 1921 
with the statement that his 
thoughts were greatly influenced 
by the experience of World War I. 
We have never varied as a Corps 
frdm this belief that one of a 
commander's most serious respon¬ 
sibilities is to have Marines 
physically prepared for combat. 
Senior commanders and their staffs 
carry out this role primarily by 
providing command emphasis, 
including planning, support, and 
supervision. Commanders at the 
battalion/squadron and 
company/battery level execute a 
program of physical fitness for 
combat by close supervision and, 
most importantly, leadership by 
example. 

1104. HISTORY OF MILITARY 
PHYSICAL READINESS 

Every war has revealed our 
military physical deficiencies 
during the initial periods of 
mobilization. This realization 
followed the Civil War and has 
recurred regularly with each 
national emergency. 

a. Training programs in each 

war were geared to the physical 


need of the era. Success was 
dependent upon the amount of 
time available during training 
to physically prepare Marines 
for battle conditions. Frequent- 
ly, casualties in initial 
engagements were attributed to 
the inability of our Marines to 
physically withstand the rigors 
of combat over rugged terrain and 
under unfavorable climatic condi¬ 
tions. With adequate preparation, 
Marines have always handled the 
test of battle. 

b. During World War II, the 
first physical conditioning 
doctrine that could be scien¬ 
tifically justified by testing 
was introduced. As the war 
progressed, this program was 
effective in the physical 
conditioning of millions of 
Marines for combat. 

c. Postwar periods have tra¬ 
ditionally been a time of 
consolidation. Unfortunately, 
some leaders considered the 
conditioning phase of training to 
be a wartime tool. With such a 
philosophy prevalent between 
wars, physical readiness was 
relegated to secondary importance 
resulting in a serious lowering 
of combat effectiveness. £he 
initial commitment of Marines in 
Korea dramatically displayed 
this failure to recognize the 
extreme physical demands of 
warfare. Call-up of large numbers 
of reserve Marines and pressing 
them into the war within weeks 
after call-up mainly caused the 
loss in effectiveness. 

d. Costly lessons learned from 
our military experiences over a 
period of years and the course of 
several wars led to an increas¬ 
ing interest in the physical 
conditioning of the individual 




Marine. No longer can we afford 
to emphasize physical fitness 
during wartime and deemphasize it 
during peacetime. It is evident 
that, in spite of increased 
mech ani zation and modern weapons, 
physical readiness retains a 
vital place in the life of each 
individual Marine and in every 
unit within the Marine Corps 
regardless of mission. 

e. Commanders are well aware of 
the need for rugged and well- 
conditioned Marines. The daily 
demands of housekeeping, main¬ 
tenance, support, training, 
operations, and other time- 
consuming tasks make it necessary 
for commanders to set aside time 
for frequent, regular, and 
vigorous exercise periods. 

1105. PHYSICAL DEMANDS OF COMBAT 

There are three primary elements 
of effective physical fitness for 
combats lower body strength and 
stamina; upper body strength and 
stamina; and a competitive, comba¬ 
tive spirit. Cardiovascular 
functioning is not treated as a 
separate element since it is a 
necessary foundation for the other 
three. Exercises and activities 
designed to improve Marines' 
condition in the three primary 
elements will foster good 
cardiovascular and respiratory 
condition. 

a. Lower Body Strength and 
Stamina. Some common demands 
that combat places on lower body 
strength and endurance are 
marching long distances under 
load and functioning effectively 
at the destination; moving 
quickly and evasively under fire; 
and carrying wounded Marines to 
safety. 


b. Upper Body Strength and 
Stamina. Some common demands 
that combat places on upper body 
strength and stamina are rapidly 
emplacing crew-served weapons; 
handling large-caliber ammunition 
for extended periods; climbing 
walls, cliffs, and other high 
obstacles; and performing field 
maintenance on aircraft or heavy 
machinery. 

c. Competitive, Combative 
Spirit. While part of this crit¬ 
ical aspect of combat readiness 
is mental and emotional, robust 
physical condition and a training 
program which promotes physical 
aggressiveness greatly enhance a 
competitive and combative spirit. 
Activities which force Marines to 
overcome natural physical fear, 
which directly leads to fatigue, 
are particularly valuable. 

1106. PHYSICAL EFFECTS OF COMBAT 
STRESS 

It has been thoroughly documented 
that the added uncertainty and 
stress of combat have a major 
physical effect on Marines as well 
as the acknowledged psychological 
effect. In other words, in combat, 
fear equals fatigue. In train¬ 
ing, we cannot easily reprpduce 
this combat stress which reduces 
the effectiveness of individuals 
and units. However, we can produce 
fatigue and psychological doubt in 
training situations by developing 
a challenging physical training 
program which stresses the partic¬ 
ipants . This compels Marines to 
exercise their ability to continue 
to function under difficult and 
trying conditions. Such activities 
as long foot marches under load 
and difficult confidence courses 
train Marines to overcome their 
own fear and fatigue. Rugged 


1-3 





competitive activities such as 
martial arts and pugil stick 
fighting prepare Marines 
psychologically to overcome an 
opponent as well as their own fear 
and fatigue. This sort of 
physically demanding training 
builds self-confidence and unit 
morale. The adage that "the unit 
that sweats more in peacetime will 
bleed less in battle" certainly 
applies to its physical training 
program. Athletic coaches have 
long followed this approach by 
such practices as having teams 
shoot foul shots after wind 
sprints in order to strengthen 
their mental conditioning and 
toughness. Although pushing 
Marines to their limit is 
necessary, commanders often set 
lower standards initially than 
ultimately desired. The program 
should then call for steadily 
increasing the difficulty. A good 
guide for a starting point is a 
standard that will be physically 
and psychologically demanding for 
no less than three-fourths of 
the unit. Expressed another way, 
no more than one-fourth of the 
unit should be working at less 
than their limit. The program 
should progress quickly, aug¬ 
mented, if needed, by remedial 
training for those unable to meet 
the unit standards, until the 
training is challenging for all 
but the most exceptional Marines 


in the command. Commanders must 
never forget that Marines expect 
to be challenged and thrive on 
being pushed to their limit. 

1107. LIMITS OF PHYSICAL 
READINESS 

A well-conditioned Marine unit has 
a significant advantage in combat, 
but this does not mean that phys¬ 
ical conditioning can substitute 
for technical knowledge or good 
planning. For instance, units 
must, as discussed in chapter 3, 
pursue a continuing and chal¬ 
lenging program of marches under 
loads. This does not disprove the 
axiom that fighting men, if 
required to carry over one-third 
of body weight, will generally 
become ineffective in battle. 
Leaders and planners must decide 
what is essential to be carried 
and must use an effective 
logistic distribution system, such 
as unit trains, to make remaining 
items available when they are 
needed. In a similar vein, the 
valid requirement to foster a 
competitive and combative spirit 
in Marines does not excuse leaders 
from the responsibility to 
practice tactics which will not 
needlessly risk lives. Physical 
readiness for combat is a vital* 
goal, but it is only one part of a 
unit's overall readiness for the 
test of combat. 




Section II. Fundamentals of Physical Fitness 


1201. FITNESS FOR MARINES 

Total combat readiness includes 
technical proficiency and mental, 
emotional, and physical fitness. 
If any one of these attributes is 
lacking, combat effectiveness 
suffers proportionately. Without 
technical fitness, Marines lack 
the knowledge and skill to fight; 
without mental and emotional 
fitness, they lack the incentive 
and will to fight; and without 
physical fitness, they lack the 
physical ability and confidence to 
fight. Physical fitness in a 
Marine means a whole and healthy 
body, the capacity for skillful 
and sustained performance, the 
ability to recover from exertion 
rapidly, the desire to complete a 
designated task, and the confi¬ 
dence to face any eventuality. 

1202. COMPONENTS OF PHYSICAL 
FITNESS 

A sound body, free of disease and 
defect, does not in itself con¬ 
stitute physical fitness. Before 
an untrained Marine can be con¬ 
sidered physically fit for combat, 
the following traits must be 
developed: 

a. Strength. Every Marine needs 
enough strength to perform the 
heaviest task encountered in 
routine and emergency activities. 
The basic areas where strength is 
required are in the arm and 
shoulder girdle, abdomen, back, 
and legs. Muscles increase in 
size, strength, and firmness with 
regular and strenuous exercises. 
Without work, they grow flabby 
and weak. 


b. Endurance. Each Marine needs 
sustaining power to maintain the 
maximum ability without undue 
fatigue. There are two types of 
endurance: 

(1) Muscular Endurance. The 
Marine needs muscular endurance 
to fight the enemy under the 
most tiring combat conditions. 
Muscular endurance is the 
ability to perform continuous 
work over long periods of time. 
Endurance depends on the 
bloodstream's ability to 
deliver large amounts of oxygen 
and nutrition to the muscle 
masses and then carry away the 
waste products quickly. 

(2) Cardiovascular-Respiratory 
Endurance. The development of 
cardiovascular-respiratory 
endurance ("wind") is necessary 
to maintain muscular endurance. 
Cardiovascular-respiratory 
endurance depends on the 
efficiency of the blood 
vessels, lungs, and heart. The 
maximum effort a Marine can 
exert over a period of time is 
limited by the capacity to 
absorb oxygen and expel carbon 
dioxide. The average Marine's 
cardiovascular-respiratory 
capacity can be greatly 
increased by exercise. 

c. Agility. A Marine must be 
able to change direction quickly 
and as faultlessly as possible. 
The ability to react instantly 
and to maintain orientation 
during rapid changes of body 
position is important to survi¬ 
val. This important ability may 
be developed by conditioning 
exercises that require varied and 


1-5 




rapid changes of body position on 
the ground and in the air, such 
as obstacle courses. 

d. Coordination. Coordination is 
the ability to move all parts of 
the body in a smooth/ efficient/ 
and concerted effort (commonly 
called timing). A well- 
coordinated individual does not 
make useless movements. An 
individual who moves with 
precision and accuracy saves 
energy. Coordination is best 
developed by practicing 
diversified muscular activities 
and skills affecting all body 
parts. 

1203. TYPES OF EXERCISE 

Basically 1 / there are two forms of 

exercise: isotonic and isometric. 

Both forms are contained in the 

activities found in this manual. 

a. Isotonic. Isotonic exercises 

are those in which the expendi¬ 
ture of energy is regulated and 
released during concentrated 
efforts. The regulated 

expenditure of energy is 
controlled by both the mode of 
exercise and the individual's 
effort. This type of effort is 
common to most exercise and 
sports. To develop endurance/ 
coordination/ and flexibility, 
isotonic exercise must be used. 
Strength can also be developed or 
increased through this type of 
exercise. 

b. Isometric. Isometric 

exercises are those in which 
maximum effort is applied and 
held until the engaged muscle 
energy is depleted during a 
single contraction effort. The 
individual exerts full force 
against an immovable object for a 
relatively short period of time 


(6 to 10 seconds) and then 
repeats the contraction several 
times with a short period of rest 
between each contraction. This 
type of exercise develops only 
strength; therefore, it has 
limited application. 

1204. PRINCIPLES OF PHYSICAL 
CONDITIONING 

Men and women vary in their phys¬ 
ical makeup. Physiological 
(body) function and reaction also 
vary in proportion to heavy 
demands placed upon the body. To 
attain the maximum benefit without 
sacrificing Marines' welfare, 
fitness must grow with a careful 
program of conditioning. To allow 
for adjustments in body func¬ 
tioning as the conditioning 
program progresses and to ensure 
attainment of objectives, the 
following principles of physical 
conditioning must be applied: 

a. Overload. As strength and 
endurance increase, the physical 
load must be increased until the 
desired level of fitness is 
reached. 

b. Progression. In beginning 
stages, the load must be 
moderate. Gradual progression 
from this low state of fitness to 
a higher state is possible 
through application of a pro¬ 
gressive program. 

c. Balance. An effective 
program utilizes various types of 
activities and provides for the 
concurrent development of 
strength, endurance, and 
coordination as well as basic 
physical skills. 

d. Variety. Some programs fail 
because the routine becomes 
boring. The most successful 


1-6 




programs always include con¬ 
ditioning activities, competitive 
events, and military physical 
skill development. 

e. Regularity. There is no easy 
or occasional way to develop 
physical fitness. Regularity of 
exercise is a must, with daily 
exercise preferred. 

1205. THREE STAGES OF PHYSICAL 
CONDITIONING 

Unconditioned or poorly condi¬ 
tioned Marines pass through the 
following stages in reaching the 
desired state of physical 
condition. 

a. Toughening Stage. This stage 
is approximately 2 weeks long arid 
is usually characterized by 
muscular stiffness and soreness 
followed by recovery. 

b. Slow Improvement Stage. This 
stage is approximately 6 to 10 
weeks long and is characterized 
by slow and steady improvement 
until the desired level, or a 
high level, of fitness is 
attained. 

c. Sustaining Stage. This stage 
goes on indefinitely in order to 
maintain the level of 
conditioning achieved by passage 
through the previous stages. 

1206. EFFECTS OF CLIMATIC CON¬ 
DITIONS 

Temperature, both atmospheric and 
body, affects the physical 
performance of Marines. Proper 
maintenance of body temperature 
through warm up exercise, proper 
dress in cold weather, and removal 
or adjustment of clothing in hot 
weather is necessary for effective 
performance and health. Climatic 
factors to be considered are the 
following: 


a. Exercise In High Temperatures 
and High Humidity. Marines can 
endure strenuous physical activ¬ 
ity in extremely hot temperatures 
if they are given an opportunity 
to become acclimated and if they 
take enough salt and water. It is 
essential to continue physical 
training programs in hot 
climates. Marines can better 
withstand high temperatures when 
they are well-conditioned. High 
humidity combined with high 
temperatures presents a serious 
danger. These conditions 
prevent the natural cooling of 
the body by the evaporation of 
perspiration. Training schedules 
should conform to the provisions 
of the base commander in respect 
to wet bulb conditions. Those 
who conduct training under these 
conditions should monitor weight 
loss and be careful to make fluid 
replacement adjustments. 

b. Exercise at High Altitudes. 
Certain problems are encountered 
in conditioning Marines stationed 
in high altitudes because the 
heart undergoes greater exertion 
during exercise. It is partic¬ 
ularly important that only light 
exercise be given initially at 
such altitudes. A Marine's body 
gradually adjusts to high 
altitudes within a few weeks. 
After this adjustment,, pro¬ 
gressively greater amounts of 
exercise are possible. 

c. Exercise in Arctic Regions. 
Military duty in the arctic is so 
arduous that a high level of 
physical conditioning is essen¬ 
tial. Because of the difficulties 
of carrying on physical condi¬ 
tioning exercises in extreme 
cold. Marines should be condi¬ 
tioned to the highest level pos¬ 
sible before they arrive. A 
sustaining program will then 
maintain that level. When exer¬ 
cising in cold weather, Marines 


1-7 






should be required to remove 
excess clothing to prevent them 
from becoming damp with per¬ 
spiration. 

1207. WARMING UP AND COOLING OFF 

It is a fundamental physiological 
principle that Marines should warm 
up gradually before taking strenu¬ 
ous exercise. Such action speeds 
up the circulation to prepare the 
body to take an overload and helps 
to prevent injury to muscles and 
joints after exercising. Marines 
should be kept mildly active, 
walking, stretching, or performing 
some other mild muscular activity 
until breathing and temperature 
have returned to normal. Marines 
should never be allowed to cool 
off too 1 rapidly; in cool or 
cold weather, they should put on 
additional clothing during the 
cooling-off period. 

1208. PHYSICAL ACTIVITY AS AGE 
INCREASES 

Combat makes severe physical 
demands on Marines. All Marines, 
regardless of age, must be physi¬ 


cally ready to meet these 
demands. There is no 
physiological reason to cease 
exercise or exertion with age. 
Increased age usually brings 
increased responsibility which, in 
many instances, leads to a routine 
that can become almost devoid of 
physical activity. The key to 
fitness with increased age is to 
continue exercising at a 
reasonable level and to include 
exercise of a vigorous type in the 
daily routine. Older persons who 
have not regularly maintained a 
reasonable state of physical 
fitness require more time than 
younger persons to become fit. 
Such individuals usually require 
a longer period of time to 
recover from physical effort than 
younger Marines. If general 
health is good, evidence shows 
that older Marines can develop and 
maintain a degree of fitness 
which permits vigorous activity 
and proper performance of duties. 
It is both the individual's and 
the commander's responsibility 
that all Marines continue a daily 
sustaining exercise program. 



Section III. Goals of Physical Readiness Training 


1301. NECESSITY FOR PHYSICAL 
READINESS TRAINING 

A very important objective of 
training is attainment and main¬ 
tenance of operational readiness. 
Marines must be physically ready 
for operations at any time and 
under all conditions of climate 
and environment. A combination of 
training to develop proficiency in 
physical skills and conditioning 
to improve strength and endurance 
results in physical readiness for 
combat. The degree of physical 
fitness required of Marines can be 
acquired through physical exer¬ 
cises in a normal well-coordinated 
and closely monitored training 
routine. The■performance of purely 
Military duties, such as drills 
and marching, is not enough to 
build all the desired areas of 
fitness. Few recruits are phys¬ 
ically fit for the arduous duties 
ahead of them. The softening 
influences of our mechanized 
civilization and the difficulties 
of conditioning Marines make 
physical fitness more important 
than ever before. If Marines are 
to be fully developed to and 
maintained at the desired 
standard of physical fitness, a 
well-conceived plan of physical 
readiness training must be a basic 
part of every training program. 
Marines cannot be adequately 
prepared in any other way for the 
hard work and arduous demands 
required on the battlefield. 

1302. OBJECTIVE OF PHYSICAL 
READINESS TRAINING 

The overall objective of the 
physical readiness training 
program is to develop individuals 
and units who are physically able 


and ready to perform their duty 
assignments or missions during 
training and in combat. To attain 
the objective of physical 
readiness, exercise activities 
must develop the following areas: 

a. Strength and Endurance. 
Developing adequate strength to 
perform required duties and 
adequate endurance to sustain 
activity over a long period of 
time. 

b. Muscle Tone. Developing 

muscle tone adequate to maintain 
proper posture and reasonable 
weight control. 

c. Skills. Developing military 
physical skills which are 
essential to personal safety and 
effective combat performance. As 
skill is developed, agility and 
coordination are attained. The 
essential skills are— 

(1) Marching Under Load. 
Marching with individual and 
unit weapons and equipment. 

(2) Running. Distance and 
sprint running on roads* and 
cross-country. 

(3) Jumping. Broad jumping and 
vertical jumping downward from 
a height. 

(4) Dodging. Changing body 
direction rapidly while 
running. 

(5) Climbing and Traversing. 
Vertical climbing of ropes, 
poles, walls, and cargo nets.. 
Traversing horizontal objects 
such as ropes, pipes, and 
ladders. 


1-9 



(6) Crawling. High crawling 
and low crawling for speed and 
stealth. 

(7) Throwing. Propelling 
objects, such as grenades, for 
a distance with accuracy. 

(8) Vaulting. Surmounting low 
objects, such as fences and 
barriers, by use of hand 
assists. 

(9) Carrying. Carrying objects 
and employing man-carries. 

(10) Balancing. Maintaining 
proper body balance on narrow 
walkways and at heights above 
normal. 

(11) Falling. Contacting the 
ground from standing, running, 

' and jumping postures. 

(12) Surviving in Water (Or 
Other Specialized Situations). 
Using water survival 
techniques. 

d. Character Traits. Instilling 
character traits which help 
accomplish military missions to 
include— 

(1) Confidence. Confidence 
develops through achieving 
progressively more difficult 
tasks as physical ability 
grows. 

(2) Aggressiveness. Participa¬ 
tion in combative activities 
and contests develops desire 
and willingness to overcome an 
opponent. 

(3) Reaction Under Pressure. 
Competitive contests and game 
situations train Marines to 
think and to act quickly while 
under pressure. 


(4) Teamwork. Teamwork 
develops through competitive 
events in which a number of 
Marines must coordinate their 
efforts to accomplish a 
physical task. 

1303. BENEFITS OF EXERCISE 

The benefits of exercise are not 
always understood. Some of the 
more important results of exercise 
are listed below: 

a. Improved Muscle Tone. 
Muscular tone improves and, at 
the same time, muscular strength 
and endurance are built up. 

b. Cardiovascular-respiratory 
Endurance. Cardiovascular- 
respiratory endurance, or wind, 
improves through a process of 
opening up dormant lung capacity 
to absorb greater amounts of 
oxygen. 

c. Circulation. Circulation of 
the blood speeds up and extends 
to a greater portion of the body 
as exercise forces the blood to 
service all parts of the body. 
The efficiency and effectiveness 
of the hearty lungs, and blood 
vessels improve. 

. * 

d. Flexibility. A wider range 
of muscular movement is possible 
and rapidity in physical skills 
grows. 

e. Elimination of Body Waste. 
Bending and twisting the body 
and the general speedup of body 
processes caused by exercise 
regulate and help eliminate body 
wastes. 

f. Tension. Working off excess 
nervous energy and relief from 
daily worries and cares relieve 
tension. Participation in 


1-10 









exercises leaves little time for 
worry. 

g. Sleep. Sleep improves 
because muscles are healthfully 
tired after a bout of exercise. A 
by-product of sound sleep is 
relief of tension. 

h. Obesity Control. Control of 
obesity (fat) is made possible by 
using up excessive amounts of 
fat-producing food elements. 


i. Injury Susceptibility. 
Susceptibility to injury is 
reduced through exercise. 
Muscles, tendons, and joints are 
strengthened. Injuries such as 
hernia, back strain, and joint 
sprains are less likely to occur 
if muscles are maintained in 
proper tone. 


/ 


1-11 



Section IV. Leadership Roles 


1401. PSYCHOLOGICAL LEADERSHIP 

The full development of a Marine's 
resources is not all physical. To 
be effective in developing phys¬ 
ical readiness, leaders must 
realize that mind and attitude are 
also important to success. The 
more important psychological 
considerations are to— 

a. Promote Understanding of the 
Value of Physical Readiness. A 
desire to be physically ready 
should be created in all Marines. 
Motivation is increased and 
Marines take greater interest in 
their individual physical fitness 
if they understand the value and 
benefits of vigorous exercise. 
When Marines realize their 
efforts are an investment in 
their own personal welfare, it 
should not be difficult to obtain 
their cooperation. Marines should 
understand the objectives, the 
benefits, and the value of each 
type of exercise activity in 
their program. They should also 
understand the relation of 
physical readiness to survival in 
combat. 

b. Maintain a Positive Approach. 
Physical readiness training for 
combat is strenuous and demand¬ 
ing., It is a responsibility of 
leadership to create an atmos¬ 
phere where all desire to partic¬ 
ipate fully. This attitude 
should be fostered. A negative 
approach must not be identified 
with physical readiness training, 
even with those having dif¬ 
ficulty. Only in unusual cases 
should fear of punishment be the 
motivating factor behind good 
performance. For those few who 


cannot keep up or attempt to 
malinger, an effective remedial 
program is essential. 

c. Seek Cooperation and Develop 
Morale. In a program placing 
maximum physical stress upon 
individuals, it is necessary to 
gain their cooperation. .Favor¬ 
able reaction is enhanced by 
proper planning and organization, 
challenging requirements, use of 
competition, and application of a 
progressive program resulting in 
physical fitness.. As physical 
fitness grows, morale also grows. 

1402. COMMAND AND SUPERVISORY 
FUNCTIONS 

a. Command Functions. Commanders 
should take the following actions 
to support physical readiness 
training: 

(1) Lead by personal example. 

(2) Instill command interest 
and indicate to subordinate 
personnel the importance of 
this training to the welfare of 
the organization. 

* 

(3) Allot sufficient time for 
the achievement of objectives 
and monitor the use of such 
allotted time. The substitution 
of other training or routine 
duties for scheduled physical 
readiness training is unsound 
and unwise. 

(4) Assign and properly utilize 
qualified personnel to super¬ 
vise and conduct physical 
readiness training. If leaders 
are not competent, take action 
to ensure they become competent 
quickly. Reassign those who do 


1-12 


not meet this standard to other 
duties. 

(5) Make necessary facilities 
and funds available to support 
a program to develop physical 
readiness within all personnel. 

(6) Measure the physical 
fitness of individuals and 
units in order to evaluate 
progress and to determine if 
the program is successful. 

b. Supervisory Functions. 
Leaders responsible for planning, 
conducting, and supervising 
physical readiness training 
should take the following 
actions: 

(1) Prepare physical readiness 
training schedules which apply 
the principles of physical 
conditioning and which aim for 
a particular type of program 
plan. 

(2) Provide for wide partici¬ 
pation of as many Marines as 
possible. All Marines, regard¬ 
less of position or age, will 
benefit from regular exercise. 
In some instances, special 
efforts are necessary to 
overcome obstacles to regular 
and frequent training. Special 
effort is also necessary to 
ensure remedial conditioning. 
Such conditioning should occur 
for those who are physically 
substandard and after extended 
absence due to leave, sickness, 
injury, and travel. 

(3) Prevent waste or unwise 
use of time allotted for 
physical, readiness training. 
Time-wasters include unprepared 
instructors; assignment of one 
instructor to a group larger 
than a platoon; progression 


which does not keep pace with 
the physical development of the 
Marines; extreme formality; 
inadequate equipment or 
facilities which require 
waiting turns to exercise; and 
lengthy rest periods between 
exercises which interfere with 
the application of overload. 

(4) Ensure that the program 
contains vigorous physical 
activity. Such activity places 
progressively greater demands 
upon the body during each 
exercise session and also over 
the duration of the training 
program. To be of benefit, 
exercise must tire the muscles 
and cause the heart to increase 
its rate of beat. 

(5) Set an overall objective 
for each physical fitness 
program. Observe the training 
as necessary to ensure that the 
established objectives are 
being achieved. 

(6) Observe physical readiness 
training to insure the use of a 
positive approach. To implement 
a positive attitude, small-unit 
leaders and instructors should 
personally set the example; 
have an understanding, fair, 
and sympathetic attitude; 
recognize individual differ¬ 
ences ; and motivate Marines 
toward their best effort. 

(7) Guide and inform small-unit 
leaders and instructors con¬ 
cerning approved techniques, 
directives, and literature. As 
necessary, arrange for local 
training of instructors to 
include clinics, conferences, 
schools, and demonstrations. 

(8) Determine the effectiveness 
of physical readiness training 


1-13 



by personal participation in 
and observation of training, 
analysis of field inspection 
reports, and analysis of 
individual physical fitness 
test scores. Scores may be 
combined to reflect the fitness 
of the unit. 

1403. SMALL-UNIT LEADERS AND 
INSTRUCTORS 

a. Responsibility. The instruc¬ 
tion and conduct of physical 
readiness activities are the 
function of company/battery 
commanders, platoon leaders and 
persons assigned as instructors. 
Experience has proved the 
effectiveness of physical fitness 
development when conducted in 
company 1 - and platoon-size units 
under direct control of the 
leader with overall supervision 
by the parent-unit commander. 
For example, all the platoons of 
a company may exercise at the 
same time under the general 
supervision of the company 
commander, with each platoon 
conducting the assignment 
separately and under its own 
leadership. 

b. Leader's Assignment. A 
small-unit leader or an 
instructor in a school or 
training activity is assigned to 
a combat unit or to a support 
unit. In this assignment, the 
leader is responsible for all 
training to include physical 
readiness training. In a 
different situation, the 
noncommissioned officer (NCO) or 
officer may be assigned as a 
full-time physical readiness 
instructor. This contrasts to a 
unit leader assignment where only 
part of the time is devoted to 
such training. In either case, 
the leader will hold an important 


and vital position for the 
physical fitness of Marines. 

c. Leader's Training. Leaders 
may come to the assignment either 
fully or partially trained. It 
may be their first responsibility 
for the development of physical 
fitness. If they have had pre¬ 
vious training through experi¬ 
ence, make certain that their 
information is supplemented with 
study of this manual. If they 
have had professional training in 
physical education during 
civilian life, but no military 
experience, they should also use 
this manual to learn the methods 
used by the Marine Corps. A new 
leader should take advantage of 
various ways to learn including 
attendance at leader training 
courses, self-study, practice, 
and discussion with more 
experienced leaders. 

d. Leader's Objective. As a 
physical readiness training 
instructor, the leader has two 
general objectives. The first is 
to motivate Marines to want to be 
physically fit. The second is to 
conduct a program that will 
develop a high degree of physical 
fitness. Motivated Marines will 
react enthusiastically to su‘ch a 
program. It aids greatly in 
achieving local program 
objectives. 

e. Leader's Personal Fitness. A 
unit leader who must instruct and 
demonstrate physical activities 
must be in physical condition to 
do the job without undue physical 
stress. The leader should be 
able to do those things that must 
be demonstrated. The leader's 
strength, endurance, posture, and 
skill should set the example. 
This does not mean that the 
leader must excel, as other 


1-14 



Marines do not expect cham¬ 
pionship performance. However, 
they do expect, and deserve, a 
creditable showing of fitness for 
the job. 

f. Leader's Knowledge. The 
leader must have three types of 
knowledge to properly administer 
physical readiness training. They 
are— 

(1) Knowledge of Marines. The 
leader must understand Marines, 
know how to lead and motivate 
them, understand how they 
learn, and apply this knowledge 
wisely in the day-to-day 
training situation. 

(2) Understanding of Body 
Functioning. A more intelligent 


exercise program results from 
understanding and applying the 
principles which govern phys¬ 
ical conditioning of the body. 
The leader with such knowledge 
can better prescribe, adjust, 
and regulate exercise types, 
amounts, and progression to 
attain fitness. 

(3) Understanding Exercise 
Activities. The leader needs to 
understand the contribution 
each type of physical activity 
makes to physical fitness, and 
how to use each activity to 
develop fitness. Skill to dem¬ 
onstrate and lead the various 
activities is a necessary part 
of technique and is invaluable 
to the instructor or small-unit 
leader. 


(reverse blank) 1-15 



Chapter 2 

PHYSICAL READINESS TRAINING PROGRAMS 
Section I. Development of a Program 


2101. GUIDANCE FOR PLANNERS 

This chapter instructs planners 
on physical readiness training 
procedures. It contains program 
planning guidance including 
factors to consider when devel¬ 
oping programs; steps in assem¬ 
bling a program; definitions of 
activity packages and systems of 
exercise; selection of activity 
packages; and selection of systems 
used in implementing those 
packages. 

2102. MARINE CORPS MISSION 

The mission of the Marine Corps is 
to seize and defend advanced naval 
bases and to perform other mis¬ 
sions as the President of the 
United States may direct. Tradi¬ 
tionally, to perform this mission. 
Marines have been projected into 
the area of operations by Navy 
vessels and have attacked hostile 
beaches over the shore in landing 
craft, assault amphibian vehicles, 
and helicopters. Recently, per¬ 
formance of this task has been 
somewhat complicated by the intro¬ 
duction of the concepts of mari¬ 
time prepositioning and the air¬ 
landed Marine expeditionary 
brigade. Under these concepts, 
Marines, landed at airfields in 
foreign countries, will join their 
equipment at commercial ports. The 
distance between these airfields 
and ports is often 10 or more 
miles. In time of international 
crisis, it can be expected that 
transportation assets will not be 
adequate. Marines from all 
elements of a Marine Air-Ground 


Task Force may have to march from 
the airfield to the site of their 
equipment. All Marines must be 
physically conditioned to rigors 
of conducting foot marches with 
individual weapons and equipment. 

2103. EVALUATION OF FITNESS 

The Marine Corps mission is such 
that all Marines must constantly 
and consistently achieve a high 
level of fitness that prepares 
them for the demands of combat. 
While Marines have many different 
MOS's, all Marines must be pre¬ 
pared for the demands of marching 
under load and performing basic 
infantry tasks, such as rear secu¬ 
rity and patrolling. While the 
physical fitness test remains our 
universal measure of individual 
fitness, it is the commander's 
responsibility to observe and 
evaluate the unit's ability to 
perform effectively in combat. 
Often the commander's most effec¬ 
tive evaluation tool is weekly 
physical training sessions. The 
commander should participate in 
these sessions and see that they 
are fully integrated into the unit 
physical conditioning program. 

2104. INTEGRATION OF TRAINING 

Training time must be used effi¬ 
ciently and wisely. Every oppor¬ 
tunity to integrate physical 
tra _ining into other training 
activities should be seized. For 
example, foot marches under load 
can be integrated into the normal 
daily activities as a way to move 
from one training or work site to 


2-1 




another. This integration 
reflects realism in training and 
should be used to maintain overall 
proficiency. To accomplish this 
requires imagination and enthusi¬ 
asm on the part of the commander. 
The area of operations in which 
the training is conducted deter¬ 
mines what can be integrated and 
how. If possible, training should 
also consider the terrain and 
climate of the area in which the 
unit will subsequently conduct 
training or operations. Training 
should include familiarization 
with special equipment and the 
application of specialized tech¬ 
niques to tactical principles. 
Activities such as gun drills and 
command post emplacement drills 
also have physical conditioning 
value, particularly if supervised 
and done competitively or measured 
against time standards. 

2105. ACTIVITIES AT THE UNIT 
LEVEL 

Physical readiness training is a 
command responsibility and is 
generally conducted in Marine 
units at the company and platoon 
levels. Battalion/squadron com¬ 
manders must constantly supervise, 
making sure that all Marines are 
physically prepared for combat. 

a. Physical readiness training 
should usually be conducted 
weekly by each battalion/squad¬ 
ron-level unit, using events 
designed for all personnel (e.g., 
marches under load, battalion/ 
squadron runs, military field 
days, etc.). These events enable 
the commanders to demonstrate 
personal leadership, and observe 
and evaluate the physical condi¬ 
tion and combat physical readi¬ 
ness of their Marines. This 
exercise period should be 
designed to elevate the unit's 


morale and emphasize unit iden¬ 
tity through the wearing of 
uniforms and the carrying of 
battalion and company guidons. 
The battalion/squadron commander 
should make every effort to be a 
visible participant in the unit's 
physical readiness program on a 
weekly basis. These activities 
could be conditioning marches 
under load or a weekly calisthen¬ 
ics/unit run. The suggested 
times for these activities are 
early on Monday morning or late 
on Friday afternoon after the 
training week has been completed. 
The uniform may be physical 
training gear or utilities and 
boots. 

b. Commanders should be cautious 
of long runs in boots and utili¬ 
ties. This is not to suggest 
that units should not run in 
utilities, but to remind com¬ 
manders that boots are designed 
for marching, not running. If 
commanders choose boots and 
utilities, they should select 
off-road routes which will 
provide a cushioning effect. 

c. Units should be made well 
aware of the commander's intent 
before the unit falls out for 
exercise. If the exercise period 
is conducted early in the morn¬ 
ing, it need not necessitate an 
extensive shower/clean-up period 
afterward, so long as all Marines 
from the commander on down remain 
dirty. Commanders should inform 
their Marines not to fall out for 
these sessions in clean, pressed 
uniforms. 

d. The physical readiness 
training of headquarters units 
is often difficult to manage. 
Often physical training is left 
for individuals or sections to 
develop and manage on their own. 


2-2 





This approach can be effective, 
but if not supervised, it can 
result in a "paper" program. 
Headquarters unit commanders 
should endeavor to conduct weekly- 
integrated training which will 
enable them to evaluate the 
physical readiness of their 
personnel. Often this training 
has to be scheduled before or 
after normal working hours to 
maximize participation of the 
entire unit. 

2106. STEPS IN PLANNING 

To implement workable and effec¬ 
tive programs (as directed by CMC 
ALMAR 261/87) the planner must— 

a. Determine the Type of Program 
Needed., Marine units are inher¬ 
ently different in organization 
ind mission. The physical readi¬ 
ness program must be tailored to 
the mission and to the current 
physical condition of most unit 
personnel. Programs to meet this 
need are of the following types: 

(1) Developmental Programs. 
Marines in a beginning or poor 
state of physical readiness 
need a program which will 
develop strength, endurance, 
physical skills, and character 
traits which are beneficial to 
successful accomplishment of 
military missions. Such 
programs should be applied 
progressively to rise gradually 
to a peak of fitness and skill. 

(2) Maintenance Programs. Once 
Marines reach the sustaining 
stage of conditioning, their 
goal is then to maintain this 
level by. participation in a 
maintenance program. 

(3) Remedial Programs. The term 
"remedial" is usually applied 


to those individuals or groups 
who possess substandard physi¬ 
cal fitness. For example, a 
remedial physical conditioning 
program could be applied to 
persons who are overweight, who 
fail to reach physical fitness 
test standards, or who have 
missed extended periods of con¬ 
ditioning due to illness, 
injury, extended hospitaliza¬ 
tion, or other absence. Satur¬ 
day training sessions are 
designed as remedial sessions 
for all individuals who either 
miss the daily training or have 
failed to meet adequate stand¬ 
ards . Note that personnel in 
light duty or no-duty status 
should be expected to attend 
all training sessions, observ¬ 
ing, supervising, or assisting 
as needed. 

b. Determine the Time Required. 
The amount of time for training 
operations varies considerably. 
However, every unit can find time 
to conduct physical readiness 
training. Frequent (i.e., daily) 
physical training of short 
duration--30 to 60 minutes—is 
preferred over occasional longer 
periods. Other demands for train¬ 
ing time are so urgent that every 
minute of time allotted for phy¬ 
sical readiness training should 
be used. Determine the time 
required per week and divide it 
into daily blocks. 

c. Organize for Various Group 
Sizes. It is essential to stress 
exercise rather than formality. 
Marines must complete the program 
where they are—on the training 
field, in the motor pool, on the 
range, next to the classroom, in 
the office area, in the shop, 
aboard ship, or elsewhere. 
Although desirable, it is not 
always possible to assemble 


2-3 






company-size units for physical 
training. Platoon-size groups are 
appropriate for the proper 
conduct of physical conditioning 
activities. Certain situations 
may require exercise programs.for 
section- or squad-size units. 
This manual outlines programs for 
all situations and types of 
organizations. 

d. Allow for Weather and Exer¬ 
cise Area. In programing and 
scheduling, the climate and ter¬ 
rain often govern the selection 
of activities. 

(1) Weather changes cause 
differences in temperature, 
rainfall, wind chill, and snow. 
These changes should be antici¬ 
pated ■ as they dictate the type 

, of prograitl. Alternate plans 
should be part of the schedule. 
Nevertheless, normal weather 
changes and rain should not 
drive training inside. 

(2) Local terrain and available 
exercise areas may also influ¬ 
ence the selection of activ¬ 
ities and the type of program 
which it is possible to sup¬ 
port. Some activities can be 
completed in nearly any area. 

e. Plan for Seasonal Change. As 
most physical readiness training 
is conducted outdoors, it is 
necessary to recognize seasonal 
change. A program should be 
divided into fall, winter, 
spring, and summer parts. Sea¬ 
sonal change also causes change 
in light. For example, an early 
morning program started in the 
summer will have ideal light con¬ 
ditions, yet in the fall or win¬ 
ter, darkness will occur at that 
same hour and interfere with the 
conduct of the program. Develop 
programs in seasonal blocks, and 


make provisions for anticipated 
changes. 

f. Consider Needed Facilities. 
An excellent program can be 
conducted with practically no 
facilities since there are exer¬ 
cises which require no equipment. 
However, a better program can be 
developed when supported by cer¬ 
tain facilities and items of 
equipment. Proper command sup¬ 
port, plus ingenuity, will solve 
this problem. (Items of equip¬ 
ment, when necessary to support 
the recommended exercises, are 
included in the chapters oh 
exercise activities.) 

g. Specify Appropriate Uniform. 
The uniform worn for exercising 
depends upon the season of the 
year, the state of the weather, 
and local regulations. Whenever 
possible. Marines should be 
dressed alike. Undershirts are 
preferred as the upper garment 
when the weather permits. A 
uniform that restricts the free 
movement of the body should not 
be worn when exercising. 

h. Consider Availability of 
Instructors. Leaders who can lead 
and direct the scheduled activity 
must be available. Organizational 
units should train junior pffi- 
cers and noncommissioned officers 
down to squad or section leaders 
to instruct and lead the various 
activities. 

i. Select Activity and System. 
With the type of program needed 
and the objectives in mind, 
select an activity package or an 
integrated training package for 
each day's scheduled physical 
training. At this same time, the 
system to be used in employment 
of the selected activity or 
activities must be determined. 


2-4 





This selection affects equipment, 
areas, instructors, transporta¬ 
tion, and other support require¬ 
ments . 

j. Secure Command Participation 
and Support. Prepare and brief 
the commander to assure full 
understanding of the objectives 
and administration of the pro¬ 
gram. The full participation and 
support of the commander will 
greatly improve the level of 
success. 

k. Supervise Execution. Deter¬ 
mine needs, publish the program, 
and supervise its execution as a 
necessary part of developing the 
unit's training schedule. 

2107. SELECTION OF ACTIVITIES AND 
SYSTEMS 

* ■ ’ 

a. Exercise Activities . The 
planner must determine exercise 
activities which will be appro¬ 
priate to include in the program. 
An exercise activity is a single 
means of exercise usually iden¬ 
tified by the name applied; for 
example, running, log exercises, 
and obstacle course. Many exer¬ 
cise activities cart become part 
of activity packages. 

b. Activity Packages. Many of 
the physical activities described 
in this manual are arranged in 
prescribed sequences and are 
knovm as activity packages. An 
activity package is a number of 
exercises of the same type, 
assembled as a group or a set, 
and arranged in a specific 
sequence. Exercise packages are 
organized in such manner that not 
more than 15 minutes will be 
required to complete the execu¬ 
tion of any package. Each type 
of activity is explained in 
later chapters. The number of 


available drills, tables, or 
circuits; the manner of 
organization; and the 
contribution each makes to the 
total program are covered. Full 
understanding of this 
information will greatly assist 
in developing effective 
programs. Various designations 
are used to identify exercise 
packages; for example, 
conditioning exercises when 
arranged in a set order are 
known as drills, and other 
packaged activities are desig¬ 
nated as tables or circuits. The 
following are activity packages: 

(1) Activity packages for 
groups: 

• Conditioning Drill Two 

• Conditioning Drill Three 

• Rifle Drill 

• Log Drill 

• Grass Drill 

• Running Tables 

• Guerrilla Tables 

• Circuit-Interval Table 

• Combatives Tables 

• Relay Tables 

(2) Strength Circuits: 

• Fixed Circuit 

• Movable Circuit . 

• Simplified Circuit (Circuit 
Interval Table) 

(3) Activity packages for 
individuals: 

• The 6-12 Plan 

• Weight Training 

• Isometric Exercise 

c. Advantages of Using Packages. 
The use of exercise packages 
simplifies scheduling and 
conducting of exercise and 
results in the following 
benefits: 


2-5 








(1) Schedule development is 
simplified as the planner 
assembles packages which will 
satisfy the training objective. 
There is no need to deal with 
selection of individual activ¬ 
ities or to be concerned about 
the amount of time to be 
expended on each. 

(2) Any 15-minute period, and 
in some cases less time, can be 
scheduled or used to perform an 
activity. 

(3) If longer periods of time 
are available or if the objec¬ 
tive demands, several packages 
can be assembled to provide a 
more complete period of activ¬ 
ity. 

(4) Marines are assured a 
"balanced set of exercises or 

activities as each package is 
carefully arranged to reach all 
muscle groups. 

(5) The instructor can concen¬ 
trate on the conduct of a 
vigorous workout as the type 
and duration of the. activity 
have already been determined. 

d. Nonpackaged Activities. Sev¬ 
eral types of activity are not 
packaged. Activities in this cat¬ 
egory are conditioning marches, 
unit runs, obstacle courses, com¬ 
bat water survival swimming, team 
contests, and team sports. These 
activities can be scheduled in 
combination with packaged activ¬ 
ities, or they may be scheduled 
separately. Often they require a 
longer period of time. Most 
nonpackaged activities require a 
50-minute period to satisfacto¬ 
rily complete their objective. 
For conditioning marches, a few 
hours are required. The benefits 
of these activities should not be 


overlooked as some desirable 
objectives cannot be attained 
without them. 

e. Systems of Exercise. Several 
methods or systems of organizing 
exercise and activity packages 
can be used. Each system is based 
upon a specific organization as 
follows: 

(1) Single Activity System. 
The unit leader immediately 
assumes command of the unit at 
the beginning of the exercise 
period. The leader moves the 
unit to a predesignated exer¬ 
cise site at double time, forms 
the unit in a circle around the 
leader, grounds clothing and 
equipment as appropriate, and 
quickly moves into the exercise 
routine. There is usually no 
time to teach; therefore, the 
Marines must know the activity 
to be used. At the conclusion 
of a 5- to 15-minute period, 
the unit leader returns the 
unit to the instructional area 
at double time and releases the 
unit for the next scheduled 
activity. 

(2) Progressive Activity 
System. All Marines (company 
or platoon) complete activities 
in the same order during the 
period. For example. Drill One 
is followed by dual combatives, 
and finally a 1-mile run. This 
system is usually progressive 
from a warm up activity, such 
as Drill One, to an activity 
which contributes in a major 
way to one of the objectives, 
such as aggressiveness 
development through combatives 
or cardiovascular development, 
such as running. 

(3) Rotating Activity System. 
Set up the same number of 


2-6 






activities or stations as there 
are platoons in the company. 
Each platoon rotates through 
each station in turn. With four 
platoons in a 50-minute period, 
about 10 minutes can be devoted 
to each station. With three 
platoons, approximately 15 
minutes may be spent at each 
station. Activities must be of 
a type that can be covered in 
the time allotted. For example, 
with three platoons, Station 1 
could be Conditioning Drill 
One; Station 2, running; and 
Station 3, a team contest. 

(4) Circuit System. Set up a 
number of stations to provide 
various types of exercise 
equipment and/or items of 
apparatus, The idea is to keep 
all Marines busy and exercising 
vigorously for a short period 
of time at each station. The 
fixed strength circuits and the 
movable strength circuits are 
examples of this system. Sta¬ 
tion changes must be rapid; and 
the exercise must be started 
quickly after each change. 
Since the objective is to exer¬ 
cise at top speed, the motiva¬ 
tion comes from frequent change 
of activity by moving to 
another station. Rotation by 
station groups continues until 
all Marines have covered all 
stations. 


improves, but always with ade¬ 
quate recovery. The important 
concept is stress, recover, 
Stress, recover, and so on. 
This system is often applied 
through running, but other 
activities of a continuous 
nature may also be used. An 
example is the Circuit-Inter¬ 
val Table. 

f. Steps in Selecting Activities 
and Systems. The planner should 
follow these steps. 

(1) Evaluate the needs of one 
unit with emphasis upon unit 
mission, objective; and time 
available. 

(2) For each day, select an 
activity package or a combina¬ 
tion of activities which will 
contribute to the objective. 

(3) Then determine the system 
to be used in implementing the 
selected activities. There are 
several possible choices and 
much opportunity for flexibil¬ 
ity in program development. 
For example, the weekly program 
may contain various exercise 
packages, systems, and time 
periods. Additional guidance 
is contained in following 
chapters. 

2108. SAMPLE WEEKLY PROGRAMS 


(5) Interval System. This sys- The variety of weekly programs 
tem stresses the development given shows available alterna- 
of strength and endurance. It tives. Programs and schedules 
involves heavy work for a given other than those illustrated may 
distance within a specified be assembled to provide schedules 
time, alternated with lighter to fit any situation. Many other 
work and recovery, but never scheduling combinations are pos- 
stopping during the workout, sible through use of the packaged 
This procedure is repeated, and activities, varied time periods, 
the intensity is increased and different types of assigned 
gradually as physical condition duty. 


2-7 




a. Sample A. Figure 2-1 illus¬ 
trates a 60-minute time allotment 
in which the single activity sys¬ 
tem is used with activity 
packages that vary from day to 
day. in this program, 5 hours of 
training are scheduled for the 
week. This program needs some 
type of integrated unit training 
to supplement it each week. A 
bimonthly conditioning march of 
10 miles in 3 hours is suggested 
to round out this program. The 
Saturday session is designed for 
remedial physical training. 

NOTE: A physical training activity 
must be conducted at a minimum of 
once every 72 hours. After 72 
hours, muscles begin to atrophy. 


DAY 


ACTIVITY 

MONDAY 


RUNNING ACTIVITY 

TUESDAY 

60 MIN 

COMBATIVES 

WEDNESDAY 

60 MIN 

CONDITIONING & LOG DRILLS 

THURSDAY 

60 MIN 

CONDITIONING & RELAYS 

FRIDAY 

60 MIN 

RUNNING & CONDITIONING 

SATURDAY 

60 MlN 

RUNNING ACTIVITY 


Figure 2-1. Sample A—Single 
Activity. 

b. Sample B. A more comprehen¬ 
sive weekly program (fig. 2-2) 
illustrates the scheduling of 
various-length periods, a variety 
of activities, and the use of 
three systems during the week. 
In this schedule, 3.5 hours are 
included for the week. The fol¬ 
lowing should be noted concerning 
this schedule: 


DAY 

TIME 

ACTIVITY 

REMARKS 

MONDAY 

20 MIN 
20 MIN 
20 MIN 

RIFLE DRILL 
COMBATIVES 

RUNNING 

PROGRESSIVE 

ACTIVITY 

SYSTEM 

TUESDAY 

30 MIN 

GUERRILLA EXERCISES 
TABLE 1 

SINGLE 

ACTIVITY 

WEDNESDAY 

30 MIN 

RIFLE DRILL 

SINGLE 

ACTIVITY 

THURSDAY 

30 MIN 

CIRCUIT INTERVAL 
TRAINING 

SINGLE 

ACTIVITY 

FRIDAY 

20 MIN 

20 MIN 
20 MIN 

STRENGTH CIRCUIT 
CONDITIONING DRILL 
CROSS-COUNTRY RUN 

ROTATION 

ACTIVITY 

SATURDAY 

60 MIN 

WARM UP RUN 

AND GRASS DRILL 

SINGLE 

ACTIVITY 


Figure 2-2. Sample B—Various Time 
Periods, Activities, and Systems. 


(1) On Monday, a 60-minute 
period is available for phys¬ 
ical readiness training. Three 
20-minute packages are sched¬ 
uled. Each platoon, under its 
own leadership, will'progress 
through each scheduled activity 
in turn. 

(2) On Tuesday, Wednesday, ahd 
Thursday, only 30-minute 
periods are available. Here 
each platoon leader supervises 
each platoon in a single 
activity system. 

(3) On Friday, the company com¬ 
mander directs training to 
exhibit personal leadership 
example and supervision. In 
this example, only one strength 
circuit and one cross-country 
course are available, and each 
























will accommodate only one 
platoon. For this reason. 
Conditioning Drill One station 
is included. A platoon rotates 
to each station within the 60- 
minute period* 

(4) The Saturday session once 
again is designed for remedial 
physical training. 

(5) Bimonthly, a 10-mile/3- 
hour march under load will be 
necessary to round out this 
program. 

NOTE: Cardiovascular/respiratory 

exercise to improve endurance must 
be of long enough duration (20 
minutes or more) to induce and 
maintain oxygen debt. 

c. Sample ' C. A third sample 
schedule (fig. 2-3) illustrates 
the use of the single activity 
system for 5.25 hours of train¬ 
ing. This schedule includes 
sustaining-type activities for a 
unit that has passed through both 
the toughening and slow improve¬ 
ment stages of conditioning. The 
use of competitive activities is 
featured to hold interest and 
provide self-motivation. A 
bimonthly 10-mile/3-hour march 
under load will be necessary to 


round out this program. The 
Saturday session once again is 
designed for remedial physical 
training. 


DAY 

TIME 

ACTIVITY 

MONDAY 

45 MIN 

RUNNING-CROSS-COUNTRY 

TUESDAY 

75 MIN 

TEAM ATHLETICS-TOUCH FOOTBALL 

WEDNESDAY 

45 MIN 

RUNNING-CROSS-COUNTRY 

THURSDAY 

20 MIN 

40 MIN 

LOG DRILL 

DUAL COMBATIVES 

FRIDAY 

90 MIN 

SPEED MARCH 

SATURDAY 

90 MIN 

9 

TEAM CONTESTS 


Figure 2-3. Sample C—Sustaining 
Activities. 

NOTE: The body will respond to 
hard work or physical training 
without soreness and stiffness 
provided the work or physical 
training is conducted regularly. 

NOTE: Exercises of short duration 
increase strength and bulk but do 
little to effect endurance. 

NOTE: The times shown in tlje 
charts are participation times. 


2-9 







Section 11. Remedial Physical Training 


2201. NEED FOR ATTENTION 

Remedial physical training is a 
process by which physically sub¬ 
standard individuals are condi¬ 
tioned to meet standard levels of 
performance. To achieve a full 
’degree of operational readiness, 
it is necessary to bring all 
Marines up to the prescribed 
standard. Experience has demon¬ 
strated that some Marines have 
difficulty due to a poor state of 
fitness, obesity, or lack of 
motivation. Attention to these 
individual deficiencies will help 
improve unit combat readiness. 

2202. IDENTIFICATION OF 
INDIVIDUALS 

The' company or battery commander 
identifies persons who cannot 
achieve the prescribed level of 
proficiency through the physical 
fitness test or as a result of 
observation during training. The 
commander notes particular weak¬ 
ness of body parts as indicated by 
failure of certain test events. 
These Marines are then placed in a 
special remedial program either at 
platoon, company/battery, or bat¬ 
talion/squadron level. Extra time 
is devoted to overcoming the weak¬ 
ness . These extra periods of con¬ 
ditioning may be during or after 
duty hours, as determined by the 
commanders. Other persons need 
reconditioning as result of 
hospitalization. Restoring 
physical fitness to damaged areas 
of the body is accomplished 
through progressively graded 
physical activities under 
professional supervision, not by 
the physical fitness trainers. 


a. Types of Deficiencies. 
Physical deficiencies which can 
be corrected by exercise fall 
into several categories. 

(1) Lack of Strength in One or 
More Body Parts. The major 
muscle areas concerned are the 
arms and shoulder girdle, 
back, abdomen, and legs. 

(2) Lack of Overall Endurance. 
Usually, there is deficient 
muscular and cardiovascular 
endurance. 

(3) Deficiency in Coordination 
and Agility. In these cases, 
physical skill is not developed 
to a satisfactory degree in 
activities such as crawling, 
running, jumping, climbing, 
traversing, vaulting, pushing, 
pulling, lifting, and carrying. 

(4) Overweight or Underweight. 
Either condition may interfere 
with physical fitness and mis¬ 
sion accomplishment. Lack of 
exercise is not always the 
cause. The cause may be mal¬ 
function of normal physiologi¬ 
cal functions or it may be poor, 
health habits such as over- ‘or 
undereating, lack of adequate 
rest, or overconsumption of 
alcohol. 

(5) Lack of Motivation. Not 
all persons are motivated to 
attain or maintain a desirable 
state of fitness. Some Marines 
do not understand the impor¬ 
tance of physical fitness, some 
find proper exercise too diffi¬ 
cult, and others find it 
inconvenient. 


2-10 





b. Causes of Deficiencies. 
There are several causes for 
Marines being deficient in 
physical fitness: 

(1) Absence of exercise. 

(2) Exercise which fails to 
develop all muscle groups and 
components of fitness. 

(3) Exercise which is not 
vigorous enough or which lacks 
progression. 

(4) Injury or illness which 
depletes fitness. 

(5) Inadequate amounts of sleep 
or rest. 

c. Methods of Detection. The 
commander has several means by 
which to detect physical 
deficiencies: 

(1) Analyze physical fitness 
test performance. Separate 
the scorecards of individuals 
who fail from those who pass. 
Make an analysis to determine 
the cause of failure as 
revealed by test scores. 

(2) Observe Marines as they 
perform physical tasks— 

•Marines who have 
difficulty during training 
or in physical types of 
work. 

• Marines who have become 
obese and therefore 
experience difficulty. 

(3) Be alert to those Marines 
who are often on sick call, 
returnees from hospitalization, 
or newly assigned. 


2203. ADMINISTRATION OF REMEDIAL 
ACTION 

a. Group Attitude. Marines who 
are singled out as being 
physically deficient are 
self-conscious and are not 
always convinced they need extra 
help. Within a deficient group, 
motivation may be low. These 
Marines must be convinced that a 
remedial program which is 
tailored to their needs will help 
them and will eliminate their 
deficiencies. Encouragement is 
often needed and desirable. 

b. Leadership. The leader of 
this group must study 
individuals and know their 
deficiencies. The unit leader 
should counsel Marines 
individually, observe them 
closely as they progress through 
the remedial program, maintain 
records, and adjust the program 
as required. 

c. Measurement. Whenever 
improvement in performance is 
noted, Marines should be 
measured by the physical fitness 
test either individually or by 
group. When testing reveals an 
individual to be satisfactory, 
that individual should, be 
released from the remedial 
group. There may be exceptions to 
this policy in the case of 
Marines who are overweight or in 
the execution of an exercise 
program prescribed for some 
special purpose. 

d. Organization of a Remedial 
Group 

(1) A remedial group is usually 
a small group of Marines within 
a company or battalion. In some 


2-11 





situations, it may be a larger 
group numbering 50 to 75 
Marines. In the case of a 
larger group, divide the 
Marines initially into 
subgroups according to ability. 
Prescribe exercise loads 
commensurate with their 
ability. General conditioning 
is sufficient in the early part 
of the program to qualify 
Marines who are on the border¬ 
line. Qualification will reduce 
the size of the group, permit¬ 
ting more individual and 
specialized attention to those 
who remain. 

(2) As the program progresses, 
regroup individuals who have 
like deficiencies in order that 
they can concentrate on their 
weakness. For example— 

(a) One group may be weak in 
the arms and shoulders as 
revealed by failure in the 
chinup event. This group, 
with an assistant instructor 


in charge, can work on pull- 
ups, rope climb, pushups, 
rifle or log exercises, hori¬ 
zontal ladder, and similar 
types of exercise. 

(b) Another group may be weak 
in general endurance as 
revealed by the 3-mile run. 
This group could profit from 
participation in conditioning 
drills, running, grass drill, 
and strength circuit. 

(3) It may be necessary to 
form some groups to overcome 
weaknesses in skills, such as 
an inability to throw, to 
quickly change direction while 
running, to crawl rapidly, or 
to carry a load. Lack of coor¬ 
dination or lack of practice 
may cause these deficiencies. 
In this instance, instructors 
must provide an Opportunity to 
practice and correct poor form 
and other errors as they are 
noted. 


2-12 






Chapter 3 

PHYSICAL CONDITIONING ACTIVITIES 
Section I. Marching Under Load 


3101. GENERAL 

Few physical fitness activities 
are as directly related to readi¬ 
ness for combat as foot marches 
under load. In addition to the 
obvious physical conditioning and 
unit cohesiveness benefits, 
marches under load prepare most 
Marines for numerous foreseeable 
tasks in combat. The idea that 
only infantry and reconnaissance 
units actually require training 
marches to prepare them for combat 
is clearly a mistake. In addition 
to the very real possibility of 
Marines from all types of units 
being used to fill combat-depleted 
infantry units, it is likely in 
maritime prepositioning force 
operations that aviation, combat 
service support, and command 
element personnel will have to 
march with weapons and equipment, 
from the arrival airfield to the 
equipment marshalling site. In 
American coastal cities, the har¬ 
bor is nearly always 10 or more 
miles from the airport. It is 
difficult to imagine any different 
condition in a lesser developed 
country. A further combat-related 
benefit is that foot marching 
under load is the most effective 
way to develop leg strength in the 
context of a unit training pro¬ 
gram. In his classic study of 
troop performance in World War II, 
Men Against Fire , S.L.A. Marshall 
noted that the greatest single 
weakness of replacements of all 
occupational fields was leg 
strength. Truck drivers must 
push trucks which are stuck in 
mud, and headquarters communica¬ 
tors must climb hills to emplace 


antennas. The demands on the 
lower body in combat apply to all 
Marines, and foot marching is one 
activity which can help build 
these muscles while being conven¬ 
iently integrated with the rest of 
the training program. 

3102. TRAINING GOALS 

The standard for success of a foot 
march is very simple to measure: 
did the unit arrive at the des¬ 
tination at the prescribed time 
with Marines in condition and 
required equipment present to 
accomplish the mission? A pro¬ 
gressive program can increase a 
unit's readiness. It can instill 
pride by increasing distances and 
rates of march and by selecting 
routes over increasingly challeng¬ 
ing terrain as the Marines become 
better conditioned. However, the 
ability to execute the mission at 
the conclusion of the march must 
remain the standard of success. 

3103. MOVEMENT PLANNING 

The basic considerations in plan¬ 
ning a foot march are the mission, 
tactical situation, terrain and 
weather, and the units to partici¬ 
pate. The success of the march 
will depend largely upon the thor¬ 
oughness with which it is planned. 
A successful march is character¬ 
ized by adherence to prescribed 
routes and time schedules, the 
efficient employment of the means 
available, and the ability of the 
unit to accomplish its assigned 
mission upon arrival at the 
destination. 


3-1 





a. Movement Orders. Movement 
planning culminates in the 
preparation and issuance of an 
operation order prepared in the 
standard, five-paragraph format. 
Necessary annexes are attached to 
furnish detailed information 
required for the movement. 
Written movement orders are 
rarely prepared at company level. 
A discussion of the annexes is 
contained in this chapter. 

b. March Planning. March plan¬ 
ning, as discussed here, is the 
planning conducted at battal¬ 
ion level. March planning may be 
organized into the following 
steps s 

(1) Preparation and Issuance 
of the Warning Order. In 
order to afford subordinate 
units the maximum possible 
time to prepare for a pending 
move, a warning order contain¬ 
ing all available information 
about the march is issued. The 
amount of planning time avail¬ 
able will determine the time of 
issuance and the content of the 
warning order. 

(2) Estimate of the Situation. 
In his estimate, the commander 
considers the mission, terrain, 
weather, time, and space 
factors, available routes, 
available transportation for 
the movement of equipment 
and/or shuttling of Marines, 
enemy capabilities, disposition 
of own forces, physical condi¬ 
tion and training of Marines, 
and courses of action avail¬ 
able to the command. 

(3) Organization and Dispatch 
of a Reconnaissance Party. 
Every march plan is based on 
as thorough and complete a 
ground reconnaissance as time 
and the situation will permit. 


Map and aerial reconnaissance 
are valuable in formulating a 
plan, but are not a substitute 
for ground reconnaissance. 
Route reconnaissance is 
accomplished by a recon¬ 
naissance party which usually 
consists of a reconnaissance 
element, an engineer element 
from the attached or supporting 
engineer unit, and a traffic 
control element* Unit 
standing operating procedures 
generally establish, the basic 
composition of the recon¬ 
naissance party. It is 
modified as necessary to meet 
the requirements of a particu¬ 
lar march. A recommended 
method of reporting informa¬ 
tion obtained by the route 
reconnaissance party is shown 
in figure 3-1. The minimum 
information required from the 
reconnaissance party is— ‘ 

(a) Available routes and 
conditions. (Routes may be 
specified by higher head¬ 
quarters . ) 

(b) Recommended rate of 
march. 

(c) Selection of start point 
and release point, or confir¬ 
mation of the suitability of 
start point and release point 
previously selected by map 
reconnaissance. 

(d) Confirmation of location 
of the assembly or bivouac 
area. 

(e) Location of critical 
points on the route. 

(f) Distance between 
critical points on the route 
and total distance from start 
point to release point. 


3-2 








Route 

Kllometen 
from SP 

Baeommendwl 
nta of 

march (kmph) 

Remarks 

SP: RJ 8th Div Rd—Superhighway 


4 

Bridge; hard surface; two guides. 

RJ Jamestown—Hersey Rd . 

2.26 

4 

Traffic heavy; two guides; Jamestown Rd 
bears to right. 

RJ Jamestown—Yankee Rd... 

7.10 

4 

Two guides 

RJ Jamestown—Lightning Rd . 

10.60 

4 

Two guides 

RJ Jamestown—Sunshine Rd. 

12.40 

4 

Light traffic; one guide Sunshine Rd; 
gravel, poor traction when wet. 

RP; RJ Sunshine—Sedan Rd .. 

14.80 

4 

Two guides 


Figure 3-1. Example of Route Reconnaissance Report. 


(g) Location of obstacles and 
estimation of necessary 
Marines and equipment needed 
to repair and maintain 
routes. 

<*) Number of guides required 
and their location on the 
route. 

(4) Development of Detailed 
Movement Plans. Some of the 
elements included in a detailed 
movement plan are—• 

(a) Organizing the Column. 
To facilitate control and 
scheduling, units will be 
organized into serials and 
march units and given an 
order of march. In deter¬ 
mining the order of march, 
the march planner must con- 

, sider the enemy situation 
and the desirable order of 
arrival of the units at the 
destination. Where disper¬ 
sion is required, a unit may 
be organized into two or 
more columns, each assigned a 
different route. 

(b) Using Reconnaissance 
Information. Results of the 
route reconnaissance will be 
used to select the route(s); 


determine the start point, 
critical points along the 
route(s ), and the release 
point; and select the rate 
of march. 

(c) Determining March 
Computations. March unit 
pass time is based on the 
strength, formation, and rate 
of march. The pass time of 
the marching columns, plus 
necessary time distance 
computations, will be used to 
determine the completion time 
of the march. 

(d) Drafting of Road Movement 
Table. Using the completed 
march computations, a drait 
road movement table is com¬ 
piled . 

(e) Checking the Plan. Using 
the draft road movement table 
and a road movement graph, 
the movement plan is checked 
to ensure that it conforms to 
the directive of the higher 
headquarters and the battal¬ 
ion commander's instructions. 

(5) Preparation and Issuance 
of the Road Movement Order. 
After the plan has been checked 
and approved by the commander, 


3-3 













an operation order is prepared 
and issued. The operation 
order may be in written form or 
issued orally, and is accom¬ 
panied by a road movement 
table, overlay and/or strip 
map, and appropriate adminis¬ 
trative details. 

(6) Road Movement Table. A road 
movement table, prepared as an 
annex to the operation order, 
provides serial commanders with 
arrival and clearance times at 
critical points along the route 
of march. It also provides the 
column commander with informa¬ 
tion as to the proposed loca¬ 
tion of elements of the column 
at various times. 

(7) Overlay/Strip Map. An over¬ 
lay serves . the normal purpose 

'and should show, as a minimum, 
the present location of units, 
route of march, critical 
points, and the new location of 
units at the destination. A 
strip map is a schematic dia¬ 
gram of the route of march and 
shows landmarks and critical 
points with the distances 
between them. A strip map may 
be issued as an annex to the 
road movement order, in addi¬ 
tion to or in lieu of an over¬ 
lay. 

c. March Computations. Prior 
to issuance of the operation 
order, the S-3 must verify time 
and space computations as they 
provide him with the necessary 
data for the preparation of a 
road movement table. 

(1) Time-Distance. Time dis¬ 
tance (TD) is determined by 
dividing the distance to be 
traveled (D) by the rate of 
march (R): 


D 

TD = R 

Where TD = hours 

D = distance in 
kilometers 
R = kilometers 
per hour 

(2) Length of Column. The 
length of column (LC) is used 
to determine the pass time of a 
column. The sum total of the 
following two parts determines 
the length of column. (See 
pars, (a) and (b)). The two 
parts are the space occupied by 
the Marines alone (including 
the distance between Marines) 
and the sum of the distances 
between the units of the column 
(column gap). 

(a) The length of column of 
Marines alone is determined 
by multiplying the number of 
Marines by the appropriate 
factor selected from the 
table below. The length of 
column does not include 
distances between units. LC 


Marines 
factor. 

= No. 

of Marines x 


SINGLE FILE 

COLUMN OF TWO* 

2 m/MAN APART 

2.4 

1.2 

5 m/MAN APART 

5.4 

2.7 

(b) The 
meters 

total distance in 
between units is 


determined as follows: 

Step One. Determine the 
number of gaps between 
serials (total serials 
minus one). 


3-4 





Step Two . Multiply the 
number of serial gaps from 
Step One by the length (in 
meters) between respective 
units. 

Step Three. Determine the 
number of gaps between 
march units (total march 
units minus one, minus the 
number of serial 
distances). 

Step Four. Multiply the 
number of march unit gaps 
from Step Three by the 
length (in meters) between 
respective units. 

Step Five. Add the totals 
from Step Two and Step Four 
to get the total meters for 
the column gap. 

EXAMPLE: A battalion foot 

column is organized into 12 
platoon-sized march units and 
3 company-sized serials. 
REQUIRED: total column gap 

distances when there are 100 
meters between serials and 50 
meters between march units. 


GAP DISTANCES 

SERIAL: 

(3-1) X 100 m 

200 m 

MARCH UNIT: 

(12-1-2-) x 50 m 

450 m 

- 

TOTAL COLUMN GAP 

650 m 


(3) Pass-Time. Pass-time (PT) 
is the time a unit takes to 
pass a specified point. For 
foot columns, the pass-time is 
determined by applying the 
following formula: PT 

(minutes) = LC x FACTOR (for 
appropriate rate of march). 


PASS-TIME FACTORS — FOOT TROOPS 


.0150 for 4.0 km/h 
.0187 for 3.2 km/h 
.0250 for 2.4 km/h 
.0375 for 1.6 km/h 

EXAMPLE: Determine the pass-time 
of a unit whose length of column 
is 1,500 meters and is marching 
at a rate of 4 km/h. PT (min) = 
1,500 x .0150 (the factor for 4.0 
km/h) = 22.5 min. 

(4) Completion Time. Completion 
time is the time of day that a 
march will be completed. Com¬ 
pletion time is determined by 
using the following formula: 
Completion Time = SP time + TD 
+ PT + Scheduled Halts (other 
than normal hourly halts). 

EXAMPLE: A column's starting 
point (SP) time is 0700. The 
time-distance is 6 hours and 40 
minutes. Pass-time of the column 
is 30 minutes. A 35-minute lunch 
halt has been scheduled. What is 
the completion time of the march? 
Employing the 24-hour clock sys¬ 
tem, the formula can be applied as 
follows for simplified addition of 
the times: 



Hr 

Min 

SP time. 

rpn .. . 

07 

00 

.06 

40 

PT . 

.00 

30 

Lunch halt.. • • 

.00 

35 

Completion time.. . . 

. .13 1 


or 1445 


The march will be completed at 
1445. 

(5) Experience Tables. Based 
on previous movements made by 
a unit, data is accumulated to 
facilitate march planning. Such 
data includes approximate pass- 
times for various elements of 


3-5 












the battalion. The S-3 can 
utilize these data rather than 
computing them each time a 
march is scheduled. Such ex¬ 
perience tables serve to reduce 
the time required to complete 
the computation phase of march 
planning. Matter appropriate 
to the unit standing operating 
procedure should be integrated 
therein. 

Road Movement Graph 

(1) A road movement graph is a 
time-distance diagram used in 
planning, preparing, or check¬ 
ing road movement tables, and 
for controlling marches. The 


graph provides a visual repre¬ 
sentation of a march plan so 
that conflicts and discrepan¬ 
cies may be prevented in the 
planning stage, before conges¬ 
tion occurs on the route. It 
is not usually issued as a part 
of the order. Road movement 
graphs may be applied to small 
units, to movements of a 
single column, or to a large 
organization scheduling 
separate elements, moving by 
various means, with different 
rates of march, over one or 
more routes. 

(2) To construct a road move¬ 
ment graph, use the following 
steps: (See fig. 3-2.) 


REACH CLEAR 


SBBBSSEEEEEEEBEBBBEBEEEEEEf5E5SB aaaaaaaaaaa " 

BE8S8gEBEBB aaaaaaa B aa i a SgaiIIIliBi8|iSM5S5Sl 


EESES!SSSBBSBSSRSEES2R25! aa i aa IISlEiiiiiini 


IP2HKMHHI 




NOTES: 

1. MARCH DISTANCE- 

2. RATE OF MARCH - 

3. LENGTH OF COLUMN — 

4. PASS TIME-- 

5. GRAPH ILLUSTRATES A 
ONE HOUR LUNCH HALT 
FROM 1200 -1300 HOURS 


-24 KM 
-4 KMPH 
-2 KM 
-30 MIN 


atasgBiaeaBJB 


CROSS SP 
0800 


0900 1000 1100 1200 1300 1400 1500 1600 

CLEAR SP 0830 


Figure 3-2. Road Movement Graph. 


















Step One- Determine the num¬ 
ber of hours available for 
the march. Designate the 
lower left corner of a sheet 
of graph paper as the SP time 
or the earliest even hour 
before the march is to begin. 
Select a scale and plot the 
hours available in sequence 
from the left on the horizon¬ 
tal axis. 

Step Two. Determine the dis¬ 
tance to be moved in kilo¬ 
meters . Indicate the SP at 
the lower left corner of the 
graph sheet and, using an 
appropriate scale, plot the 
number of kilometers on the 
vertical scale from the SP to 
the release point. Indicate 
the location of critical 
points on the vertical scale. 

Step Three. At the proper 
distance from the SP, draw a 
horizontal line indicating 
the location of the RP. Indi¬ 
cate by a vertical line the 
hour when the movement must 
be completed. Plot lines 
representing route restric¬ 
tion, if any, at the proper 
distances and times on the 
graph. 

Step Four. Determine the 
pass-times of foot and motor 
elements of the column. 

Step Five. Starting at the 
SP at the specified hour, 
plot the movement of the head 
of the leading element. If 
the rate of march is 3 kilo¬ 
meters per hour, the lead 
element will have moved 1.5 
kilometers in 30 minutes, 3 
kilometers in 1 hour, etc. 


Plot the trace of the lead 
man to the RP. The last 
Marine will cross the SP in 
pass-times after the lead 
man. Measure this time on the 
graph and plot the trace of 
the last Marine of the 
column - The lines describing 
the head and tail of a march 
serial are parallel. Indicate 
the time subsequent serials 
reach the SP and plot the 
trace of the head and tail. 
Check to ape that the plan 
complies with all restric¬ 
tions and orders. If there 
are any violations or con¬ 
flicts, the plan may be made 
to conform by changing the 
order of march, the starting 
time of the serials, the 
planned rate of march, or 
the organization of the 
column. 

e. Conversion to the Metric 
System. The adoption of the 
metric system for expressing 
linear distances requires a 
simple means of conversion. 

(1) To accomplish this, use 
the following tables: 

• Multiply inches x 2.54 to 
obtain centimeters. Multi¬ 
ply centimeters x .39 to 
obtain inches. 

• Multiply yards x .91 to 
obtain meters. Multiply 
meters x 1.1 to obtain 
yards. 

• Multiply miles x 1.6 (or 
8/5) to obtain kilometers. 
Multiply kilometers x .62 
(or 5/8) to obtain miles. 


3-7 





(2) Linear distances can be 
accurately measured on maps 
which have been converted to 
the metric system by using a 
straightedge graduated in cen¬ 
timeters (cm). The centimeter 
scale can be used in lieu of 
the graphic scale when the 
scale of the map is shown, as 
follows: 

Map Scale: One cm Equals: 


1:500,000 5,000 meters 

1:250,000 2,500 meters 

1:100,000 1,000 meters 

1:50,000 500 meters 

1:25,000 250 meters 

3104. INDIVIDUAL LOAD 

Since the backbone of Marine 
ground combat forces is the 
infantry, tactical mobility is 
dependent on the marching 
ability of the individual Marine. 
The load that each Marine must 
carry is the greatest impediment 
to mobility. In general, the com¬ 
mander must make every effort to 
reduce the individual load of his 
Marines to the absolute minimum. 

e l° a d has the greatest 

effect on Marines marching on 
foot, the value of carrying the 
minimum essential supplies and 
equipment applies for all Marine 
forces 

a. Fighting Load. The fighting 
load consists of items of cloth¬ 
ing, equipment, weapons, and 
ammunition that are carried by, 
and essential to, the effective¬ 
ness of the combat Marine and 
the accomplishment of the imme¬ 
diate mission. The fighting load 
should not weigh more than 40 
pounds. The commander must ensure 


that his Marines' loads—and his 
own--be stripped to the bare 
minimum.. The addition of small, 
light-weight items in excess of 
the limit should not be tole¬ 
rated, since cumulatively, these 
items will take a toll in energy. 
Every extra pound a Marine must 
csi’i'y decreases his combat effec¬ 
tiveness. 

Existence Load. The exist¬ 
ence load consists of items other 
than those in the fighting load 
that are required to sustain or 
protect the combat Marine, that 
may be necessary for increased 
personal and environmental pro¬ 
tection, and that are not nor¬ 
mally carried by the individual. 
The existence load is normally 
carried by the Marine's unit. 
Marching, but not engaged in 
combat, a Marine may be expected 
to carry a maximum of 50 pounds 
of supplies and equipment. 

c. Considerations 

(1) The primary consideration 
is not how much a Marine can 
carry, but how much he can 
carry without impaired combat * 
effectiveness—moral or physi¬ 
cal. The combat strength of a 
unit is not counted Simply in 
numbers of Marines, but in the 
numbers of willing and, physi¬ 
cally able Marines. 

(2) It is generally better to 
risk temporary inconvenience 
from lack of health and comfort 
items than to exhaust Marines 
due to overloading. 

(3) It is a fundamental truth 
that men become physically 
exhausted more quickly when 


3-8 









under the stress of combat. 
Marines must be required to 
carry less into battle than 
they are conditioned to carry 
in training. Marines should 
be conditioned for carrying 
weight, but should be equipped 
in combat for fleetness of 
foot. 

(4) A common mistake is to base 
the fighting load on the gear 
and supplies necessary to meet 
every contingency. The com¬ 
mander cannot reasonably expect 
the Marines to carry enough 
gear for every possible eventu¬ 
ality. The items to be carried 
must be based on reasonable 
expectations. 

(5) It is the commander's 
responsibility to procure the 
transport to carry any addi¬ 
tional gear. As a rule of 
thumb, a rifle company, or unit 
of similar size, requires one 
5-ton truck and trailer in sup¬ 
port to carry additional gear. 
In cold weather, or other con¬ 
ditions in which the necessary 
personal gear increases, this 
requirement will increase. 

(6) The commander must ensure 
that the supply system pro¬ 
vides, on a dependable and 
timely basis, the balance of 
essential supplies and equip¬ 
ment not carried by the unit. 
Marines must feel confident 
that they will be supported 
with the necessary supplies and 
equipment. 

(7) In training, commanders 
must implant in their Marines 
the pride in operating under 
austere conditions. To effect¬ 


ively demonstrate the need for 
this spartan mentality, the 
commander must personally set 
the standard. Marines should 
be trained in field craft, for¬ 
aging techniques, and the use 
of caches and field expedients. 
Maximum use should be made of 
captured stores. 

3105. MARCH TECHNIQUES AND 
PROCEDURES 

a. Organization. A command 
executing a march is organized 
into march units, march serials, 
and march columns, as necessary 
for control. 

( 1 ) March Units. A march unit 
is a unit of command which 
moves and halts at the command 
of a single commander. The 
march unit normally corresponds 
to one of the smaller Marine 
units such as a platoon or 
company. 

(2) March Serials. A march 
serial consists of one or more 
march units organized under the 
senior officer and given a nu¬ 
merical or alphabetical .desig¬ 
nation to facilitate control. 
A serial is usually a battal¬ 
ion, but may be a company if 
the battalion is marching 
alone. 

(3) March Columns. A march 
column is composed of elements 
of a command moving over the 
same route. It may be composed 
of one or more serials. To 
facilitate control, a column 
commander is designated. A 
column is normally a regiment 
or larger unit, but may be a 
battalion if marching alone. 









b. Order of March. The order 
of inarch is determined by the 
mission, terrain, and the com¬ 
mander's desired order of commit¬ 
ment of units into action. 

c. Control and Coordination 
Measures. The commander estab¬ 
lishes initial control of the 
march by designating control mea¬ 
sures in his march order. The 
most frequently used measures 
include: 

• Start point and release 
point. 

• Time at which head or tail 
of column passes the start 
point. 

• ’Rate of march. 

• Order of march. 

• Route of march. 

• Location of command post. 

• March communications. 

d. The Pacesetter. The pace¬ 
setter is an experienced individ¬ 
ual carrying the same load as the 
majority of the Marines and 
marching from 4 to 10 meters at 
the head of the column. (See fig. 
3-3.) The pace-setter's primary 
duty is to maintain the rate of 
march ordered by the column 
commander. 

(1) Setting the Pace. The 
pacesetter does this by estab¬ 
lishing the pace (length of 
step) and cadence (steps per 
minute) to obtain the pre¬ 
scribed rate of march. He 
should be of medium height so 


normal strides will be taken. 
Overs triding or understriding 
tends to tire leg muscles 
quickly and affects the combat 
efficiency of marching Marines. 
The officer marching at the 
head of the column super¬ 
vises the pacesetter to ensure 
that he takes normal strides 
and maintains a uniform 
cadence. 



Figure 3-3. The Pace-Setter. 


(2) Reducing Accordion Effect. 
Accordion effect occurs when 
the column alternately length¬ 
ens and shortens, causing the 
rear elements of the column to 
double time to maintain dis¬ 
tance. It is caused by changes 
in the rate of march by the 
lead, elements, usually after 
passing a slowing obstacle. To 


-10 







reduce this effect as much as 
possible, lead elements should 
slow their rate of march for a 
sufficient time after crossing 
obstacles to allow the rear 
elements to maintain the pre¬ 
scribed distance without run¬ 
ning. The rear elements can 
signal the head when the last 
man has cleared the obstacle 
and the rate can be resumed. 
Since some accordion effect is 
nearly inevitable, the order of 
march should be periodically 
rotated to prevent units in the 
rear from becoming physically 
exhausted at the conclusion of 
the march. 

■ t ■ • • . .. ' • ... 

e. Length, Rate and Pace 

(1) Length of March. The 

length of march varies depend¬ 
ing on terrain and weather, 
enemy situation, and physical 
and mental condition of 
Marines. The normal length of 
march for a 24-hour period is 
from 20 to 32 kilometers (12 
to 20 miles) marching from 5 to 
8 hours at a rate of 4 kilo¬ 
meters (2.5 miles) per hour 
(km/h mi/h) . A march in 

excess of 32 kilometers in a 
24-hour period is considered a 
forced march. Well-trained 
units that have been progres¬ 
sively trained will be able to 
achieve a unit goal of 60 miles 
in a 3-day period. 

(2) Rate of March. The same 
factors of terrain, weather, 
load to be carried, and condi¬ 
tion of Marines affect the rate 
of march. The commander con¬ 
siders these and selects a rate 
which will place his unit at 
the destination in the shortest 


possible time in condition to 
accomplish the mission. Unit 
standing operating procedure 
should state the standard rate 
of march for that unit over 
normal terrain for both road 
and cross-country movement and 
in both day and night. The com¬ 
mander then modifies this rate 
if the situation requires. Nor¬ 
mally prescribed standards are 
as follows: 



ROADS 

CROSSCOUNTRY 


km/h 

mi/h 

km/h 

mi/h 

DAY 

4 

2.5 

2.5 ; 

1.5 

NIGHT 

3.2 

2 

1.6 

1 


(3) Pace and Cadence. The 
normal pace is 30 inches. A 
pace of 30 inches and a cadence 
of 106 steps per minute result 
in a speed Of 4.8 kilometers 
per hour or 3 miles per hour 
and a rate of 4 kilometers per 
hour or 2.5 miles per hour if a 
10-minute rest halt per hour‘is 
taken. Since the pace of each 
man may vary, the cadence may 
have to be adjusted to maintain 
the prescribed rate. Slope of 
ground and surface footing 
affect pace. A normal cadence 
is relatively simple to main¬ 
tain on level or gently rolling 
terrain on firm footing. Mud, 
sand, loose gravel, and hills 
all greatly affect pace. 

f. Halts. Halts during a day's 
march are taken at regular inter¬ 
vals to rest personnel and adjust 
loads. Halts are specified by 


3-11 









standing operating procedures or 
inarch order. Such factors as 
midday heat or enemy action may 
force the adoption of long midday 
halts or night marches. At long 
halts, each unit disperses to a 
previously selected location near 
the route of march. 

(1) Normal Time and Frequency. 
Under normal conditions, a 15- 
minute halt is made after the 
first 45 minutes of marching. 
Following the first halt, a 
10-minute halt is made after 
each 50 minutes of marching. 
Variations of this schedule are 
made when a scheduled halt time 
occurs when passing through a 
built-up area or when cover and 
concealment are required by the 
tactical situation and none is 
available. Observation posts 
may be established, if required 
for security of the unit during 
halts. 

(2) Actions at Halts. All 
units in the column should be 
halted at the same time. At 
the halt signal, Marines should 
move to the side of the road, 
staying within the immediate 
vicinity of their unit. Marines 
should remove or loosen gear 
and sit or lie with feet ele¬ 
vated. Commanders inspect 
Marines and equipment, and 
corpsmen administer medical 
treatment, as required. 

g. Communications. The four 
primary means of communications 
used in controlling foot marches 
are radio,, visual, sound, and 
messenger. 

(1) Radio. Radios are normally 
used for communications between 


platoons and higher headquar¬ 
ters in the march column. Radio 
transmissions should be held to 
the absolute minimum necessary 
for control and should be at 
minimum power required. 

(2) Visual. Visual communica¬ 
tions may include flashlights, 
luminous markers, panel sets, 
pyrotechnics, and hand and arm 
signals. When contact with the 
enemy is not expected, the loss 
of light discipline from some 
of these signals may be a 
lesser security risk than the 
risk of disclosure from radio 
transmissions; 

(3) Sound. Sound communica¬ 
tions include voice and such 
signaling devices as horns and 
whistles. Some of their uses 
include assembling Marines at 
the conclusions of halts and 
providing warnings of air or 
chemical attacks. 

(4) Messengers. Messengers are 
particularly effective during 
periods of radio silence and 
reduced visibility. Messages 
should be simple and brief to 
preclude mistakes by the mes¬ 
senger. 

h. Security. Both active and 
passive measures are used against 
attack by enemy aircraft and 
indirect fire weapons during 
movement. Active measures 
include the use of air sentries 
and organic and attached weapons 
in accordance with the unit air 
defense standing operating proce¬ 
dure. Passive measures include 
the use of concealed routes and 
assembly areas, night marches, 
and extended interval between 


3-12 






elements of the column. With 
imagination and planning, all of 
these measures can be practiced 
in training without detracting 
from the physical conditioning 
benefit of the march. in fact, 
such drills as rapidly taking 
cover during simulated attacks 
and then quickly resuming the 
march can prove physically chal¬ 
lenging . 

i. Reconnaissance. Reconnais¬ 
sance determines in advance 
critical points along the inarch 
route such as bridges, fords, and 
obstacles in order that conges¬ 
tion or delay may be held to a 
minimum and local security 
provided. Paragraph 3103.c. 
describes organization of the 
reconnaissance party. 

3106. TACTICAL MARCHES 

These marches are movements of 
Marines and equipment not in 
direct ground contact with the 
enemy but expecting early ground 
contact either en route or upon 
arrival at the objective. Some 
characteristics of this type of 
movement include security elements 
to the front, flanks, and, if 
necessary, to the rear of the 
march column. Additional consid¬ 
erations include the selection of 
concealed areas on defendable ter¬ 
rain for start and release points 
and rest stops. In training, 
infantry units of regimental size 
or smaller will normally derive 
the greatest benefit from tactical 
marches. The security require¬ 
ments usually dictate a slower 
rate of march and, therefore, 
reduce the physical conditioning 
value for other types of units 
which would seldom move in combat 


with the expectation of early 
ground contact with the enemy. 
Two key points should be remem¬ 
bered regarding tactical marches 
in a training program. 

a. Security. Although security 
requirements often slow the rate 
of march, it is a valid and 
important training objective for 
infantry units to work toward 
reducing march times while still 
practicing sound tactical secu¬ 
rity. March standing operating 
procedures, good land navigation 
skills, and simple but complete 
march orders contribute as much 
to this goal as physical condi¬ 
tioning. The idea that proceed¬ 
ing slowly enhances security is 
seldom true. Keeping the enemy 
off balance by rapid movement 
frequently is the best guarantee 
of security. 

b. Training. In peacetime 
training, it is critical that 
support personnel who normally 
are located with infantry units 
in combat, participate completely 
with infantry units in forced 
march training. Not only mu^t 
they not slow the infantry ‘rate 
of march because of inferior 
conditioning, but they must be 
thoroughly familiar with the 
infantry unit's standing operat¬ 
ing procedure for security on the 
march. Personnel from within the 
ground combat element such as 
artillery forward observer teams 
and combat engineer units, can be 
easily identified for this train¬ 
ing and should be habitually 
associated with the same infantry 
units. Personnel from other 
elements, such as low-altitude 
air defense teams and radio 
battalion detachments, are more 


3-13 




difficult to identify and earmark 
for support of the same infantry 
unit. Their normal mode of 
employment is in vehicles and 
their units frequently provide 
general support vice direct 
support. This does not, however, 
lessen their requirement to be 
prepared to provide support to 
dismounted infantry over terrain 
or in a tactical situation not 
conducive to vehicles. Such 
training needs to take place, and 
planning and cooperation among 
the elements of the MAGTF can 
overcome the obstacles. 

3107. ADMINISTRATIVE MARCHES 

These marches • are movements of 
Marines and equipment made when no 
enemy interference is expected 
except from aircraft or indirect 
fire. During these marches, units 
are administratively grouped for 
ease of control and speed of move¬ 
ment. The term administrative 
foot marches should not be taken 
to imply that tactical considera¬ 
tions are disregarded. There are 
simply less stringent security 
measures used than when ground 
contact with the enemy is a dis¬ 
tinct possibility. The normal 
formation is the route column with 
one file moving on either side of 
the road and with negligible 
security. Air sentries are used 
and dispersion between individuals 
and units is practiced. Although 
roads usually provide the fastest 
route, there may be reasons to 
conduct these marches cross¬ 
country (particularly as part of 
a training program). Administra¬ 
tive marches are the type of foot 
marches most practical for train¬ 
ing programs for non-infantry 
units. These marches may also 


play a key role in the physical 
conditioning program of infantry 
units, because of the greater 
speeds possible due to lessened 
security requirements. 

3108. FORCED MARCHES 

A forced march is a march which 
covers a greater distance than 32 
kilometer (20 miles) in a 24-hour 
period. Normally the extra 
required distance should be 
achieved by increasing the number 
of hours marched in a day beyond 
the norm (8 hours) rather than 
increasing the rate of march 
beyond the norm (4 kilometers per 
hour/2.5 miles per hour). However, 
there will be occasions when the 
situation or mission demands an 
increase in the rate of march. 

a. Maximum Recommended 
Distances. The maximum recom¬ 
mended distances for forced 
marches are—56 kilometers (35 
miles) in 24 hours; 96 kilometers 


(60 miles) 

in 48 

hours; 

or 

128 

kilometers 
hours. 

(80 

miles) 

in 

72 

b. Sample 

Time 

Breakdown. 

A 

sample time breakdown 

for 

a 


forced march of 52 kilometers, 
beginning at first light is as 
follows: 


PHASES 

HOURS 

FIRST: 20 km at 4 km/h (daylight on roads) 

5 

Noon meal and rest period 

2 

SECOND: 20 km at 4 km/h (daylight on roads) 

5 

Supper meal and rest period 

6 

THIRD: 12 km at 3.2 km/h (night on roads) 

3.8 

TOTAL 

21.8 






3109. NIGHT MARCHES 

Night inarches are characterized by 
closed formations, more difficult 
control and reconnaissance, and a 
slower rate of march than day 
marches. 

a. Control. Control is 

increased by reducing the dis- 
tance between individuals and 
units, and by using connecting 
files to maintain contact 
between platoons and companies. 
Connecting files are normally 
constituted from personnel from 
the rear most march unit. 

b. Safety on Roads. Because of 
' reduced visibility, night marches 

on roads used by vehicles require 
attention to safety procedures to 
prevent accidents. Commanders 
should not think these safety 


measures apply only to peacetime 
training. In combat, nearly all 
vehicles operate with blackout 
lights at night, making visibil¬ 
ity even more difficult than in 
garrison driving. If consistent 
with the tactical situation, the 
following measures can reduce the 
possibility of marchers being 
struck by vehicles: 

(1) Use off-road trails and 
routes as much as possible. 

(2) Guards to the front and 
rear of march units should be 
marked with strips of luminous 
tape and carry red-filtered 
flashlights. These measures 
are generally consistent 
with light discipline, while 
still affording reasonable 
warning to approaching 
drivers. 



3-15 






Section II. Conditioning Drills (One, Two, and Three) 


3201. GENERAL 

a. Description and Objective. 
Conditioning drills are calis- 
thenic exercises. Each drill 
contains seven exercises orga¬ 
nized and numbered in a set 
pattern. Each drill takes 15 
minutes to complete. The objec¬ 
tive of conditioning drills is to 
exercise all major muscle areas 
in order to develop strength, 
endurance, coordination, and 
flexibility. 

b. Area and Equipment. Any 
level area is satisfactory for 
conduct of the drills. Drills One 
and Two contain ground exercises. 
If ground conditions are unsatis¬ 
factory, Drill Three should be 
used as it contains no ground 
positions. Usually, no equipment 
is required; however, if the 
group exceeds a platoon in size, 
an instructor's stand is neces¬ 
sary. 

c. Formation. The extended rec¬ 
tangular formation is used in 
this drill. (See app. A.) 

d. Starting Level and Progres¬ 
sion. The starting level is six 
repetitions of each exercise. An 
increase of one repetition for 
each three periods of exercise in 
which the drill is performed is 
an acceptable rate of progres¬ 
sion. This rate is continued 
until 12 repetitions can be 
completed. To maintain, continue 
the drill at 12 repetitions. To 
progress, move to 6 repetitions 
at a more difficult drill which 
exercises the same muscle group. 
Progression can also be gained by 
moving from Drill One to Drill 
Two, as Drill Two is more demand¬ 
ing. 


e. Starting Positions. Starting 
positions vary with the exercise 
and are explained in each 
exercise. 

f. Leadership. A principal 
instructor demonstrates and 
leads the drills. The instructor 
must be familiar with leadership 
techniques peculiar to condition¬ 
ing drills to include the exer¬ 
cises, commands, counting 
cadence, cumulative count, forma¬ 
tion, method of teaching the 
exercises, and utilization of 
assistant leaders. 

g. Use With Other Programs. 
Conditioning Drills One, Two, and 
Three reach all major muscles of 
the body. They are easy to learn 
and to perform, and they are 
simple to administer and super¬ 
vise. These features, coupled 
with the short time required for 
completion, the fact that no 
equipment is necessary, and 
adaptability to most areas of 
execution, make these drills 
possible ip any programs. 

3202. CONDITIONING DRILL ONE 

This conditioning drill is similar 
to the calisthenics drill commonly 
known throughout the Marine Corpg 
as the "Daily Seven." The "Daily 
Seven" may be used as a substitute 
for Conditioning Drill One. 

a. Exercise Is High Jumper 

(1) Starting Position. Feet 
separated shoulder width, knees 
flexed, body bent forward at 
the waist, arms aligned with 
the trunk and hips, elbows 
locked, palms facing, fingers 
extended and joined, head and 
eyes to the front. (See fig. 
3-4, A.) (Elbows remain locked 
throughout the exercise.) 




I 


A. HIGH JUMPER EXERCISE 1 




STARTING 1 

POSITION 

B. BEND AND REACH EXERCISE 2 





STARTING 

POSITION 

C. PUSHUP EXERCISE 3 





STARTING 
POSITION 

D. TRUNK TWISTER EXERCISE 4 




STARTING 
POSITION 

E. SQUAT BENDER EXERCISE 5 


It | 


STARTING 

POSITION 


F. BODY TWIST EXERCISE 6 





STARTING 

POSITION 


f* 


*7 


G. STATIONARY RUN EXERCISE 7 



STARTING 

POSITION 



Figure 3-4. Conditioning Drill One. 






(2 ) Cadence . Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE—Take a slight jump 
into the air, swinging the 
arms forward and up to 
shoulder level. 

(b) TWO—Take a slight jump 
into the air and swing the 
arms downward and back, 
returning to the starting 
position. 

(c) THREE—Take a vigorous 
leap into the air, swinging 
the arms forward and up to 
an overhead position, momen¬ 
tarily looking skyward, on 
returning to the ground the 
knees are flexed, head and 

x eyes return to the front. 

(d) FOUR—Repeat the action 
of count two. 

b. Exercise 2 s Bend and Reach 

(1) Starting Position. Feet 
spread more than shoulder 
width, arms overhead, elbows 
locked, palms facing, fingers 
extended and joined, head and 
eyes to the front. (See fig. 
3-4, B.) 

(2 ) Cadence . Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE—Bend at the knees 
and waist, swing the arms 
straight downward and reach 
between the legs. Touch the 
ground as far to the rear as 
possible and look to the 
rear. (Elbows remain locked 
throughout the exercise). 


(b) TWO--Recover sharply to 
the starting position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR—Repeat the action 
of count TWO. 

c. Exercise 3: Pushup 

(1) Starting Position. Front 

leaning rest position. To 
assume this position there is 
a silent one-two count: on 

the silent count of one, assume 
the squatting position, heels 
together, elbows locked inside 
the knees,, hands flat on the 
ground directly beneath the 
shoulders; on the silent count 
of two, thrust the legs to the 
rear, toes and heels together, 
body straight from head to 
heels. (See fig. 3-4, C.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Flex the elbows 
lowering the body until the 
thick portion of chest 
touches the ground. 

(b) TWO—Raise the body until 
elbows are straight and 
locked. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR—Repeat the action 
of count TWO. (On returning 
to position of attention, the 
silent one-two count is used 
in reverse). 

d. Exercise 4: Trunk Twister 

(1) Starting Position. Feet 
are spread more than shoulder 


3-18 





width apart, fingers placed 
behind neck, thumbs pointing 
downward, elbows back. {See 
fig. 3-4, D. ) (Elbows remain 
well back throughout the 
exercise). 

(2) Cadence. Slow. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Keeping the knees 
locked and the back straight, 
bend forward at the waist 
sharply, with a slight 
recovery. 

(b) TWO—Twist the trunk to 
the left vigorously at the 
waist, keeping the elbow 
back. The left elbow is 
higher than the right. 

(c) THREE—Twist vigorously 
to the right, so the left 
elbow comes under the right. 

(d) FOUR—Straighten sharply 
to the starting position. 

NOTE: Do not attempt to touch the 
elbows to the knees on counts two 
and three. 

e. Exercise 5: Squat Bender 

(1) Starting Position. Feet are 
spread less than shoulder width 
apart, hands on hips, thumbs in 
small of back, elbows back. 
(See fig. 3-4, E.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of-- 

(a) ONE—Assume the squatting 
position, maintain balance on 
the balls of the feet, with 
trunk erect thrust arms 
forward to shoulder level, 


elbows locked, palms down. 

(b) TWO—Recover to starting 
position. Elbows are well 
back. 

(c) THREE—Keeping the knees 
locked, bend forward at the 
waist, touching the ground 
in front of the toes. 

(d) FOUR—Vigorously recover 
to the starting position. 

f. Exercise 6: Body Twist 

(1) Starting Position. On the 
back, arms extended sideward on 
the ground, palms down. The 
legs are raised to a near ver¬ 
tical position, feet together, 
knees locked. (See fig. 3-4, 
F.) 

(2) Cadence. Slow-fast. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Lower legs slowly 
to the left until they touch 
the ground near the left 
hand, keeping the knees 
straight and shoulders on 
the ground. 

v - * 

(b) TWO—Recover the starting 
position by quickly raising 
the legs, keep knees straight 
and feet together. 

(c) THREE—Repeat movement of 
count ONE, except the move¬ 
ment is to the right side. 

(d) FOUR—Recover sharply to 
the starting position. 

g. Exercise 7: Stationary Run 

(1) Starting Position. Position 
of attention. (See fig, 3-4, 
G.) 


3-19 





(2) Cadence. Fast. 

(3) Movement. 

(a) At the command of execu¬ 
tion, start running in place 
at double-time cadence, lift¬ 
ing the left foot first time 
cadence. Follow the instruc¬ 
tor as he counts two repeti¬ 
tions of cadence; e.g., 1, 2, 
3 , 4 — 1 , 2 , 3 , 4 . The 

instructor then gives infor¬ 
mal commands such as FOLLOW 
ME, running on the toes and 
balls of the feet, keeping 
the back straight, speeding 
up the cadence to a sprint, 
raising the knees high, lean¬ 
ing forward at the waist, and 
pumping the arms vigorously. 

4 (b) To halt the exercise, 

the instructor will count 
two repetitions of cadence 
as the left foot strikes the 
ground: 1, 2, 3, 4—1, 2, 3, 
HALT. 

NOTE: When counting cadence, the 
instructor counts only as the left 
foot strikes the ground. The 
duration of the exercise is 
approximately 1 1/2 minutes. 

3203. CONDITIONING DRILL TWO 

a. Exercise 1: Jumping Jack 

(1) Starting Position. Feet 
separated more than shoulder 
width, arms overhead. (See 
fig. 3-5, A.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) 0NE--Jump to position 
with the feet together and 


assume the squatting posi¬ 
tion, swinging the arms 
sideward and downward, plac¬ 
ing the hands palms down on 
the ground, elbows locked 
inside the knees. 

(b) TWO--Recover to the 
starting position by jumping 
to the side straddle and 
swinging the arms sideward 
overhead. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Recover to the 
starting position. 

b. Exercise 2: Turn and Bend 

(1) Starting Position. Side 
straddle, arms overhead. (See 
fig. 3-5, B.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Turn the trunk to 
the left and bend forward 
over the left thigh, attempt¬ 
ing to touch the fingertips 
to the ground outside the 
left foot. Keep the left 1 
knee straight. On successive 
repetitions attempt to touch 
farther and farther to the 
side. 

(b) TWO--Recover to the 
starting position. 

(c) THREE—Turn the trunk to 
the right and bend forward 
over the right thigh, trying 
to touch the hands to the 
ground outside the right 
foot. Keep the right knee 
straight. 


3-20 



A. JUMPING JACK EXERCISE 1 


STARTING 

POSITION 


^ A ^ 

1 2 3 4 


B. TURN AND BEND EXERCISE 2 


STARTING 

POSITION 




/fi A u\ 

1 2 3 


C. EIGHT COUNT PUSHUP EXERCISE 3 


STARTING 

POSITION 




D. TURN AND BOUNCE EXERCISE 4 


3 4 




7 8 


0N A A A 

1 * 






E. SQUAT STRETCH EXERCISE S 


STARTING 

POSITION 


F. LEG CIRCULAR EXERCISE 6 
STARTING 
POSITION 


* fl > 

2 3 4 

4 <e 


G. STATIONARY RUN EXERCISE 7 


STARTING 

POSITION 


i P F 


Figure 3-5. Conditioning Drill Two. 


3-21 






(d) FOUR - - Recover to the 
starting position. 

c. Exercise 3: Eight-Count 

Pushup 

(1) Starting Position. Position 
of attention. (See fig. 3-5, 
C.) 

(2) Cadence. Moderate. 

(3) Movement. An eight-count 
exercise: at the count of— 

(a) ONE—Assume the squatting 
position, palms on the ground 
directly beneath the shoul¬ 
ders, elbows locked inside 
the knees. 

(b) TWO—Thrust the legs to 
the rear assuming the front 
leaning rest position. 

(c) THREE—Flex the elbows 
until the thick portion of 
the chest touches the ground. 

(d) FOUR—Raise the body on a 
straight plane until the 
elbows are locked. 

(e) FIVE—Repeat the action 
of count THREE. 

(f) SIX—Repeat the action of 
count FOUR. 

(g) SEVEN--Recover to the 
squatting position as in 
count ONE (elbows locked 
inside the knees). 

(h) EIGHT—Return sharply to 
the position of attention. 

d. Exercise 4: Turn and Bounce 

(1) Starting Position. Feet 
spread more than shoulder width 


apart, arms sideward at 
shoulder level, palms up. (See 
fig. 3-5, D.) 

(2) Cadence. Slow. 

(3) Movement. An eight-count 
exercise: at the count of— 

(a) ONE—Turn sharply to the 
left as far as possible, then 
recover slightly. 

(b) TWO--Again turn to the 
left as far as possible and 
recover as in ONE. 

(c) THREE—Repeat the action 
of count TWO. 

(d) FOUR—Recover sharply to 
the starting position. 

(e) FIVE—Turn sharply to the 
right as far as possible, 
then recover slightly. 

(f) SIX—Again turn to the 
right as far as possible and 
recover as in FIVE. 

(g) SEVEN—Repeat the action 
of count SIX. 

(h) EIGHT -- Return to the 

starting position. * * 

NOTE: The head and hips remain to 
the front throughout the exercise 
and the knees and elbows are 
locked at all times. 

e. Exercise 5: Squat Stretch 

(1) Starting Position. Atten¬ 
tion. (See fig. 3-5, E.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 


3-22 





(a) ONE--Squat, placing the 
hands on the ground about 12 
inches in front of the feet. 

(b) TWO — Keeping the 
fingertips on the ground, 
straighten the knees com¬ 
pletely and raise the hips. 

(c) THREE--Recover to posi¬ 
tion ONE. 

(d) FOUR--Recover to the 
starting position. 

f. Exercise 6s Leg Circular 

(1) Starting Position. On the 
back, arms stretched sideward, 
palms down, feet raised foot 
from ground, knees straight. 
(See fig 3-5, F.) 

' (2) Cadence. Slow. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Swing the legs as 
far as possible to the left, 
keeping the knees straight 
and the legs together. 

(b) TWO--Swing the extended 
legs over head with the 
thighs as close as possible 
to the trunk. 

(c) THREE—Swing the legs as 
far as possible to the right. 

(d) FOUR--Recover to the 
starting position. 

g. Exercise 7: Stationary Run 

(1) Starting Position. Position 
of attention. (See fig. 3-5, 
G.) 

(2) Cadence. Fast. 


(3) Movement 

(a) At the command of execu¬ 

tion, start running in place 
at double-time cadence, lift¬ 
ing the left foot first. 
Follow the instructor as he 
counts two repetitions of 
cadence; for example: 1, 2, 

3, 4 — 1 , 2, 3, 4. The 

instructor then gives infor¬ 
mal commands such as FOLLOW 
ME. Running on the toes and 
balls of the feet, keeping 
the back straight, speeding 
up the cadence to a sprint, 
raising the knees high, lean¬ 
ing forward at the waist, and 
pumping the arm vigorously. 

(b) To halt the exercise, the 
instructor will count two 
repetitions of cadence as the 
foot strikes the ground: 1, 
2, 3, 4 — 1, 2, 3, HALT. 

NOTE: When counting cadence, the 
instructor counts only as the left 
foot strikes the ground. The dura¬ 
tion of the exercise is approxi¬ 
mately 1 1/2 minutes. 

3204. CONDITIONING DRILL THREE 

a. Exercise 1: Side Straddle Hop 

(1) Starting Position. Position 
of attention. (See fig. 3-6, 
A.) 

(2) Cadence. Moderate. 

(3) Movement, A four-count 
exercise: at count of— 

(a) ONE—Take a slight jump 
into the air, moving the legs 
sideward (more than shoulder 
width apart); at the same 
time, swing the arms overhead 
(to an overhead position) 
clapping the palms together. 


3-23 






A. SIDE STRADDLE HOP EXERCISE 1 

A 

STARTING 1*2 3 

POSITION 

B. BACK BENDER EXERCISE 2 



POSITION 

C. SQUAT THRUST EXERCISE 3 




STARTING 1 

POSITION 

D. SIDE BENDER EXERCISE 4 






E. KNEE BENDER EXERCISE 5 



STARTING 12 3 4 

POSITION 


F. BUTTOMS-UP EXERCISE 6 

STARTING 1 2 

POSITION 

G. STATIONARY RUN EXERCISE 7 



STARTING 1 

POSITION 


ft 



Figure 3-6 


Conditioning Drill Three 





(b) TWO—Take a slight jump 
into the air, swing the arms 
sideward and downward return¬ 
ing to the starting position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Repeat the action 
of count TWO. 

b. Exercise 2: Back Bender 

(1) Starting Position. Stand¬ 
ing, feet 12 inches apart, 
fingers placed behind the head. 
(See fig. 3-6 , B.) 

( 2 ) Cadence . Slow. 

(3) Movement. A four-count 
exercises at the count of— 

(a) ONE--Bend the upper 
trunk backward, raising the 
chest high, pulling the 
elbows back, and looking 
upward. Keep the knees 
straight. 

(b) TWO--Recover to the 
starting position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Recover to the 
starting position. 

c. Exercise 3: Squat Thrust 

(1) Starting Position. Position 
of attention. (See fig. 3-6, 
C.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise; at the count of— 

(a) ONE—Assume the squatting 
position; heels together, 
placing ; the hands flat on the 


ground, shoulder width apart, 
elbows locked and inside the 
knees. 

(b) TWO—Thrust the legs to 
the rear, assuming the front 
leaning rest position, body 
,in line from head to toe, 
heels and toes together. 

(c) THREE -- Return to the 
squatting position as in 
ONE. 

(d) FOUR—Return to position 
of attention. 

d. Exercise 4: Side Bender 

(1) Starting Position. Feet are 
spread more than shoulder width 
apart, arms are raised sideward 
and overhead, thumbs inter¬ 
locked palms to front, fingers 
extended and joined, elbows 
locked. (See fig. 3-6, D.) 

(2) Cadence. Slow. 

(3) Movement. An eight-count 
exercise: at the count of— 

(a) ONE—Bend to left as far 
as possible, then recover 
slightly. 

(b) TWO--Again bend to the* 
left as far possible, then 
recover slightly. 

(c) THREE—Repeat the action 
of count TWO. 

(d) FOUR—Recover sharply to 
the starting position. 

(e) FIVE—Bend to the right 
as far as possible, then 
recover slightly. 

(f) SIX--Again bend to the 
right as far as possible, 
then recover slightly. 


3-25 




(g) SEVEN--Repeat the action 
of count SIX. 

(h) EIGHT—Recover sharply to 
the starting position. 

NOTE* Keep the elbows and knees 
locked throughout the exercise. 
The bend should occur to the side 
and not the front. 

e. Exercise 5s Knee Bender 

(1) Starting Position. Feet are 
spread less than shoulder-width 
apart, hands on hips, thumbs in 
small of back, elbows back. 
(See fig 3-6, E .) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: on the count of— 

, (a) ONE--Do a knee bend, lean 

trunk forward at the waist, 
thrust arms between legs 
until the extended fingers 
touch the ground palms to the 
ground, hands 6 inches apart. 

(b) TWO--Recover sharply to 
the starting position. 

(c) THREE--Repeat the action 
of count ONE. 

(d) FOUR--Repeat the action 
of count TWO. 

f. Exercise 6: Bottoms Up 

(1) Starting Position. Front 
leaning rest position. A silent 
one-two count is used as in 
the pushups. (See fig. 3-6, F.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE—With the weight on 
the hands, and knees locked, 


jump forward bringing the 
feet as close to the hands as 
possible; look to the rear. 

(b) TWO—Keeping the knees 
locked, thrust the legs back¬ 
ward assuming the front lean¬ 
ing rest position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Repeat the action 
of count TWO. 

g. Exercise 7s Stationary Run 

(1) Starting Position. Position 
of attention. (See fig. 3-6, 
G.) 

(2) Cadence. Fast. 

(3) Movement 

(a) At the command of execu¬ 
tion, start running in place 
at double time, lifting the 
left foot first. Follow the 
instructor as he counts two 
repetitions of cadence; for 
example: 1, 2, 3, 4—1, 2, 3, 
4. The instructor then gives 
informal commands such as 
FOLLOW ME, running on the 
toes and balls of the 
feet, keeping the back 
straight, speeding up /the 
cadence to a sprint, raising 
the knees high, leaning 
forward at the waist, and 
pumping the arms vigorously. 

(b) To halt the exercise, the 
instructor will count two 
repetitions of cadence as the 
left foot strikes the ground: 
1, 2, 3, 4—1, 2, 3, HALT. 

NOTE: When counting cadence, the 
instructor counts only as the left 
foot strikes the ground. The 
duration of the exercise is 
approximately 1 1/2 minutes. 





Section HI. Rifle and Log Drills 


3301. RIFLE DRILL 

a. Description and Objective. 
Rifle exercises are conditioning 
exercises performed with a rifle. 
Each drill contains six exercises 
(fig. 3-7) and they are numbered 
in a set pattern. The drill takes 
15 minutes to complete. The 
objective of rifle drills is to 
exercise the arms, shoulders, and 
back muscles in order to develop 
strength and endurance, particu¬ 
larly in the upper body. In 
units without rifles, log drills 
may be substituted. 

b. Area and Equipment. Any 
level area is satisfactory for 
conducting this drill. Each 
Marine completes these exercises 
from a standing position and no 
ground contact is required. Each 
Marine will need a rifle and, if 
the group exceeds a platoon in 
size, then the instructor will 
need an instructor's stand. 

c. Formation. The extended rec¬ 
tangular formation is used in 
this drill. (See app. A.) 

d. Starting Positions. Starting 
positions vary with the exercises 
and are explained in each exer¬ 
cise. As in all set conditioning 
drills, the command used to start 
the ,exercise is STARTING POSI¬ 
TION, MOVE. The following direc¬ 
tions apply to rifle drill. 

(1) In those exercises which 
start from the rifle downward 
position, on the command MOVE, 
execute port arms as prescribed 
in NAVMC 2691, Drill and Cere¬ 
monies Manual, and then assume 
the starting position. The 
command to return the men to 
the position of attention at 


the conclusion of the exercise 
is POSITION OF ATTENTION, MOVE. 

(2) In exercises which termi¬ 
nate in the rifle downward 
position, on the command MOVE, 
execute the position followed 
by order arms as prescribed in 
NAVMC 2691. 

(3) In the exercises which 
terminate in a position other 
than the rifle downward posi¬ 
tion, Marines first assume the 
rifle downward position before 
executing port arms and order 
arms. 

(4) These movements are exe¬ 
cuted without command. This 
procedure promotes uniformity, 
but precision is not expected. 
To be effective, rifle exer¬ 
cises must be strenuous enough 
to tire the arms, but not to 
the point where the arms cannot 
move with precision. 

e. Leadership. A principal 
instructor demonstrates and leads 
the drill. He must be familiar 
with leadership techniques fop 
conditioning exercises and ‘the 
peculiar techniques for rifle 
drill. 

3302. EXERCISES PERFORMED WITH 
RIFLES 


The exercises of 
outlined in the 
graphs. 

rifle drill are 
following para- 

a. Exercise 1: 
Back 

Foreup, Behind 

(1) Starting Position. Rifle 
downward, feet together. (See 
fig. 3-7, A.) 


3-27 




A. FOREUP, BEHIND BACK EXERCISE 1 



STARTING 1 2 3 4 

POSITION 

B. LUNGE SIDE, TURN AND BEND EXERCISE 2 



POSITION 

C. FOREUP, BACK BEND EXERCISE 3 



POSITION 

D. UP AND FORWARD EXERCISE 4 



POSITION 

E. FOREUP, FULL SQUAT EXERCISE 5 



POSITION 




F. ARMS FORWARD, SIDE BEND EXERCISE 6 


11 


STARTING 

POSITION 



Figure 3-7. Rifle Drill. 


(2) Cadence. Slow. 


(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Swing the arms 
forward and upward to the 
overhead position. Inhale. 

(i>) TWO--Lower the rifle to 
the back of the shoulders. 
Exhale. 

(c) THREE--Recover to posi¬ 
tion ONE and inhale. 

(d) FOUR--Recover to the 
starting position and 
exhale. 

b. Exercise 2: Lunge Side, Turn 
and Bend 

(1) Starting Position. Rifle 
downward, feet together. (See 
fig. 3-7, B.) 

(2) Cadence. Moderate. 

(3) Movement. An eight-count 
exercise: at the count of— 

(a) ONE--Lunge sidewards to 
the left, swing the rifle 
forward and upward to the 
overhead position. 

(b) TW0--Turn the trunk to 
the left and bend forward 
over the left hip. At the 
same time, swing the rifle to 
a low horizontal in front of 
the left ankle. 

(c) THREE--Recover to posi¬ 
tion ONE. 

(d) FOUR--Recover to the 
starting position. 

(e) FIVE, SIX, SEVEN, and 
EIGHT--Repeat on the right 
side. 


3-28 





c. Exercise 3: Foreup, Back Bend 

(1) Starting Position. Rifle 
downward, feet together. (See 
fig. 3-7, C.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Swing the arms 
forward and upward to the 
overhead position. 

(b) TWO--Bend backward, 
emphasizing the bend in the 
upper back. The face is up. 
Keep the knees straight. 

(c) THREE--Recover to posi¬ 
tion ONE. 

(dj FOUR--Recover to the 
starting position. 

d. Exercise 4: Up and Forward 

(1) Starting Position. Rifle 
downward, feet together. (See 
fig. 3-7, D.) 

(2) Cadence. Fast. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Swing the arms 
forward and upward to the 
overhead position. 

(b) TWO--Swing the arms 
forward to shoulder level. 

(c) THREE — Recover to 
position ONE. 

(d) FOUR--Recover to the 
starting position. 


e. Exercise 5 s Foreup, Full 
Squat 

(1) Starting Position. Rifle 
downward, feet in narrow 
stance. (See fig. 3-7, E.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE--Swing the arms 
forward and upward to the 
overhead position. 

(b) TWO—Swing the arms down 
to shoulder level and assume 
the squatting position. 

(c) THREE--Recover to posi¬ 
tion ONE. 

(d) FOUR--Recover to the 
starting position. 

f. Exercise 6: Arms Forward, 
Side Bend 

(1) Starting Position. Side- 
straddle, regular stance, rifle 
forward. (See fig. 3-7, F.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of-r * 

(a) ONE--Bend the trunk to 
the left. Keep the knees 
straight. 

(b) TWO--Recover to the 
starting position. 

(c) THREE—Bend the trunk to 
the right. Keep the knees 
straight. 

(d) FOUR--Recover to the 
starting position. 




3-29 









NOTE: Keep the rifle on the same 
level as the shoulders throughout 
the exercise. 

3303. LOG DRILL 

a. Description and Objective. 
Log exercises are conditioning 
exercises performed with a log. 
Each drill contains six exercises 
and they are numbered in a set 
pattern. The drill takes 15 min¬ 
utes to complete. The objective 
of log drills is to develop 
strength and muscular endurance 
and/ in this instance, under 
maximum loads. Log exercises 
also develop teamwork. Log 
exercises may be used in lieu of 
conditioning drills after the 
Marines have become somewhat 
conditioned. 

b. Area and Equipment. Any level 
area is satisfactory for conduct¬ 
ing this drill. Each Marine 
completes these exercises from a 
standing position and no ground 
contact is required. If the group 
exceeds a platoon in size, then 
the instructor will need an 
instructor's stand. Each six- 
person group or eight-person 
group will need a log. The logs 
should be from 6 to 8 inches in 
diameter. They may vary in length 
from 14 feet (for 6 people) to 18 
feet (for 8 people). The logs 
should be skinned, smoother, and 
dried. The 14-foot logs should 
weigh approximately 300 pounds 
and the 18-foot logs, approxi¬ 
mately 400 pounds. Rings should 
be painted on the logs to indi¬ 
cate each person's position. 
When not in use, the logs should 
be stored on a rack to keep them 
off the ground. 

c. Formation. All the Marines 
assigned to the same log team 
should be about the same height 


at the shoulders. The recommended 
method of dividing the platoon is 
to have the Marines form a single 
file or column with short people 
to the front and tall people to 
the rear. Have the Marine assume 
their positions in the column 
according to shoulder height, not 
head height. When they are in 
position, they are given the 
command COUNT OFF BY SIXES (OR 
EIGHTS), COUNT OFF, to divide 
them into six- or eight-person 
log teams. Each team in turn, can 
then proceed to the log rack, 
shoulder a log, and carry it to 
the designated exercise area. 
The log teams form in columns in 
front of the instructor. With the 
Marines holding the log in the 
chest position, have them face 
the instructor and ground the log 
at least 10 yards from him. There 
should be 10 yards between 
columns and 10 yards between log 
teams within the columns. 

d. Starting Positions. The 
Marines fall in, facing the log, 
with their toes about 4 inches 
from it. The basic starting posi¬ 
tions and commands are as 
follows: (See fig. 3-8.) 

(1) RIGHT-HAND STARTING POSI¬ 
TION, MOVE. At the command 
MOVE, move the left foot 12 
inches to the left, and lower 
the body into a flatfoot squat. 
Keep the back straight, head 
up, and arms between the legs. 
Encircle the far side of the 
log with the left hand. Place 
the right hand underneath the 
log. (See fig. 3-8, A.) 

(2) LEFT-HAND STARTING POSI¬ 
TION, MOVE. These commands are 
executed in the same manner as 
in paragraph a. except that the 
left hand is underneath the log 
and the right hand encircles 


3-30 






its far side. (See fig. 3-8, 

B.) 


A. RIGHT HAND STARTING POSITION 




B. LEFT HAND STARTING POSITION 




C. RIGHT SHOULDER POSITION 



D. LEFT SHOULDER POSITION 



F. CHEST POSITION 



Figure 3-8. Starting Positions. 

(3) RIGHT, SHOULDER POSITION, 
MOVE. At the command MOVE, pull 
the log upward in one contin¬ 
uous motion to the right 
shoulder. At the same time. 


move the left foot to the rear 
and stand up, facing left. 
Balance the log on the right 
shoulder with both hands. (See 
fig. 3-8, C.) This movement 

cannot be performed from the 
left-hand starting position 
because of the position of the 
hands. 

(4) LEFT SHOULDER POSITION, 
MOVE. These commands should be 
given from the left hand start¬ 
ing position. At the command 
MOVE, pull the log upward in 
one continuous motion, to the 
left shoulder. At the same 
time, move the right foot to 
the rear and stand up facing 
right. Balance the log on the 
left shoulder with both hands. 
(See fig. 3-8, D. ) This move¬ 
ment cannot be performed from 
the right-hand starting posi¬ 
tion . 

(5) WAIST POSITION, MOVE. From 
the right hand starting posi¬ 
tion pull the log waist high. 
Keep the arms straight and 
fingers laced underneath the 
log. The body is inclined 
slightly to the rear and the 
chest is lifted and arched. 
(See fig. 3-8, E.) 

* 

(6) CHEST POSITION, MOVE. This 
command should be given after 
the waist position has been 
assumed. On the command MOVE, 
shift the log to a position 
high on the chest, bring the 
left arm under the log and hold 
the log in the bend of the 
arms. (See fig. 3-8, F.) Keep 
the upper arms parallel to the 
ground. 

(7) To move the log from the 
right shoulder to the left 
shoulder, the command is: LEFT 
SHOULDER POSITION, MOVE. On the 


3-31 






command MOVE, push the log 
overhead and lower it to the 
opposite shoulder. 

(8) To return the log to the 
ground from any of the above 
positions, the command is: 
STARTING POSITION, MOVE. At the 
command MOVE, slowly lower the 
log to the ground. The hands 
and fingers must be kept from 
under the log. 

e. Leadership. A principal 
instructor demonstrates and leads 
the drill. He must be familiar 
with the leadership techniques 
for conditioning exercises and 
the peculiar techniques for log 
drill. 

3304. EXERCISE PERFORMED WITH 
, LOGS 

The exercises of log drill are 
outlined in the following para¬ 
graphs . Figure 3-9 graphically 
explains log drill. 

a. Exercise 1: Two-Arm Pushup 

(1) Starting Position. Right or 
left shoulder position. Regular 
stance. (See fig.3-9, A.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE—Push the log over¬ 
head until the elbows lock. 

(b) TWO—Lower the log to the 
opposite shoulder. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Recover to the 
starting position. 


b. Exercise 2: Forward Bender 

(1) Starting Position. Chest 
position. Regular stance. (See 
fig. 3-9, B.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE—Bend forward at the 
waist, keeping the back and 
legs straight. 

(b) TWO--Recover to the 
starting position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Recover to the 
starting position. 

c. Exercise 3: Straddle Jump 

(1) Starting Position. Right or 
left shoulder position, feet 
together, fingers interlaced on 
top of the log. (See fig. 3-9, 
C.) 

(2) Cadence. Moderate. 

(3) Movement. A four-cour\t 
exercise: at the count of—‘ 

(a) 0NE--Jump to a side- 
straddle. Pull down on the 
log with both hands to keep 
it from bouncing on the 
shoulder. 

(b) TWO--Recover to the 
starting position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Recover to the 
starting position. 


3-32 




A. TWO-ARM PUSHUP EXERCISE 1 



START 


B. FORWARD BENDER EXERCISE 2 



i START 


C. STRADDLE JUMP EXERCISE 3 



START 


D. SIDE BENDER EXERCISE 4 





START 


E. DEEP KNEE BEND EXERCISE 5 



START 


F. OVERHEAD TOSS EXERCISE 6 






















d. Exercise 4: Side Bender 

(1) Starting Position. Right 
shoulder position, feet regular 
stance. (See fig. 3-9, D.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercises at the count of— 

(a) ONE--Bend sideward to 
the left as far as possible, 
bending the left knee. 

(b) TWO--Recover to the 
starting position. 

(c) THREE—Repeat the action 
of count ONE. 

(d) ’ FOUR--Recover to the 
, starting position. 

(4) After completing the 
required number of repetitions, 
change shoulders and execute an 
equal number of repetitions to 
the other side. 

e. Exercise 5s Knee Bend 

(1) Starting Position. Right or 
left shoulder position. Narrow 
stance. Fingers interlocked on 
top of the log. (See fig. 3-9, 
E.) 

(2) Cadence. Slow. 

(3) Movement. A four-count 
exercise; at the count of— 

(a) ONE—Flex the knees to a 
quarter-squat position. 


(c) THREE—Lower the body 
to a three-quarter squat 
position. (Lean slightly for¬ 
ward .) 

(d) FOUR--Recover to the 
starting position. 

NOTE: Pull forward and downward on 
the log throughout the exercise. 

f. Exercise 6: Overhead Toss 

(1) Starting Position. Right 
or left shoulder position, 
regular stance. The knees are 
bent to a quarter-squat. (See 
fig. 3-9, F.) 

(2) Cadence. Moderate. 

(3) Movement. A four-count 
exercise: at the count of— 

(a) ONE—Straighten the knees 
and toss the log into the air 
approximately 12 inches over¬ 
head. Catch the log with both 
hands and lower it toward the 
opposite shoulder. As the log 
is caught, lower the body 
into a quarter-squat. 

(b) TWO--Again toss the log 
into the air and when caught, 
return it to the original* 
shoulder. 

(c) THREE—Repeat the action 
of count ONE. 

(d) FOUR--Recover to the 
starting position. 


(b) TWO-—Flex the knees to a 
half-squat position. 


3-34 





Section IV. Grass Drills 


3401. GENERAL 

a. Description and Objective. 
Grass drills are extremely 
strenuous exercises and are 
performed at top speed for only 
short periods of time. No cadence 
is counted but the Marines con¬ 
tinue to execute the multiple 
repetitions of the command until 
the next command is given. The 
grass drill consists of two 
drills; Drill One and Drill Two. 
Each drill contains six exer¬ 
cises. The objective of the 
drills is to decrease reaction 
time, to develop cardiovascular 
endurance, and to provide a vig¬ 
orous workout for all major 
muscles. 

b. Area and Equipment. Any level 
area suitable for ground contact 
and of a size to accommodate the 
group is adequate. No equipment 
is needed. 

c. Formation . All movements are 
executed in place. The extended, 
rectangular formation is recom¬ 
mended for a platoon- or company- 
size unit. The circle formation 
is suitable for groups of squad 
or section size. At the beginning 
of an exercise program, 2 to 3 
minutes of grass drills will 
insure a good workout. 

d. Progression. Progression is 
gained by gradually increasing 
the length of time devoted to the 
drills. As the physical condition 
of the Marines improves, the 
periods should be gradually 
lengthened to 5 minutes. As the 
second drill is more difficult 
than the first, some progression 
can be attained by initially 


executing Drill One; then as the 
program and the Marines progress, 
introduce Drill Two. To extend 
the duration of the drill, it may 
be necessary to repeat the drill. 

e. Starting Position 

(1) The drills are started from 
the GO position. Other basic 
positions are FRONT, BACK, and 
STOP. (See fig. 3-10, A.) 

(a) GO. Running in place (top 
speed): on the toes and .balls 
of feet, knees raised high, 
arms pumping, body bent for¬ 
ward at.waist. 

(b) FRONT. Prone position: 
elbows bent (along body), 
palms flat on ground direct¬ 
ly under the shoulders, legs 
together and straight. 

(c) BACK. Supine position 
(flat on back): arms extended 
near side on ground with 
palms down, legs together and 
straight, feet toward the 
stand or instructor. 

t 

(d) STOP. Football lineman 
stance: feet spread and stag¬ 
gered, left arm across left 
thigh, right arm straight, 
knuckles on ground, head up, 
back parallel with ground. 

(2) To assume the FRONT or BACK 
position from the STANDING, GO, 
or STOP position, vigorously 
get into the prescribed posi¬ 
tion as quickly as possible. 
(See fig. 3-10, B.) 

(3) To change from the FRONT to 
the BACK position, quickly do a 


3-35 




pushup, move the feet several 
short steps to the right or 
left, lift the arm on the side 
toward which the feet move, and 
thrust the legs vigorously to 
the front. (See fig. 3-10, C.) 


A. FOUR BASIC POSITIONS 



GO FRONT BACK STOP 


B. ASSUMING FRONT AND BACK POSITIONS 



Figure 3-10. Basic Positions for 
Grass Drill. 


(4) To move from the BACK to 
the FRONT position, sit up 
quickly, place both hands on 
the ground to the right or the 
left of the legs. Move the feet 
several short steps to the rear 
on the side opposite the hands. 
When the feet are opposite the 
hands, thrust the legs vigor¬ 
ously to the rear and lower the 
body to the ground. (See fig. 
3-10, D.) 


f. Leadership. A warm up activ¬ 
ity of lesser intensity should 
proceed grass drill. During the 
instructional phase and conduct 
of these drills, the following 
points should be applied. 

(1) The instructor executes 
only GO and STOP with the 
Marines . This allows the 
instructor to supervise the 
drill. 

(2) The commands for grass 
drills are given in rapid 
succession without the usual 
preparatory command. 

(3) To prevent confusion, the 
instructor should give the 
commands sharply to distinguish 
them from comments or encour¬ 
agement . 

(4) As soon as the Marines know 
the drill, they should respond 
to the instructor's commands 
and perform all exercises vig¬ 
orously and as rapidly as pos¬ 
sible. All exercises are 
executed continuously until the 
next command is given. Insist 
on top speed performance; any¬ 
thing less is not effective. 

(5) The commands peculiat to 
each exercise are identical to 
the name of the exercise. 

(6) Marines are not to be 
required to assume the position 
of attention once the drills 
are started. To halt the drill 
for instructions or for rest, 
the command UP is used. At 
this command, the Marines 
assume a relaxed standing posi¬ 
tion. Do not demand formality. 
At the conclusion of a fast and 
vigorous 5-minute grass drill, 
it is physically impossible for 
people to stand at attention. 


C. CHANGING FROM FRONT TO BACK 


fyh- 


D. CHANGING FROM BACK TO FRONT 


PW rfX 


3-36 





(7) The sequence of commands 
for the execution of grass 
drills should occur as follows: 
Drill One. GO, FRONT, Bouncing 
Ball; GO, BACK, Bicycle; GO, 
Full Squatter; GO, BACK, 
Situps; GO, FRONT, Mountain 
Climber; GO, FRONT, Roll Left; 
GO, STOP, UP. 

g. Use With Other Programs. 
Since grass drills can be exe¬ 
cuted in a short period of time, 
they may be executed where only a 
few minutes are available for 
exercise or in conjunction with 
another type of activity. Grass 
drills are an excellent substi¬ 
tute for running when time is a 
factor. 

3402. GRASS DRILL ONE AND TWO 
a. Grass Drill One 

(1) Bouncing Ball. From the 
FRONT position, push up, sup¬ 
porting the body on the hands 
(shoulder-width apart) and 
feet. (See fig. 3-11.) Keep 
the back and legs in line and 
the knees straight. Bounce up 
and down by a series of short, 
upward springs from the hands, 
hips, and feet simultaneously, 

(2) Bicycle. From the BACK 
position, raise the legs and 
hips. Keep the elbows on the 
ground and support the hips 
with the hands. Move the legs 
vigorously as if pedaling a 
bicycle. 

(3) Full Squatter. From the 
STOP position, assume a full 
knee bend, the feet on line, 
hands on hips. Bounce up and 
down in place by short, bounc¬ 
ing jumps. 


A. BOUNCING BALL B. BICYCLE C. FULL SQUATTER 



E. MOUNTAIN CLIMBER 

r —“ 1 * 


F. ROLL LEFT 



Figure 3-11. Grass Drill One. 

(4) Situps. From the BACK posi¬ 
tion and with arms stretched 
overhead, sit up, reach for¬ 
ward, and touch toes. Return 
to the supine position. 

(5) Mountain Climber. From the 
STOP position, place both hands 
on the ground directly under 
the shoulders. Thrust the right 
leg to the rear, knee straight. 
The left foot should be close 
to the left hand, the left kn^e 
outside the left arm. Shift* the 
weight to the hands, thrust off 
with the rear (right) foot and 
bring that foot up close to the 
right hand, the right knee out¬ 
side the right arm. At the same 
time, thrust the left leg vig¬ 
orously to the rear, knee 
straight. Continue at a fast 
cadence, alternating the legs. 

(6) Roll Left. From the BACK 
or FRONT position, make one 
complete roll in the direction 
commanded. On completing the 
roll, return to the FRONT or 
BACK position. 


3-37 






b. Grass Drill Two 

(1) Legs Over. From the BACK 
position and with arms 
stretched overhead, palms up, 
raise the legs upward and then 
swing them backward over the 
head until the toes touch the 
ground behind the head. Return 
legs to the starting position. 
(See fig. 3-12.) 

(2) V-Up and Touch. Toes. From 
the BACK position, raise the 
legs with the knees straight, 
sit up until the trunk and legs 
form a V, and touch the toes 
with the hands. Return to the 
BACK position. 

(3) Rocker. In the FRONT posi¬ 
tion,' clasp the hands behind 

n the back, arch the body, 
holding the head back. Start 
rocking, using the front part 
of the trunk as a rocker. 

(4) Bounce and Clap Hands. The 
procedure is the same as for 
bouncing ball, but while in 
the air, clap the hands. This 
reguires a more vigorous bounce 
or spring. (See fig. 3-12.) 

(5) Leg Spreader. From the BACK 
position, raise the legs so 
that the heels are 10 to 12 
inches from the ground, spread 
them apart as far as possible, 
then close them together. Open 
and close legs as rapidly as 
possible. 


(6) Forward Roll. For 
forward roll from the STOP 
position, place both hands 
on the ground, tuck the 
head, and do one complete 
forward roll, keeping the 
legs tucked as you roll, 
and come back to the STOP 
position. 



B. V UP AND TOUCH TOES 



C. ROCKER D. BOUNCE AND CLAP HANDS 



SIDE VIEW TOP VIEW 


F. FORWARD ROLL , * 

<41 fa 


Figure 3-12. Grass Drill Two. 


3-38 






Section V. Guerrilla Exercises 


3501. GENERAL 

a. Description and Objective. 
Guerrilla exercises are indivi¬ 
dual exercises of various basic 
skills that are performed rapidly 
while moving forward in a circle 
formation. There are two tables 
of guerrilla exercises. Each 
table takes 15 minutes to com¬ 
plete. The objective of this 
exercise is to increase strength 
and endurance, aid flexibility, 
and develop coordination. 

b. Area and Equipment. Any 
level area is suitable for 
conducting guerrilla exercises. 
No ground contact is required 
other than, the hands. There is 

' no equipment requirement. 

c. Formation 

(1) The circle formation (app. 
A) is used for guerrilla exer¬ 
cises. Each platoon forms its 
own circle and engages in 
guerrilla exercises under a 
platoon instructor. If the 
platoon exceeds 30 Marines, 
double or concentric circles 
may be used. 

(2) When the circle is formed, 
the instructor steps into the 
center of the circle and moves 
clockwise in a small circle. 
He commands: QUICK TIME, MARCH, 
1_2-3-4 . (Rapid cadence of 
approximately 130 counts per 
minute. Cadence and step are 
maintained between exercises.) 

(3) To reform the platoon after 
completing guerrilla exercises, 
the instructor halts the 
Marines and places the base 
man or platoon guide where he 
wishes and commands: 


(a) BASE MAN (or platoon 
guide), POST. 

(b) FALL OUT AND FALL IN ON 
THE BASE MAN (or platoon 
guide). 

d. Progression. Progression may 
be attained by moving from table 
I to table II or by shortening 
the quick time marching periods 
between exercises and performing 
all exercises a second time. 

e. Leadership 

(1) To execute the exercises, 
the Marines continue at quick 
time while the instructor 
simultaneously explains and 
demonstrates the exercise to be 
performed, and then commands 
the Marines accordingly. In 
each instance, the preparatory 
command will be the name of the 
exercise and, in all instances, 
the command of execution will 
be MARCH. To terminate each 
exercise, the command is QUICK 
TIME, MARCH. The Marines imme¬ 
diately pick up the step as the 
instructor counts cadence'. 

(2) Unless specified different¬ 
ly, each exercise should be 
continued for 20 to 40 seconds 
depending upon the vigor of the 
exercise. The leader can deter¬ 
mine the duration of each exer¬ 
cise by observing its effect 
upon the Marines. 

(3) To form for double guerril¬ 
las, the commands for pairing 
the Marines (who are in circle 
formation) are— 


3-39 






(a) PLATOON, HALT. 

(b) FROM (designate an indi¬ 
vidual), BY TWO'S, COUNT 
OFF. (Example 1-2? 1-2? 1-2? 
etc. ) 

(c) EVEN NUMBERS MOVE UP 
BEHIND ODD NUMBERS. (At this 
time, adjust pairs according 
to height and weight.) 

(d) YOU ARE NOW PAIRED UP FOR 
DOUBLE GUERRILLAS. (To 
change the Marine's position, 
merely command CHANGE.) 

(e) FORWARD, MARCH. 

f. Place in the Program. Many 
Marines have not had the oppor¬ 
tunity to perform the simple 
skills involved in guerrilla 
exercises. The conduct of these 
exercises is a simple matter 
since they can be performed eas¬ 
ily and quickly in almost any 
situation. The tables of exercise 
are applicable to all personnel. 
The tables can constitute a sta¬ 
tion within a 1-hour period or 
be completed within a separate 
15-minute period. 

3502. GUERRILLA TABLES 
a. Table I 

(1) Double Time. (See fig. 3- 

13, A.) Hold arms in the 

thrust position. Execute a 
double-time run, maintaining 
the circle formation and the 
prescribed distance between 
your fellow Marines. Dura¬ 
tion--! minute. 

(2) All Fours. (See fig. 3-13, 
B. ) Face downward. Support the 
body with the hands and feet. 
Walk forward hands first. 


(3) Crab Walk. (See fig. 3-13, 

C. ) Get in the sitting posi¬ 
tion, face upward, and lift the 
hips. Support the body with 
the hands and feet. Walk 
forward feet first. 

(4) Squat Walk. (See fig. 3-13, 

D. ) Assume a full knee bend 
position. Grasp the ankles 
(left ankle with the left hand, 
right ankle with the right 
hand). Walk forward. 

(5) Broad Jump. (See fig. 3- 

13, E.) Jump forward on both 

feet in a series of broad 
jumps. Swing the arms vigorous¬ 
ly to assist the jumps. 

(6) Toe-Touch Walk. (See fig. 
3-13. F.) Walk forward, bending 


A. DOUBLE TIME 


C. CRAB WALK 


f 


E. BROAD JUMP 


G. BOTTOMS-UP WALK 


Jf 


I. FIREMAN’S CARRY 


B. ALL FOURS 





D. SQUAT WALK 

f ^ 


F. TOE-TOUCH WAJLK 


H. STRADDLE RUN 


J. SINGLE-SHOULDER CARRY 


w n 

Figure 3-13. Guerrilla Table I. 


3-40 


at the waist and touching one 
hand to the toe of the 
opposite foot while it is on 
the ground. Raise the trunk to 
the vertical position between 
steps. Keep the knees 
straight. 

(7) Bottoms-Up Walk. (See fig. 

3-13/ G.) Assume the front 

leaning rest position and move 
the feet toward the hands in 
short steps, keeping the knees 
locked. When the feet are as 
close to the hands as possible, 
walk forward on the hands to 
the front leaning rest posi¬ 
tion. 

(8) Straddle Run. (See fig. 3- 

13, H.) Run forward, leaping to 
the right from the left foot 

„ and to the left from the right 
foot. 

(9) Fireman's Carry. (See fig. 
3-13, I.) 

(10) Single-Shoulder Carry. 
(See fig. 3-13, J. ) Two men 
execute the carries as 
indicated by the diagram. No. 1 
man executes one type; No. 2 
man executes the other. 

b. Table II 

(1) Double Time. (See fig. 3- 

14, A. ) Hold arms at the 
thrust position. Execute a 
double-time run, maintaining 
the circle formation and the 
prescribed distance between 
your fellow Marine. Duration—1 
minute. 

(2) Toe-Grasp Walk. (See fig. 

3-14, B.') Bend forward and 

grasp toes. With knees slightly 
bent, walk forward. 


(3) Hand-Kick Walk. (See fig. 
3-14, C.) Walk forward, kicking 
the moving foot upward on every 
step. At the same time, lean 
forward and touch the elevated 
toe with the hand of the oppo¬ 
site arm. 

(4) Pike Jumping. (See fig. 3- 
14, D.) Jump forward and upward 
from both feet, keeping the 
knees straight, and at the same 
time, swing the legs forward 
and touch the toes with the 
hands at -the top of each jump. 

(5) Squat Jump. (See fig. 3-14, 
E. j Leap forward from the 
squatting position, with the 
hands on the ground and the 
arms between the legs. Land on 
the ground with hands and legs 
extended. Bring up the legs to 
the squatting position. 

(6) Steam Engine. (See fig. 3- 
14, F.) Lace the fingers behind 
the neck and walk forward in 
the following manner: as the 
left leg moves forward, raise 
the knee high, bend the trunk 
forward, and touch the outside 
of the right elbow to the out¬ 
side of the knee. Then lower 
the left leg and step forward 
on the left foot and raise > thte 
right leg. Repeat with the 
right leg and left elbow. 

(7) Knee-Touch Walk. (See fig. 
3-14, G.) Walk forward, bending 
the knees and touching the 
ground on each step. The 
knees are bent and straightened 
on each step. 

(8) Hobble Hopping. (See fig. 
3-14, H.) Hold foot behind back 
with opposite hand and hop for¬ 
ward . On the command CHARGE, 


3-41 




















grasp the opposite foot with 
opposite hand and hop forward. 

(9) Cross Carry. (See fig. 3- 
14, I.) 

(10) Saddle Back Carry. (See 

fig. 3-14, J.) Two Marines 

execute the carries as 
indicated in the diagram. No. 1 
Marine executes one type; No. 
2 Marine executes the other. 


A. DOUBLE TIME B. TOE-GRASP WALK 



C. HAND-KICK WALK D. PIKE JUMPING 



E. SQUAT JUMP F. STEAM ENGINE 

T/t kfir 


G. KNEE-TOUCH WALK H. HOBBLE HOPPING 



Figure 3—14. Guerrilla Table II. 


3-42 





Section VI. Running and Orienteering 


3601. RUNNING 
a. General 

(1) Description. The general 
form and technique for all 
types of running are fairly 
constant. (See fig. 3-15.) 
The head is erect, body 
slightly forward without 
bending at the waist, and the 
arms are at a loose thrust 
position alternating from front 
to rear in straight planes. A 
cross-body arm movement wastes 
energy. The movement of the 
legs and feet will be discussed 
in subsequent paragraphs 
dealing with the different 
types of running. Of primary 
importance is the fact that in 
all types of running, the toes 
should be pointed straight 
ahead. Toeing out is a common 
error in both running and 
walking and should be an item 
of individual correction. 



Cardiovascular endurance (wind) 
depends on the efficiency of 

the lungs and heart. The 

efficiency of the lungs and 
heart depend on the amount of 
oxygen the lungs can absorb 
with each breath inhaled and 
the amount of carbon dioxide 

the lungs can expel. The 

process of absorbing oxygen and 
expelling carbon dioxide 
(cardiopulmonary process) is 
performed by the blood that 
circulates through the lungs. 
The condition of this process 
will determine the amount of 
effort a person can exert over 
a period of time. Running is 
one of the best activities to 
develop this vitally important 
endurance. 


b. Running Skills. In the 
development of running skills, 
individuals may require 
instruction to improve their 
proficiency. Some important 
skills to consider are— 



Figure 3-15. Proper Running Form. 


(2) Objective. The objective 
of running is to develop car¬ 
diovascular endurance. Despite 
the fact that Marines have 
developed their muscle struc¬ 
ture and the strength of their 
muscle tissue, unless they have 
developed cardiovascular en¬ 
durance to a satisfactory 
degree, they are not entirely 
physically fit or combat ready. 


(1) Action of the Arms. Arm 
action is important. Check to 
see that arms are held loosely 
and that the action is relaxed. 
The faster the run, the more 
rapid the arm action. 

(2) Breathing. Allow the indi¬ 
vidual to breathe through the 
mouth as the body demands a 
large supply of oxygen. Oxygen 


3-43 





can be inhaled in greater 
quantities through the mouth. 

3602. TYPES OF RUNNING 
a. Double Time 

(1) Description and Objective. 
Double timing is marching at 
the rate of 180 steps per 
minute, each step being 36 
inches in length. It takes 
practice to double time with 
precision in formation. The 
Marines should keep in step, 
placing their feet flat on the 
ground. This, however, should 
not be a stamping motion, but 
should be done with as slight a 
jolt as possible. Double timing 
is like a jog, the difference 
being that in a jog the feet 
are lifted well off the ground 
and bhe running motion is 
bouncy. In double timing, the 
feet skim the ground and there 
is no bounce to the run. 
Double timing is a vehicle for 
teaching proper running form 
and for the development of the 
cardiovascular system. 

(2) Area and Equipment. This 
type of running can be com¬ 
pleted over a variety of 
surfaces. Usually a Marine 
uses a field or road. There is 
no equipment requirement. 

(3) Progression. There is no 
set standard for alternating 
quick time and double time in 
the early conditioning of 
Marines. A general rule is to 
begin with enough quick-time 
marching to ensure a thorough 
warming up, then double time 
about 100 paces. Change 
again to quick time until the 
individuals have made a 
reasonable recovery from the 
running, then double time 
another 100 paces. The amount 
of double time can be increased 


and the quick time decreased 
from week to week, until the 
individuals are double timing 
about 1800 yards. This type of 
training should be given at 
least twice a week, but by no 
means is it adequate as the 
sole means of conditioning. 

(4) Leadership 

(a) The instructor should be 
to one side of the column or 
group and toward the rear so 
there is a full view of all 
Marines . inexperienced 
instructors have a tendency 
to supervise from a position 
too far forward. 

(b) Select an individual who 
can maintain the proper 
cadence to act as the guide 
during double-time running. 

(c) There are several ways 
for the instructor and group 
to count cadence while double 
timing. If not contrary to 
local policy, learn several 
methods and use them for 
variety. 

b. Wind Sprints 

(1) Description and Objective. 
This type of running involves a 
series of 30- or 4 0-yiarci 
dashes, usually conducted in 
successive waves of squads. 
Each squad is in line and the 
squad leader on the right 
flank. Wind sprints assist in 
developing speed and cardio¬ 
vascular endurance. Any flat 
and level area may be used 
which will permit the squad to 
form a line and run the 
required distance. 

(2) Progression. One or two 
30-yard sprints will be 
adequate at the beginning. As 
time passes, sprints can be 



lengthened and up to six or 
seven sprints may be used. 

(3) Leadership 

(a) At the command READY 
(given by squad leader), 
each runner assumes the 
sprinter's starting position. 
At the command GO, the squad 
sprints approximately 30 
yards, takes 10 yards to 
stop, and lines up immedi¬ 
ately with the squad leader 
who repeats, READY, GO, and 
again the squad sprints. At 
the conclusion of the third 
sprint, the squad waits until 
all the squads of the platoon 
have made three sprints. Then 
they all line up and the 
squad leaders conduct three 
more wind sprints in the 
opposite direction. 

(b) Valuable time is gained 
by having each squad ready to 
go when the preceding squad 
has moved off its second 
sprint mark. 

. Cross-Country Running 

(1) Description and Objective. 
Cross-country running is a 
distance run conducted on a 
course laid out along roads, 
across fields, over hills, 
through woods, and on any 
irregular ground. The 
cross-country run may be 
utilized as a conditioner or 
as a competitive event; the 
objective is to cover the 
distance in the shortest 
possible time. The course 
should be 2 to 2.5 miles in 
length and be laid out to 
avoid heavy vehicular traffic. 
The course should be marked by 
directional arrows until the 
runners know the course. These 
runs build leg muscles, 
increase lung capacity, and 


develop endurance. Any local 
area of varied terrain is 
suitable. 

(2) Progression. In the mass 
training of a large group, 
leaders should be stationed at 
the head and the rear of the 
column and should make every 
effort to keep the individuals 
together. After determining 
the abilities of the indivi¬ 
duals in cross-country running, 
it is advisable to divide the 
unit into three groups. The 
poorest conditioned group 
starts first, and the best 
conditioned group, last. The 
starting time of the groups 
should be staggered so that all 
of them finish about the same 
time. In preliminary training, 
the running is similar to 
ordinary road work in that it 
begins with rather slow 
jogging, alternating with 
walking. The speed and distance 
of the run is gradually in¬ 
creased. As the condition of 
the individual improves, occa¬ 
sional sprints may be intro¬ 
duced. At first the distance 
run is from 1/2 to 1 mile. It 
is gradually increased to 2 or 
2.5 miles. Well-conditioned 
personnel can run 2 to 2.5 
miles within a 15-minute 
period. * ■ 

(3) Leadership. Marines should 
not be required to take part in 
distance running until they 
have been through a progress¬ 
ively scheduled training 
program which requires a con¬ 
siderable amount of running. 
Cross-country runs should be 
scheduled occasionally to 
provide variety in the program. 
Cross-country running has the 
advantage of allowing mass 
participation. Interest can be 
stimulated by putting the runs 
on a competitive basis. As a 


3-45 



























single activity, short cross¬ 
country runs can be scheduled 
once a week, gradually increas¬ 
ing the distance as the phys¬ 
ical conditioning improves. 

(4) Use With Other Programs. 
Cross-country running can be 
combined with other activities 
such as conditioning exercises. 

d. Fartlek Training 

(1) Description and Function. 
Fartlek training is various 
running exercises conducted 
along an intense combat-like 
course. The running is con¬ 
ducted to overwork the lungs, 
allowing only partial recovery 
which is followed by another 
intense period of overload. 
This sequence is repeated for 
the duration of the workout. 

i Fartlek training is a useful 
combat training method and 
general cardiovascular con¬ 
ditioner. The entire unit must 
be in uniformly good to excel¬ 
lent condition to qualify for 
this training. 

(2) Progression. The follow¬ 
ing is an example of one 
fartlek session: 

(a) Warm up by stretching 3-5 
minutes. 

(b) Warm up running easily 5- 
10 minutes. 

(c) Run at a fast, steady 
pace for 3/4 to 1 3/4 miles 
(dependent on terrain). 

(d) Walk/jog at a moderate 
pace for 5 minutes (recov¬ 
ery) . 


(e) Run easily sprinting 15 
to 20 meters occasionally. 

(f) Run full speed uphill for 
175 to 200 meters. 

(g) Warm down by running 
easily for 1/2 to 1 mile. 

(h) Warm down by stretching 3 
to 5 minutes. 

(3) Leadership. To add variety, 
try incorporating combat move¬ 
ments, terrain association, a 
series of exercises or carry¬ 
ing table of equipment weapons 
(hit and roll) . This will take 
some initiative in setting the 
course, but it allows for 
variety. In this manner, the 
fartlek course can be used as a 
training session or part of 
one. It works extremely well 
with highly motivated, competi¬ 
tive Marines. 

3603. ORIENTEERING 

Orienteering is land navigation 
over a prescribed course as a 
timed, competitive event. It is 
an excellent way to integrate 
land navigation training with 
physical conditioning and requires 
Marines to be skilled in both 
areas. Commanders adjust , the 
training as needed to change the 
degree of difficulty or to empha¬ 
size either navigation or condi¬ 
tioning. Taken to the extreme, 
an orienteering exercise is con¬ 
ducted in full combat gear over 
rugged terrain against aggressors. 
Orienteering requires the fol¬ 
lowing physical skills: endur¬ 

ance, speed, strength, and all- 
around conditioning. 


3-46 







3701. GENERAL 



a. Description and Objective. A 
strength circuit consists of a 
series of stations where indi¬ 
viduals in small groups exercise 
vigorously for a short period of 
time and then move (on signal) to 
the next station where a differ¬ 
ent form of exercise is con¬ 
ducted. This rotation continues 
until all groups move through all 
stations. Strength circuits 
contain no set or specific types 
of exercise stations within the 
circuit. The objective of 
circuit training is to develop 
strength. There are three 
general types of circuits. 

(1) Fixed Circuit. This is a 
circuit in which apparatus of 
an immovable type (fixed into 
the ground) is used. 

(2) Movable Circuit. This 
circuit consists of individual 
exercise apparatus which is 
portable and can be moved to 
and from the training area. 

(3) Simplified Circuit. This 
circuit requires no equipment 
or apparatus. 

b. Formation. The exercises 
are done at will, but rapid, 
steady, and continuous work is 
required of all. Each Marine's 
nervous and muscular system 
reacts differently to timed 
vigorous exercises. His 
performance should be measured on 
how many movements per exercise 
he can complete as an individual. 
For example, one Marine may be 
able to complete 5 movements, 
while another may be able to 


complete 20, and yet each is 
receiving the maximum benefit. 
All three circuits contained in 
this chapter are designed for 
platoon-sized groups. Expansion 
beyond this capacity requires a 
large amount of equipment, as 
each Marine in the fixed and 
movable types of circuits must 
have an item of equipment 
available for exercise at each 
station. A group larger than a 
platoon could be exercised 
through use of the simplified 
type of circuit; however, the 
group would be unwieldy and 
control could be a problem. 

c. Place in the Program. All 
circuits illustrated can be 
completed in a 15-minute period. 
This feature allows the exercise 
of a platoon or smaller group on 
the circuit for a single 
15-minute period, or the 
scheduling of the circuit as a 
15-minute period within a longer 
period. A circuit can thus be 
utilized within a rotating activ¬ 
ity system of scheduling. Choice 
of a circuit by the unit depends 
upon area, facilities, and other 
local factors; however, there is 
a circuit for every need. 

3702. FIXED STRENGTH CIRCUIT 

a. Description and Objective. 
The strength circuit is an 
arrangement of various types of 
exercise apparatus which are 
fixed in position. (See fig. 3- 
16.) Seven basic exercises are 
used and each exercise requires 
an apparatus. All apparatus of 
one type are positioned together 
to constitute a station. Each 
station will accommodate 10 


3-47 







1. PULLUPS/CHINUPS 2. TWIST GRIP 3. PULLEY WEIGHTS 



NOTE: IF SUPPLEMENTARY STATIONS ARE USED THEY MAY 
BE INSERTED BETWEEN THE PRIMARY STATIONS. 




Figure 3-16. Fixed Strength Circuit. 


Marines. The circuit is designed 
to be accomplished in 15 minutes 
when conducted on a time-rotation 
basis, as normally executed for 
unit training. For individual 
use, a Marine may complete the 
circuit by executing a specific 
number of repetitions for each 
exercise. In this case, the time 
required for completion of the 
circuit would vary slightly 
depending on the number of repe¬ 
titions the Marine completed. 
The objective of this circuit is 
to provide a series of exercises 
which will improve and maintain 
the strength of the body's major 
muscle groups. 

b. Starting Level. Marines must 
be thoroughly warmed up prior to 
participating in the circuit 
system. If Marines have not 
engaged in vigorous exercise 
immediately prior to starting the 


circuit, then an instructor 
should execute the following warm 
up exercises. These exercises 
should be conducted in the normal 
formation for set drills. Seven 
repetitions of each exercise will 
normally provide sufficient 
warmup. The exercises are-- 

% 

(1) High jumper, Conditioning 
Drill 1. 

(2) Bend and reach. Condi¬ 
tioning Drill 1. 

(3) Squat bender, Conditioning 
Drill 1. 

c. Progression. The instructor 
can adjust the circuit system 
through several methods to 
accommodate participants of 
varying physical ability. One 
method of adjusting an exercise 
is to change the method of 


3-48 




executing the leg lift or to 
select a heavier weight for the 
barbell curls. When it becomes 
apparent during a unit program 
that the overall fitness of the 
group has improved, then the 
exercise may be made more stren¬ 
uous in two additional ways. 
First, the instructor can have 
one or more of the supplementary 
stations added. Second, the time 
spent exercising at each station 
can be increased in 5-second 
increments to a maximum of 60 
seconds. Also, as Marines learn 
the circuit, the 45-second period 
for movement and instruction 
between stations can be elimi¬ 
nated, thus allowing only enough 
time to change stations. 

d. Starting Positions. The 
Marine starts on any station, 
exercises steadily for a certain 
period (45 seconds initially), 
then moves on command to the next 
type of apparatus where he again 
exercises steadily for an equal 
period. The Marine continues 
until the required exercise is 
completed at each station. If 
it is desired to expand the 
number of stations in the circuit 
to accommodate more participants 
at one time, the instructor can 
provide four additional supple¬ 
mentary exercises, requiring no 
equipment. This will increase 
the amount of time required to 
complete the circuit. 

e. Leadership. Close control of 
all Marines is necessary to 
ensure that a minimum amount of 
time is spent in moving them to 
their initial stations and in 
moving them between stations. 
One instructor can control the 
activity on the strength circuit. 
A stopwatch or wristwatch with a 
second hand is required. When 
Marines arrive at the strength 


circuit, the instructor will form 
them for exercise and conduct the 
warm up drill. The group is then 
reassembled and formed into a 
number of files equal to the 
number of stations being used in 
the circuit. Each file is then 
directed to a station. As soon 
as all participants have reached 
an exercise position at a 
station, the instructor gives the 
command READY, GO. After 45 
seconds of exercise, the 
instructor gives the command 
STOP, CHANGE OVER. The 
instructor allows Marines 45 
seconds for moving to the next 
station and for preparing for the 
next exercise before the command 
EXERCISE is again given. In lieu 
of verbal commands, a whistle may 
be used to stop and start the 
exercises. For large groups, a 
megaphone or loudspeaker is 
useful. 

f. Individual Conditioning 
Program. For the Marine working 
alone on the strength circuit, it 
would be impractical to time the 
exercise periods. For individual 
exercise, the Marine should 
select a number of repetitions of 
each exercise to complete, then 
rotate to the next stations after 
completing these repetitions 1 , tfhe 
number of repetitions selected 
should be at or near the maximum 
that the Marine is capable of 
doing without halting for rest. 

g. Fixed Circuit Stations 

(1) Primary Stations. (See 
fig. 3-16.) 

(a) Pullups/Chinups. A hori¬ 
zontal bar placed 8 feet 
above the ground is necessary 
for each Marine at this 
station. The Marine will 
also need a space on the bar 


3-49 


that is 45 inches wide. On 
the command EXERCISE, the 
Marine grasps the bar with 
both palms facing either 
forward or to the rear, arms 
fully extended, and feet free 
of the ground and executes 
the exercise as described in 
MCO 6100.3_. The exercise is 
repeated as many times as 
possible until the command 
STOP is given. Then the 
Marine moves to the next 
exercise. If a Marine has 
done his maximum number of 
pullups/chinups prior to the 
command STOP, he will remain 
in the "dead" handing 
position until the command 
STOP and move to the next 
station. 

(b) Twist Grip. The appa¬ 
ratus is a horizontal bar, 
free to turn, held between 
uprights placed 30 inches 
apart. The bar is 52 inches 
above the ground. A weight of 
20 pounds is attached to the 
center of the bar by a light 
rope long enough to permit 
the weight to rest on the 
ground. The Marine stands at 
arm's length from the bar 
and grasps it with his hands 
on either side of the rope, 
palms down, thumbs under the 
bar. On the command EXERCISE, 
the hands are rotated so that 
the backs of the hands are 
rotated away from the body, 
thus winding the rope on the 
bar. The elbows are kept 
straight to ensure that the 
exercise is performed by the 
hand and forearm. When the 
weight is drawn up to the 
bar, the bar is then rotated 
in the opposite direction to 
lower the weight to the 
ground. This exercise is 
continued until the command 


STOP is given. The Marine 
then moves to the next 
station. 

(c) Pulley Weights. The 
apparatus is a T frame with 
a system of pulleys that 
suspends a weight of about 90 
pounds . The weight is 
attached to a light steel 
cable which has a drawbar 
attached to the other end. 
The Marine grasps the drawbar 
and sits down directly under 
the bar, legs extended to the 
front and arms extended 
overhead. The exercise is 
executed by pulling the 
drawbar down behind the head, 
then extending the arms 
slowly again until they are 
fully extended overhead. The 
exercise is repeated as many 
times as possible until the 
command STOP is given. The 
Marine then will move to the 
next exercise. Upon comple¬ 
tion of the exercise, the 
weight is lowered slowly to 
the ground. 

(d) Barbell Curls. A barbell 
is necessary for each Marine 
at this station. The barbell 
is constructed of 1 1/4-inch 
pipe 5 feet long, anti two 
concrete-filled No. 10 cans. 
Each barbell should weigh 
about 40 pounds. Variance in 
the weight of the barbells, 
up to about 55 pounds, will 
allow appropriate overload to 
be applied to Marines who are 
above average in strength or 
weight. The Marine grasps the 
bar with the palms forward 
and assumes a standing posi¬ 
tion with the barbell held in 
front of the hips, hands 
approximately shoulder's 
width apart. On the command 
EXERCISE, the Marine flexes 





the elbows and draws the 
barbell up until it touches 
the upper chest. The elbows 
remain at the sides. Breath 
is inhaled with the upward 
movement and exhaled as the 
barbell is lowered to the 
starting position. The exer¬ 
cise is repeated as many 
times as possible until the 
command STOP is given. The 
Marine moves to the next 
apparatus. 

(e) Step-Dp. The apparatus is 
a platform or ledge 18 inches 
high and of such size to 
accommodate 10 Marines. The 
Marine faces the platform and 
on the command EXERCISE, 
steps up onto the platform, 
bringing his trailing foot up 

v beside the leading foot. He 
then steps back down to the 
original position, stepping 
down first with the same foot 
he initially used in stepping 
up. After 10 repetitions of 
the exercise, he changes the 
order of moving the feet to 
use the opposite leg for 
stepping up. Repeat this ex¬ 
ercise until the command STOP 
is given. The Marine then 
moves to the next station. 

(f) Leg Lift. The apparatus 
is a horizontal bar con¬ 
structed as described in 
(a). To prevent the body from 
swaying, a horizontal back 
support is added 40 inches 
below the horizontal bar. The 
arms are kept fully extended. 
On the command EXERCISE, the 
Marine jumps up, grasps the 
bar with the palms forward 
and the back support behind 
him. The exercise is executed 
by raising the legs to a 
horizontal position then 
slowly lowering them to the 


vertical position. The Marine 
does not flex his knees. He 
does not swing the legs to 
the rear of a vertical posi¬ 
tion to gain momentum for 
raising them in the next 
repetition of the exercise. 
The movement is repeated 
until the command STOP is 
given. The Marine then moves 
to the next exercise. If 
unable to raise his legs to a 
horizontal position without 
flexing his knees, the Marine 
flexes his knees and draws 
them up to the chest, then 
lowers his legs to the 
vertical position. 

(g) Rope Climb. The rope 
climb is 20 to 30 feet high 
with five ropes suspended 
from a horizontal bar which 
forms the uppermost part of 
the framework. To prevent the 
horizontal bar from sagging 
and to provide safety, only 
five ropes are attached to 
it. There are two frameworks 
per station. The ropes are 6 
feet apart. Any method may be 
used to climb the rope, and 
the Marines climb as high as 
possible. Marines who are 
proficient should climb the, 
rope several times during 
the time allotted. Inexperi¬ 
enced Marines should be 
cautioned to take care 
during descent to avoid rope 
burns on their hands. 

(2) Supplementary Stations. 
The following exercises are 
designed to expand the basic 
circuit by being inserted in 
specific places within the 
system. For each supplementary 
station used, there should be 
adequate room for 10 Marines to 
exercise. 


3-51 






(a) Bent Knee Situp or 
Bottoms-Up. These calis¬ 
thenics are designed to 
strengthen the abdominal 
muscles. These exercises 
will be inserted between the 
pullup/chinup and twist grip 
stations. The primary stom¬ 
ach exercise is the situp. 
In case of inclement weather 
or other conditions that make 
ground contact undesirable, 
the bottoms up exercise is 
used. In situps on the 
command EXERCISE, the Marine 
lies on his back (supine 
position) with knees flexed 
and both feet flat on the 
ground and executes the exer¬ 
cise (minus an assistant) as 
described in MCO 6100.3_. 
The 1 Marine then returns to 
the starting position, 
repeating the exercise until 
the command STOP is given. 
The Marine then moves to the 
next station. In bottoms up 
on the command EXERCISE, the 
Marine assumes the front 
leaning rest and executes the 
bottoms-up exercise as des¬ 
cribed in Conditioning Drill 
3. He continues this exercise 
at a moderate cadence until 
the command STOP is given. 
The Marine then moves to the 
next station. 

(b) Pushup. This exercise is 
designed to strengthen the 
arm- and shoulder-girdle 
muscles. It should be 
included between the twist 
grip and pulley weight 
stations. Upon the command 
EXERCISE, the Marine executes 
the pushup as described in 
Conditioning Drill 1. He 
continues this exercise at a 
moderate cadence until the 


command STOP is given. The 
Marine then moves to the next 
station. 

(c) Knee Bender. This exer¬ 
cise is designed to build 
leg muscles and is included 
between the pulley weight and 
barbell curl stations. On the 
command EXERCISE, the Marine 
executes the knee bender as 
described in Conditioning 
Drill 3. He continues this 
exercise at a moderate 
cadence until the command 
STOP is given. The Marine 
then moves to the next 
station. 

(d) Trunk Twister. This 
exercise strengthens the 
major muscles of the trunk 
and is included between the 
step-up and pullup/chinup 
stations . On the command 
EXERCISE, the Marine executes 
the trunk twister as des¬ 
cribed in Conditioning Drill 
1. He continues this exer¬ 
cise at a moderate cadence 
until the command STOP is 
given. The Marine then moves 
to the next station. 

3703. MOVEABLE STRENGTH CIRCUIT „ 

a. Description and Objective. 
The exercises in this circuit are 
progressive and the course is 
planned to gain and hold the 
interest of the participating 
groups. The circuit consists of a 
series of stations, with each 
station designed to develop a 
particular group of muscles. 
Along with muscular development, 
correct posture and deep rhythmic 
breathing should be stressed on 
this circuit at all times. (See 
fgs . 3-17 and 3-18. ) 


3-52 





STATION 

ITEM 

NO. 

SPECIFICATION 

1 

BARBELL 


1'A-INCH PIPE 5 FEET LONG WITH 
CONCRETE FILLED NO. 10 CANS. 

2 

JUMP ROPE 


’A- OR %-INCH ROPE, 

10 FEET LONG. 

3 

TWIST GRIP 


HANDLE 12 INCHES LONG, 

ROPE 4 FEET LONG, 

NO. 10 CAN CONCRETE FILLED. 

4 

INCLINE 

PLANE 


3 A-INCH PLYWOOD PLATFORM 

2 FEET WIDE AND 6 FEET, 

6 INCHES LONG, ELEVATED 

10 INCHES AT ONE END. STRAP 

TO HOLD FEET DOWN. 

5 

WAR CLUB 


HEAD IS 6 BY 12 INCHES, 

HANDLE IS 14 INCHES LONG BY 

VA INCHES IN DIAMETER, 

ABOUT 20 POUNDS. 

6 

BICYCLE 

RIDE 


PLYWOOD BOARD OR 

PLATFORM 2 BY 3 FEET 

WITH 2 BY 2 RUNNERS. 

7 

* 

STEP-UP 


A BOX OR STURDY PLATFORM 

18 INCHES HIGH, 18 INCHES WIDE, 
24 INCHES LONG. 

8 

ISOMETRIC 

PULL 


TWO HANDLES 12 INCHES LONG 
WITH 4 FEET (BETWEEN HANDLES) 
OR LIGHT WIRE CABLE OR V.-INCH 
ROPE. 


Figure 3-17. Movable 
Strength Circuit. 

b. Equipment. The equipment is 
set up in files. Six files of 8 
stations will accommodate a 
platoon of 48. Two additional 
files will support 64. A file 
normally consists of 8 stations. 

c. Formation. The platoon 
marches to the area where the 
equipment is positioned and forms 
a file within each lane of 
stations, covering down on a 
piece of equipment. Movements are 
made on the double, the important 
factor being that no time is 
wasted in getting to work. 

d. Progression. Initially 40 to 
45 seconds per station is 


adequate. As individuals become 
stronger the time should be 
increased in 5-second increments 
until a minute to a minute and a 
half is reached. 

e. Leadership 

(1) The leader stands in front 
of the barbell station and 
controls the rotation from 
this position. The leader 
supervises the entire group, 
with the assistance of several 
instructors who move about in 
the platoon correcting and 
encouraging the Marines. 

(2) The leader starts each 
group but does not count 
cadence nor lead them through 
the exercises. Each individual 
exercises rapidly but 
individually. 

(3) As each Marine firiishes 
his repetitions with the 
barbell, he places the barbells 
on the ground. The leader 
calls, READY, followed by the 
command, FALL OUT ONE. All will 
doubletime to the station 
directly in front of them, 
while the individuals on the 
barbell stations will do an 
about face to the rear station 
in their lane. 

f. Movable Circuit Stations. 
The Marine can obtain best 
results on the movable circuit if 
the exercises on the various 
stations are given in the 
following manner: 

(1) Station 1—The Barbell. 
(See fig. 3-17, 1.) The 

exercises at this station 
stress proper posture; deep, 
rhythmic breathing; and 
development of the muscles of 
the arms, shoulders, and upper 


3-53 





















body. An instructor teaches 
the proper methods of lifting 
before the exercises begin. 
The methods are to lift with 
the legs, to keep the back 
straight, and to merely grip 
with the hands. Two recom¬ 
mended exercises are given 
below. The instructor will use 
only one exercise per period. 
He may use either exercise. At 
successive periods, the other 
exercise is used. 

(a) Exercise l--Two-Hands 

Military Press. (See fig. 3- 
18, 1.) Grasp the barbell 

with both hands, knuckles up 
at shoulder width, and lift 
to the chest. Steadily press 
to arm's length overhead; 
lower to the chest resisting 
weight all the way. Inhale as 
the weight is pressed up and 
exhale as the weight is 
brought down. 

(b) Exercise 2—Two-Hands 

Regular Curl. (See fig. 3- 
18, 1.) Lift the weight to 

the waist, with the palms of 
the hands out, heels 
together, stomach in, chest 
lifted and arched, shoulders 
back, elbows in close to the 
sides; inhale deeply and curl 
the weight to the shoulders, 
using the arms only, at the 
same time keeping the elbows 
close to the sides; exhale 
rhythmically, resisting and 
lowering the weight to the 
waist. Emphasize posture and 
the use of the arms only. 
This is a very valuable 
exercise for the development 
of the biceps and the grip 
and should be repeated from 8 
to 16 times, depending on the 
ability of the Marine. 


(2) Station 2—The Jump Rope. 

(See fig. 3-18, 2.) This 

exercise develops strength and 
agility in the legs and stamina 
of the whole body. It makes the 
Marine agile on his feet and 
increases his footwork effi¬ 
ciency and timing. Each Marine 
should progress until able to 
jump rope at least 3 minutes at 
top speed. 

(3) Station 3—The Twist Grip. 

(See fig. 3-18, 3.) The twist 

grip is an excellent exercise 
for the hands and forearms, and 
adds greatly to the Marine's 
ability in hand-to-hand combat. 
The handle is gripped and 
twisted, winding the rope until 
the weighted can is level with 
the height of the hands, which 
are held horizontal. The weight 
is lowered in the same manner; 
the Marine resists the weight 
all the way, occasionally 
stopping the twisting motion 
and alternately removing first 
one hand, then the other, from 
the handle. A variation of the 
above exercise is to wind the 
handle with the palms up and 
the arms bent and with the 
elbows held close in to the 
sides. Each Marine should 
maintain a good posture k and 
keep the stomach muscles taut 
throughout this exercise. 

(4) Station 4—The Incline 
Plane. (See fig. 3-18, 4.) The 
use of the incline plane is a 
very strenuous exercise and 
well designed for the develop¬ 
ment of the abdomen. Although 6 
to 10 repetitions are suffi¬ 
cient for the beginners, more 
can be added as ability 
increases. Marines with hernias 
or recent operations will be 


3-54 






excused from participation at 
this station. 

(5) Station 5—The War Club. 
(See fig. 3-18, 5.) The war 

club is a simple and effective 
means of exercising the prin¬ 
cipal muscle groups of the 
body, especially those of the 
trunk, back, and shoulders. To 
gain the maximum benefit from 
this exercise, the Marine must 
keep both feet flat on the 
ground at all times. Throughout 
the exercise period, the weight 
is swung from arm's length as 
follows s 

(a) As in chopping wood, 
first on one side, then on 
the other. 

(b) As a 1 batter warming up 
with a number of bats. 

(c) In large circles, first 
with one hand and then with 
the other. 

(6) Station 6—The Bicycle 

Ride. (See fig. 3-18, 6.) The 

bicycle ride is well suited to 
exercising many of the muscle 
groups of the body, particu¬ 
larly those of the abdomen. 
Vary the speed of the exercise, 
but keep everyone "riding" the 
entire period. A variation 
exercise may be performed by 
placing the legs together, 
raising them slowly to a height 
about 2 feet from the ground, 
and then lowering them slowly 
to the ground. 

(7) Station 7—The Step-up. 
(See fig. 3-18, 7.) The step-up 
exercises the legs. The step- 
up is performed by initially 
stepping up with the left foot, 


followed by the right, then 
stepping down with the left 
foot followed by the right. 
Continue for 20 seconds, then 
change to the right foot as 
the lead foot for 20 seconds. 

(8) Station 8—The Isometric 
Pull. (See fig. 3-18, 8.) Two 

trainees work at this station 
with a cable pull and perform 
the following exercises: 

(a) Initially start with one 
Marine in the supine position 
and one Marine sitting. The 
sitting Marine lowers the 
upper body to the ground and 
pulls the partner up to the 
sitting position. The partner 
then performs this same 
action and this is continued 
for 20 seconds at a rapid 
rate. 

(b) During the last 20 sec¬ 
onds, the same action takes 
place but, in this case, the 
Marine in the supine position 
resists the pull of the 
partner for approximately 5 
seconds before allowing to be 
pulled up into the sitting 
position. 

3704. CIRCUIT-INTERVAL TABLE 1 

a. Description and Objective. 
The circuit-interval table is 
designed to develop strength and 
endurance within a short period 
of time, with no equipment 
requirement, through a rapid and 
vigorous routine of exercise. 
Fifteen minutes is an adequate 
period to execute all exercises 
and to secure a vigorous workout 
with the circuit-interval 
principle. 


3-55 



1. BARBELL 



HEAD UP 
BACK STRAIGHT 
BUTTOCKS DOWN 
LIFT WITH LEGS 


MILITARY PRESS 


LIFT 




BACK STRAIGHT 
CURL TO CHEST 
INHALE 


CURL 



2. JUMP ROPE 


3. TWIST GRIP 








b. Formation and Starting 
Positions 

(1) A leader forms platoons or 
smaller groups in an oval or 
circular formation with 3- to 
5-yard intervals between 
Marines. The Marines face to 
the right and move forward at 
quick time and then double 
time. (See fig. 3-19, A.) 

After running several platoon 
circle laps, the leader calls 
out the name of an arm and 
shoulder exercise from the list 
below, orders quick time and 
commands, for example, PUSHUPS. 
On this command, all Marines 
immediately hit the ground and 
individually and rapidly begin 
doing pushups. No cadence is 
counted. (See fig. 3-19, B.) 

After 30 seconds of exercise, 
the leader commands, ON YOUR 
FEET, FORWARD, MARCH. The 
platoon resumes the quick time 
cadence and the leader, when 
ready, gives the necessary 
commands for double time. The 
double time is continued for 
one or more laps and the leader 
calls out the name of the next 
exercise and the process is 
repeated. This continues, with 
running between each exercise, 
until every body part has been 
exercised. 

(2) The instructor controls 
the running and quick time to 
observe the effects of the 
exercise upon the Marines. 
Cadence, step, and precision 
are not important to the 
objective and the instructor 
should not use them. What is 
important is speed and the 
instructor should stress this. 
After the exercise period 
is started, the Marines do not 
stop. This circuit method 

emphasizes stress and 
recovery, the recovery 


occurring during the quick 
time periods. 

c. Activities . The leader can 
use the following exercises. 
These exercises can be repeated 
if necessary, during a second 
round. The leader can use other 
calisthenic exercises in the 
circuit-interval table. 

(1) Arms and shoulders—push¬ 
ups . 

(2) Stomach—situps. 

(3) Back—squat thrusts. 

(4) Legs—bicycle (on back). 

d. Progression. The progress is 
controlled by the leader, who 
must pace the running, quick-time 
movement, and exercise in such a 
way that Marines will receive a 
vigorous workout yet be able 
to participate throughout the 
15-minute period. Marines who are 
in the initial stages of physical 
condition will not be able to 
double time or exercise as long 
as those who are better condi¬ 
tioned. The idea is to set a 
pace which can be increased 
during each workout, thus 
progressing gradually to a higher * 
level of physical fitness. 

e. Leadership. The platoon 
leader, platoon sergeant, or 
section leader can lead the 
group. The leader must execute 
the exercise with the unit to 
feel the effects and thereby 
adjust the pace. 

f. Place in the Program. This 
activity may be scheduled when¬ 
ever a short period of time is 
available. The only requirement 
is that enough space, indoors or 
out, be available to form the 
circle. 


3-57 



















Section VIII. Basic Physical 

3801. GENERAL 

The purpose of this section is to 
list the basic military skills and 
the methods for their development. 
Many of these skills are best 
developed by obstacle courses but 
other drills are also discussed. 
The section explains types of 
obstacle courses, details of 
construction, and methods of 
negotiating the various obstacles. 

3802. BASIC PHYSICAL SKILLS 

a. Objective. The objective is 
to develop proficiency in the 
various military physical skills 
which are essential to personal 
safety and effective combat 
operations. In travel by foot 
over rugged terrain and in the 
execution of combat duties, 
Marines must be trained to 
perform basic skills, such as 
running, jumping, climbing, and 
carrying. During training, 
Marines will develop agility and 
coordination in these skills. 
Fast and skillful execution of 
these skills may mean the 
difference between success and 
failure on the battlefield. 

b. Place in the Program. These 
skills are practiced throughout 
the entire program in many dif¬ 
ferent activities. Many of these 
skills are best practiced on ob¬ 
stacle courses. (See par. 3803.) 

c. Description. These basic 
skills are the minimum skills 
required by all Marines. The 
basic skills are as follows: 

(1) Running. Running is used to 
strengthen the legs and develop 
cardiovascular endurance. 
Marines should be exposed to 
running in various situations: 


Skills and Obstacle Courses 

on roads, over rough ground, up 
and down hills, cross-country, 
and running over low obstacles . 

(2) Jumping. In broad jumping, 
the take-off foot is planted 
firmly and the spring comes 
from the extension of this leg 
as the other leg reaches for 
the far side of a ditch or 
similar obstacle. (See fig. 3- 
20.) The arms are forcibly 
raised forward and upward to 
assist in propelling the body 
up and forward* Landing may be 
on one or both feet depending 
upon the length of the jump. In 
vertical jumping downward from 
a height, the jumper should aim 
his feet at the desired landing 
spot and he should also jump 
with the knees slightly bent 
and feet together, with the 
trunk inclined slightly 
forward. As the feet touch the 
ground, the shock is absorbed 
by bending the knees into a 
full squatting position. If the 
height is too great or the 
ground too hard to absorb the 
shock, then the jumper should 
forward roll or side roll thus 
eliminating some of the 
momentum. 



Figure 3-20. Jumping. 

(3) Dodging. In combat situa¬ 
tions, it is often times 
necessary to change directions 
quickly. To execute this move¬ 
ment while running, a lead foot 


3-59 







is firmly planted, left foot if 
the direction is to the right 
and right foot if the direction 
is to the left. The opposite 
foot is moved toward the new 
direction. The knees are 
slightly flexed during the 
movement and the center of 
gravity is low and balanced. 
(See fig. 3-21.) At the time of 
the change of direction, the 
head and trunk are turned 
quickly in the new direction. 



A. DODGE TO AVOID B. CHANGE OF DIRECTION C. DODGE TO AVOID 

OBSJACLE BEHIND CONCEALMENT DANGER AREAS 


Figure 3-21. Dodging. 


(4) Climbing and Surmounting. 
All Marines should know how to 
climb and surmount various 
types of obstacles. (See fig. 
3-22.) 

A. CLIMBING ROPE B. CLIMBING DRAIN PIPE C. SURMOUNTING WALL 



Figure 3-22. Climbing and 
Surmounting Vertical Objects. 


(a) Vertical Climbing, as in 
Climbing a Rope or Pole. The 
hands grasp the rope or pole 
overhead with the palms 
toward the face. Gripping the 
object, the body is pulled 
upward with the arms and 
shoulders, assisted by the 
feet which grip the object 
and assist by pushing down¬ 
ward. If shoulder girdle 
strength and body coordina¬ 
tion are not adequate to per¬ 
mit alternating the hands, 
the arms act together in 
pulling upward. 

(b) Climbing as in Surmount¬ 
ing a Wall. In going over a 
wall, the body should be kept 
as close to the top as pos¬ 
sible, since in combat opera¬ 
tions it is important to 
offer as small a target as 
possible to the enemy. If an 
individual climbs a wall 
while carrying a rifle, both 
hands should be freed by 
slinging the rifle over the 
back. There are two methods 
commonly used for surmount¬ 
ing a wall of moderate 
height, but only one for 
dropping from it. The 
methods are as follows: 

1 Run, Jump, and Vault. 
Approach the wall at a run, 
jump forward and upward at 
the wall and place one foot 
against it as high up as 
possible. Use the foot in 
contact with the wall to 
help push the body upward 
while grasping the top of 
the wall with the hands. 
Pull the body up with the 
arms, assisted by pressure 
of the foot against the 
wall and swing the legs 
over, propelling the body 
weight over the wall. 


3-60 



2 Hook and Swing „ Approach 
the wall at a run and jump 
forward and upward. Hook 
one elbow over the wall, 
locking the arm in place by 
pulling up until the top of 
the wall is underneath the 
armpit. Grasp the top of 
the wall with the other 
hand. Draw the leg which 
is closer to the wall up as 
far toward the top as pos¬ 
sible. Then swing the other 
leg over the top of the 
wall. The body is then car¬ 
ried over with a rolling 
motion. A variation of this 
leg action can be used by 
Marines who are unable to 
draw up the leg as describ¬ 
ed. While hanging with both 
legs fully extended, start 
a swinging motion with the 
legs together. When the 
legs have enough momentum, 
swing the outside leg over 
the top of the wall with a 
vigorous kick, then follow 
with the body. 

3. Dropping. All drops from 
a height are executed in 
the same manner regardless 
of the method used to gain 
the top. One hand is placed 
against the far side of the 
wall while the other hand 
grasps the top. From this 
position, the body is 
rolled over the wall and 
vaulted away from it with 
the legs swinging clear. As 
the body passes over the 
wall and drops, it should 
at all times face the wall. 
This will keep the rifle 
and other equipment clear. 
Break the fall by retaining 
a grasp on the top of the 
wall as long as possible. 


(c) Climbing Ladders and 
Cargo Nets. Rope ladders, 
stationary vertical ladders, 
and cargo nets employ the 
same general technique. The 
important element is to grasp 
the side supports firmly in 
the hands about shoulder 
height and place the feet on 
a rung which would cause the 
body to be fully extended. In 
movement upward, one hand is 
moved upward and a new grasp 
is secured and, at the same 
time, the opposite leg moves 
up a rung. As the knee 
straightens, the body is 
elevated. This process is 
repeated using the opposite 
arm and leg. Alternation 
continues in this manner 
until the climber reaches the 
objective. 

(5) Traversing Horizontal 
Objects. The traversing of 
horizontal objects puts heavy 
stress on the arms and shoulder 
girdle area as the feet are 
usually suspended in the air 
with all of the body weight on 
the arms and shoulders. (See 
fig. 3-23. ) 

(a) Traversing Horizontal 
Ropes or Pipes. The hands 
grasp the horizontal support 
overhead with the palms fac¬ 
ing. To propel the body for¬ 
ward, one hand is released 
and moved forward to secure a 
new grasp. At the same time, 
the opposite side of the body 
is swung forward (some people 
are able to "walk" in the 
air, keeping the body to the 
front and moving the legs in 
time with the arms as in 
walking on the ground). The 
other hand is then released 


3-61 







and moved forward; this 
alternation is continued 
until the objective is 
reached. 


A. ROPE OR CABLE B. PIPE OR BEAM 



Figure 3-23. Traversing 


Horizontal Objects. 

(b) Traversing Horizontal 
Ladders. In this situation, 
the movement is the same as 
used in traversing a rope or 
pipe. The hands, however, are 
placed on the rung with the 
palms away from the face. 
Other than this difference 
the technique is the same. 

(6) Crawling. Crawling in 
combat situations is an often 
used skill. Crawling may be 
high or low. (See fig. 3-24.) 



A. HIGH CRAWL B. LOW CRAWL 


Figure 3-24. Crawling. 


(a) High Crawl. In the high 
crawl, the Marine moves on 


hands and knees, moving one 
hand and the opposite knee 
and then continuing to move 
the hands in alternation 
with the opposite knee 
following the companion hand. 

(b) Low Crawl. The Marine is 
in the prone position usually 
with the forearms and palms 
of the hand on the ground. He 
propels forward by bending 
the knee of one leg and 
pushing with the inside edge 
of the shoe. At the same 
time, the opposite arm moves 
forward and pulls to the 
rear. The body remains low 
and movement is continued by 
bending the opposite knee and 
pushing, and at the same time 
sliding the Opposite arm 
forward and pulling. Alterna¬ 
tion of hands and legs 
continues until the objective 
is reached. 

(7) Throwing. Throwing may be 
executed from the kneeling or 
standing positions. The object 
to be thrown is held in the 
hand, and the throwing arm is 
bent at the elbow; the hand is 
then moved to the rear until 
the hand is behind the ear. The 
body is turned so that the lead 
foot and balance arm on the 
side toward the target are 
pointing at the target. (See 
fig. 3-25.) The balance arm is 
used to sight over and align 
the throwing hand and the 
target. When properly aligned, 
the elbow is moved rapidly 
forward until it is at a point 
just in front of the body where 
the arm is straightened and the 
wrist snapped. This whip motion 
propels the object to the 
target. Underhand throws secure 
momentum by the thrower bending 
his knees and swinging the 



3-62 




throwing arm to the rear. As 
the knees are straightened, 
the arm is forcefully swung 
forward from the shoulder and 
the object released. 



Figure 3-25. Throwing. 


(8) Vaulting. Vaulting is 
employed to overcome low 
barriers or fences. (See fig. 
3-26.) The object to be sur¬ 
mounted is approached at an 
angle. The hand on the side 
next to the obstacle is placed 
on the top of the obstacle and, 
with a straight arm, the body 
weight is pushed upward. At the 
same time, the leg on the side 
next to the obstacle is thrown 
upward and over the top fol¬ 
lowed by the other leg (side 
approach). In landing, the 
weight comes down on the 
leading leg first followed by 
regaining the balance on both 
legs. The free arm serves as a 
balance. A direct (front) 
approach can be used at which 
time both legs go over the 
object together. 

(9) Man Carrying. There are 
three basic individual means of 
carrying personnel in combat 



Figure 3-26. Vaulting. 

situations and one of these 
methods may be used in carrying 
objects. 

(a) Fireman's Carry. "A" 

stands sideways in front of 
"B", "A" bends his knees and 

leans forward, placing one 
arm through "B's" crotch, 
grasps the wrist of "B's" 
arm, which is hanging over 
the shoulder, and then "A" 
runs forward. 

(b) Saddle-Back Carry. With 

his back toward "B", "A" 

stands in front of "B". "B" 

mounts "A's" hips and clasps 
his arms in front of "A's" 
chest. "A" grasps "B's" 
thighs. 

(c) Single-Shoulder Carry. 

"A" stands facing "B". "A" 

assumes a semi-squatting 
position. "B" leans forward 
until "B" lies across "A's" 
right shoulder. "A" clasps 
his arms around "B's" legs 
and straightens up, lifting 
"B" from the ground. "A" then 
runs forward. This method may 
also be used to carry heavy 
objects. 


3-63 






(10) Balancing. Balancing the 
body while walking or running 
on a narrow object when 
crossing obstacles is a skill 
which requires practice and 
confidence. Balance is required 
in negotiating a log placed 
across a stream, in crossing a 
narrow beam or rail, and in 
similar situations. (See fig. 
3-27.) To perform this skill, 
place the feet on the object to 
be crossed, hold the arms to 
the sides at shoulder level, 
and fix the eyes on the object 
approximately 5 yards in front 
of the feet. Generally, it is 
not a good practice to look 
down at the feet. Walk the 
beam by placing first one foot 
and then the other in the 
center of the beam, thereby 
. moving forward, using the arms 
to aid in maintaining balance. 



Figure 3-27. Balancing. 

(11) Falling. Injury can be 
avoided if Marines are taught 
to fall properly. They should 
know how to use the body 
momentum to their advantage 
during a fall rather than to 
try resisting that force. (See 
fig. 3-28.) If enough force is 


present, such as occurs during 
a fall while running or in 
jumping downward from a height, 
individuals can extend their 
hands to catch the weight. At 
the same time, duck the head 
and roll forward onto the feet. 
The key to falling without 
injury from the standing 
position is relaxation and 
rolling on the outside of the 
leg, hip, and buttocks to take 
the brunt of the fall. 


A. ABSORBING SHOCK BY FORWARD ROLL 



B. ABSORBING SHOCK ON OUTSIDE OF HIP AND LEG 


Figure 3-28. Falling. 

3803. OBSTACLE COURSES 

a. General. Obstacle courses 
are a valuable part of physical 
readiness training. The challenge 
presented by the obstacles 
assists in developing and testing 
the basic physical skills. In 
many combat situations, success 
will depend upon the Marine's 
ability to perform one or more of 
these skills, often while 
carrying field equipment and when 
fatigued. In this section, two 
types of obstacle courses will be 
discussed—Conditioning Obstacle 
Course and Confidence Obstacle 
Course. 




3-64 









b. Course Safety Precautions. 
Commanders and course instructors 
should take certain precautions 
to prevent injury on obstacle 
courses. A few of the precautions 
are: 

(1) Inspect the course for 
faulty construction of 
obstacles, protruding nails, 
rotten logs, condition of the 
landing pits, and other 
hazards to safety. 

(2) Conduct warm up exercises 
before the unit runs the 
course. 

(3) Explain and demonstrate 
the correct techniques for 
negotiating all the obstacles 
before allowing the Marines to 
try them. 

(4) Give Marines at least two 
weeks of conditioning exercises 
before scheduling the obstacle 
and/or confidence courses. 

(5) Ensure that negotiation of 
the higher and more difficult 
obstacles are under the 
supervision of an instructor. 

(6) Do not permit individuals 
who have neither practiced the 
basic skills nor run the 
conditioning obstacle course to 
participate in the confidence 
obstacle course. 

(7) Weather conditions may 
cause footing or handhold 
surfaces to be slippery. If 
such is the case, postpone 
training on the course, 

3804. CONDITIONING OBSTACLE 
COURSES 

a * Description and Objective. 
The Conditioning Obstacle Course 


is commonly known as the Obstacle 
Course. This course consists of 
fairly low obstacles which are 
designed to be negotiated 
quickly. The obstacles serve to 
test various basic skills, and 
running the course is a test of 
the Marine's physical condition. 
After receiving instruction and 
an opportunity to practice the 
skills. Marines run the course 
against time. 

b. Area and Equipment 

(1) Complete standardization of 
obstacle courses should not be 
attempted since topographical 
conditions always vary. Com¬ 
manders should use ingenuity in 
constructing a course, making 
good use of streams, hills, 
trees, rocks, and other natural 
obstacles. Since the course is 
eventually run at high speed, 
it should not be dangerous. 

(2) The course should be wide 
enough for six or eight men to 
run simultaneously, encouraging 
competition. The lanes for the 
first several obstacles should 
be wider and the obstacles 
themselves easier than those 
that follow. This avoids con- „ 
gestion until the contestants 
scatter out over the course. 
The last two or three obstacles 
should not be too difficult and 
should not involve high climb¬ 
ing. This prevents injuries and 
falls resulting from fatigue. 

(3) The total distance of the 
course should range from 300 to 
450 yards and include from 15 
to 25 obstacles. Normally the 
obstacles should be 20 to 30 
yards apart and arranged so 
that those which exercise the 
same groups of muscles are 
separated. 


3-65 






(4) The obstacles should be 
substantially built. Peeled 
logs, 6 to 8 inches in dia¬ 
meter, are ideal for many of 
the obstacles. Sharp points 
and corners should be 
eliminated. Landing pits for 
jumps or vaults should be 
filled with sand or sawdust to 
prevent injuries. 

(5) The course should be con¬ 
structed and marked so that it 
is not possible to sidestep or 
detour obstacles. However, it 
is desirable to provide alter¬ 
nate obstacles of varying 
degrees of difficulty. 

(6) The course should be in 
the shape of a horseshoe or 
figure eight so that the finish 

, is close to the start and signs 
should be placed to indicate 
the course route. 

c. Leadership. Before Marines 
run an obstacle course, they 
should be instructed in the 
proper technique of negotiating 
each obstacle. In each case this 
technique should be explained and 
demonstrated in detail, with 
emphasis on avoiding injury. 
Every individual should be given 
an opportunity to practice on 
each obstacle until he becomes 
reasonably proficient at negoti¬ 
ating it. Before the course is 
run.against time, it is advisable 
for individuals to make several 
runs at a slower pace. During 
such practice or trial runs, the 
instructor should observe the 
performances and make appropriate 
corrections. Marines should 
never be permitted to run the 
course for time until they have 
practiced on all obstacles. The 
best method of timing the runners 
is to have the timer stand at the 
finish and call out the minutes 


and seconds as each individual 
finishes. If several watches are 
available, each wave may be timed 
separately. If only one watch is 
available, the different waves 
should be started at regular 
intervals, such as every 30 
seconds. If an individual 
fails to negotiate an obstacle, a 
previously determined penalty 
should be exacted. 

d. Types of Obstacles 

(1) Jumping-Type Obstacles. 
These obstacles may be ditches 
which are cleared with one 
leap, trenches which the indi¬ 
viduals can jump into, heights 
which require jumping downward, 
or hurdles which an individual 
can jump over. (See fig. 3-29.) 






Figure 3-29. Jumping-Type 
Obstacles. 

(2) Dodging-Type Obstacles 
Obstacles of this type are 
usually mazes consisting of 
posts set in the ground at 
irregular intervals. (See fig. 
3-30.) The intervals between 
posts should be rather narrow 


3-66 





so that the Marines must pick 
their way carefully through and 
around them. Lane guides may be 
constructed to guide the 
Marines to dodge and change 
direction. Obstacles may be 
put into a maze pattern to 
cause the Marines to change 
direction. 



LANES TO GUIDE CHANGE OF DIRECTION 



. ■ lj y — ' ■ T*~ U* 

jiT* 

...'^■WTT^pwrrU 







•-tr r-~yw-:r' :W ~ r W~~ 

MAZES TO CAUSE CHANGE OF DIRECTION 


Figure 3-30. Dodging-Type 
Obstacles. 

(3) Vertical Climbing and 
Surmounting Type Obstacles. 


These obstacles may be climbing 
ropes, either plain or knotted 
and 1-5 inches in diameter; 
cargo nets or walls 7 or 8 feet 
high; or vertical poles 6 to 8 
inches in diameter and 38 feet 
high. (See fig. 3-31.) 



Figure 3-31. Vertical 
Climbing Obstacles. 

(4) Horizontal Traversing-Type 
Obstacles. Horizontal obsta¬ 
cles may be pipes, beams, 
ladders, or ropes. (See fig. 3- 
32.) 

(5) Crawling Type Obstacles. 
Obstacles which require crawl¬ 
ing may be constructed of large 
pipe sections, low rails, and 
wire. (See fig. 3-33.) 


3™ 6 7 

















Figure 3-32. Horizontal 
Type Obstacles. 

(6) Vaulting-Type Obstacles. 
Obstacles of 3 to 3.5 feet in 
height such as low walls 
or fences may be used as a 
vaulting obstacle. (See fig. 
3-34.) 

(7) Balancing-Type Obstacles. 
Beams, logs, and planks may be 
used as balancing-type obsta¬ 
cles . (See fig. 3-35.) These 
items may be used to span water 
obstacles and dry ditches, or 



TUNNEL LOW RAIL 



Figure 3-33. Crawling-Type 
Obstacles. 

raised off the ground somewhat 
to simulate natural depres¬ 
sions. 

3805. CONFIDENCE OBSTACLE COURSES 

a. Description and Objective. 
The Confidence Obstacle Course 
is commonly known as the Con¬ 
fidence Course. This course is 
composed of higher and more 
difficult obstacles than those 
used in the conditioning course. 
The confidence obstacle course 
is designed to give Marintes 
confidence in their mental and 
physical capacities and to cul¬ 
tivate their spirit of daring. 
They are encouraged but not 
compelled to negotiate this 
course and the course is not run 
against time. The negotiation of 
a confidence course, however, is 
strenuous enough to be an excel¬ 
lent physical conditioner. 
Marines should NEVER attempt to 
take the obstacles at high speed 
and should not compete for speed. 
The obstacles vary from fairly 
easy to extremely difficult. Some 


3-68 




are of considerable height to 
accustom Marines to climbing 
such heights without fear. 
Considerable emphasis is placed 
on obstacles that train and test 
an individual's balance. 





b. Area and Equipment 

(1) The confidence course 
accommodates four platoons, one 
platoon at each group of six 
obstacles. The course should be 
made up of about 24 obstacles, 
numbered and marked as follows: 
1 to 6, white numbers on red 
background; 7 to 12, black num¬ 
bers on a white background; 
13 to 18, white numbers on a 
blue background; and 19 to 24, 
white numbers on a black 
background. 

(2) A few simple pieces of 
equipment should be provided 

° r individuals who do not have 
strength, courage, or 
to negotiate the 

obstacles. 



Figure 3-35. Balance-Type 
Obstacles. 

c. Formation. The obstacles 
should be divided into groups of 
six, and each group is 
designated by a different color. 
Each platoon starts at a 
different color. Individuals are 
separated into groups of 8 to 
12 at each obstacle. At the 
starting signal from the company 
commander , they proceed 
numerically through. Anyone may 
skip an obstacle who is afraid to 
try. Individuals proceed from 


3-69 












obstacle to obstacle until time 
is called, then assemble as 
ordered. 

d. Leadership. If the Marines 
are new to the confidence course, 
an instructor will demonstrate or 
will give a brief orientation at 
each obstacle, including an 
explanation and demonstration of 
a method of negotiating it. 
Marines are encouraged to try the 
various obstacles, but they are 
not compelled to do so. No 
compulsion is to be used. The 
manner of negotiating any obsta¬ 
cle is left to the discretion of 
the Marine. However, the in¬ 
structor assists anyone who 
experiences difficulty. Instruc¬ 
tors must supervise closely at 
all times to prevent injuries, 
as some of the obstacles are 
quite high. Also, some of the 
obstacles should not be used when 
slippery or wet. The example 
of instructors and especially 
selected demonstrators will serve 
to inspire the individuals to 
greater effort. 

e. Negotiating the Obstacles. 
Although personnel need not 
conform to any one method of 
negotiating the obstacles, there 
should be some uniformity in the 
approach to them. A general 
method of negotiating the 
obstacles is indicated below. 

(1) Red Group. This group 
contains the first six 
obstacles. (See fig. 3-36.) 

(a) The Belly Buster. 
Individuals may vault, jump, 
or climb over. Warn them that 
the log is not stationary. 

(b) Reverse Climb. Climb the 
reverse incline and go down 
the other side to the ground. 


(c) The Weaver. Move from one 
end of the obstacle to the 
other by weaving the body 
under one bar and over the 
next. 

(d) Hip-Hip. Step over each 
bar, either alternating legs 
or using same lead leg each 
time. 

(e) Balancing Logs. Step up 
on log, retaining the bal¬ 
ance, walk or run along log. 

(f) Island Hopper. Jump from 
one log to another until the 
obstacle is negotiated. 

(2) White Group. This group is 
composed of the second six 
obstacles. (See fig. 3-37.) 

(a) Tough Nut. Step over 
each X in the lane. 

(b) Slide for Life. Climb the 
tower, grasp the rope firmly, 
and swing the legs upward. 
Hold the rope with the legs 
to distribute the weight 
between them and the arms. 
Braking the slide with the 
feet and legs, proceed down 
the rope. Warn Marines t that 
there is danger of getting 
rope burns on their hands. 
When the rope is slippery or 
wet, this can be a dangerous 
obstacle. 

(c) Low Belly Over. Mount the 
low log and jump onto the 
high log, both arms grasping 
over the top of the log, the 
stomach area in contact with 
it. Swing the legs over the 
log and lower the body to the 
ground. 


3-70 







(d) Belly Crawl. Move forward 
under the wire, belly down, 
to the end of the obstacle. 

(e) The Dirty Name. Mount the 
low log and jump to or reach 
the higher logs in succes¬ 
sion, then jump or drop to 
the ground. Warn the Marines 
about the height of the final 
log. 

(f) The Tarzan. Mount the 
lower log and walk the length 
of it and each successive, 
higher log until reaching the 
horizontal ladder. Grasp two 
rungs of the ladder and 
swing the body into the air. 
Negotiate the length of the 
ladder by releasing one hand 
at a time and swing forward, 
grasping a more distant rung. 

(3) Blue Group. This group is 
formed by the third group of 
six obstacles. (See fig. 3-38.) 

(a) High Stepover. Step over 
each log, alternating the 
lead foot or using the same 
lead foot. 

(b) Swinger. Climb onto the 
swinging log and over to the 
ground on the opposite side. 

(c) Low Wire. Move under the 
wire on the back, using the 
hands to raise the wire to 
clear the body. 

(d) Swing, Stop and Jump. 
Gain momentum with a short 
run, grasp the rope, and 
swing the body forward to the 
top of the wall. Release the 
rope while standing on the 
wall and jump to the ground. 

(e) Six Vaults. Vault over 
the logs, using one or both 
hands. 


(f) Easy Balancer. Walk up 
one inclined log and down the 
one on the other side to the 
ground. 

(4) Black Group. The last group 
is formed by the final six 
obstacles. (See fig. 3- 39.) 

(a) Incline Wall. Approach 
the underside of the wall, 
jump up and grasp the top and 
pull the body up and over. 
Slide or jump down the 
incline to the ground. 

(b) Skyscraper. Jump or climb 
to the first floor, climb up 
the corner posts or assist 
each other to any desired 
floor. Descend to the ground 
in any desired manner. 

(c) Jump and Land. Climb up 
the ladder to the platform 
and jump to the ground. 

(d) Confidence Climb. Climb 
the inclined ladder to the 
vertical ladder. Go to the 
top of the vertical ladder, 
then down the other side to 
the ground. 

(e) Belly Robber. Step on the 
lower log and assume the 
prone position on 1 1 h e 
horizontal logs. Crawl over 
the logs to the opposite end 
of the obstacle. 

(f) The Tough One. Climb the 
rope or pole on the higher 
end of the obstacle, then 
go down the ladder and across 
the log platform. Climb over 
or between the logs at the 
end and go down the rope or 
pole to the ground. Vault 
over the final log. 


3-71 

















A. THE BELLY BUSTER 



C. THE WEAVER 



Figure 3-36. Red Group 





































Figure 3-38. Blue Group. 


3-74 




































Section IX. Individual Exercise Programs 


3901. GENERAL 

Marines at times will be stationed 
on independent duty and conse¬ 
quently will be responsible for 
their own physical fitness pro¬ 
gram. This section will assist 
them in understanding the need for 
exercise and will aid in the 
planning and execution of an 
individual exercise program. 
Exercise activities included are 
the Bench Conditioner, 6-12 Plan, 
Weight Training, and Isometric 
Contraction. Keeping physically 
fit is a problem that faces every 
Marine. Even though we are fre¬ 
quently engaged in training that 
requires some physical effort, in 
many cases, it is not enough to 
prepare us to meet the intense 
physical demands of combat. 
Attaining a satisfactory level of 
physical readiness is not an 
insurmountable objective. Avail¬ 
able time appears to be the most 
difficult obstacle to the devel¬ 
opment of physical readiness. In 
most cases, regular physical 
training programs are centralized, 
requiring the individual to 
temporarily leave the work area. 
The problems involved in setting 
an hour aside two or three times 
each week are numerous. However, 
most of us can devote a few 
minutes each day to physical 
fitness with little, if any, 
impact on our daily work schedule, 
especially if it does not require 
us to leave our work area. 

a. Type of Program. There are 
many good physical fitness 
programs available to the indi¬ 
vidual or group. Regardless of 
the type or duration, to be 
effective, the program must 
contain exercises that are 
strenuous and are challenging to 


the individual. Space will not 
permit the inclusion of all 
available means of individual 
exercise. The programs selected 
for this chapter have met the 
requirement of minimum space and 
minimum time. 

b. Need to Augment Program. 
These programs are quite 
strenuous and will develop a 
satisfactory level of physical 
readiness. However, if the Marine 
desires additional development of 
endurance, it is recommended that 
he supplement these programs with 
a 15- to 30-minute period of 
wind sprints and double timing on 
an alternating daily basis. 

c. Progressive Training. If 

Marines are performing duties 
which require little or no phys¬ 
ical activity, they must plan a 
physical conditioning program 
that assures a moderate begin¬ 
ning, moderate but steady 
progression, and sufficient 
warmup before starting the 
vigorous exercise. To avoid 
organic or bodily harm, a Marine 
should never rush into vigorous 
activity without adequate 
warmup. He should conduct 

conditioning programs on a daily 
basis over an extended period of 
time, never on an unduly accel¬ 
erated or crash basis. 

3902. THE BENCH CONDITIONER 

a. Description and Objective. 
The bench conditioning program 
uses a modified bench to employ 
both isotonic (moving) and iso¬ 
metric (stationary) exercises as 
the nucleus of the program. The 
exercises are designed to develop 
strength and endurance in all the 
major muscle groups of the body. 




The principles of progression, 
overload, and balance are 
employed when the exercises are 
performed properly. 


b. Area and Equipment. The con¬ 
ditioning apparatus can be con¬ 
structed in any unit motor pool 
with welding equipment found in 
most salvage yards. (See figs. 
3-40, 3-41.) Additionally, there 
are available any number of com¬ 
mercially produced apparatus 
available. The important thing is 
that in utilizing this equipment 
the following exercise routine be 
adhered to. 

c. Starting Level and Progres¬ 
sion. The program consists of 
two tables, each with 10 exer¬ 
cises. ' The Marine controlls 
progression by required repeti¬ 
tions or, in some cases, by 
application of maximum effort. 
Each table can be completed 
within 15 minutes. 


:«fi SgK 





111! 


d. Starting Position. To start 
the program, the Marine begins 
with Table I and executes each 
exercise for the required number 
of repetitions as indicated. The 
Marine controlls the starting 
level and progression. When the 
Marine executes the maximum 
repetitions for Table I within a 
15-minute exercise period, he 
progesses to Table II. To main¬ 
tain this level of development, 
the Marine should also execute 
the maximum repetitions for Table 
II within a 15-minute exercise 
period. The Marine should keep 
substitution of exercises to a 
minimum. However, if he completes 
a full 15 minutes of strenuous 
exercise and exercises all 
muscles, then there should be no 
appreciable difference in the 
overall development. 


e. Bench Conditioning, Table I 

(1) Exercise 1: Side-Straddle 
Hop. This is a two-count warm 
up exercise done at moderate 
cadence. The starting position 
is the position of attention. 
On count ONE jump slightly into 
the air, swinging the arms out 
to the sides and up to a verti¬ 
cal position, hands touching. 
(See fig.- 3-40, A.) At the same 
time, spread the feet wider 
than shoulder-width apart. On 
count TWO, using a slight flex¬ 
ing of the knees and ankles, 
jump slightly into the air and 
return to the starting position 
by swinging the arms back down 
to the sides. Twenty repeti¬ 
tions of this exercise is the 
standard dosage throughout the 
program. 

(2) Exercise 2: Hand Walk. 
Remove the lower horizontal 
bar. Adjust the upper hori¬ 
zontal bar so that it is high 
enough to permit a "dead hang¬ 
ing" position, with the feet 
off the ground. (See fig. 3- 
40, B.) From the "dead hanging" 
position, release one hand and 
drop the arm to the side of the 
body. Then raise that arm and 
regrasp the horizontal bar/ 
Release the bar with the other 
hand and drop that arm to the 
side. Repeat this as many times 
as possible. 

(3) Exercise 3s Situps. Lie 
down with the fingers inter¬ 
locked and placed behind the 
head. Hook the toes under the 
foot braces. Raise the trunk 
and upper body to an upright 
sitting position, twisting it 
to the left and then forward 
and downward until the right 
elbow touches the left knee. 
(See fig. 3-40, C.) Lower the 


3-77 






A. EXERCISE 1, SIDE STRADDLE HOP 


B. EXERCISE 2, HAND WALK 



















































body to the starting position. 
Sit up again but twist the body 
to the opposite direction as 
before, touching the left elbow 
to the right knee. Again lower 
the body to the starting posi¬ 
tion. The starting dosage is 20 
situps. The Marine should con¬ 
tinue the progression until he 
has attained 40 situps. 

(4) Exercise 4: Double 
Step-up. Starting at one end of 
the bench, step up onto the 
bench, and walk across it. Step 
down from the other end; turn 
around and repeat the process 
to return to the starting 
point. (See fig. 3-40, D.) 
Each return to the starting 
point constitutes a repetition. 
The starting dosage is 20 repe¬ 
titions . Maximum dosage is 35 
repetitions. This exercise 
should be done at a rapid 
cadence. 

(5) Exercise 5: Isometric Bar 
Lift. Adjust the lower bar so 
that it is slightly higher than 
the beltline. Placing the feet 
on the footplates at the base 
of the frame, grasp the lower 
bar so that the hands are 
spread shoulder-width apart. 
Asstime a crouched position and 
lift with maximum effort using 
the arms, back, and legs. (See 
fig. 3-40, E.) Starting dosage 
is 4 repetitions of a stress 
time of 5 seconds followed by a 
5-second rest prior to the next 
repetition. The Marine obtains 
progression by lengthening 
stress periods to 6 and later 7 
seconds. Do not increase the 
number of repetitions. 

(6) Exercise 6: Knee Lift. 
Adjust the upper bar to the 
same height used in Exercise 2. 
Adjust the lower bar so that it 


stops rearward movement of the 
hips when the "dead hanging" 
position is assumed. (See fig. 
3-4 0, F. ) Keeping the arms 
extended, flex the legs and 
raise the knees as high as 
possible. Hold this position 
for 5 seconds, then return to 
the starting position. After 2 
seconds in the starting posi¬ 
tion, raise the knees again. 
Each return to the starting 
position constitutes one repe¬ 
tition. The dosage is five 
repetitions. Progression is the 
same as in Exercise 5. 

(7) Exercise 7s Isometric 
Pull. Adjust the lower hori¬ 
zontal bar to a position where 
it is slightly higher than the 
beltline. Grasp the handles and 
pull outward. (See fig. 3-40, 
G.) Apply maximum effort and 
hold for approximately 5 sec¬ 
onds . Relax for 5 seconds 
between repetitions; perform 
four repetitions. Moving the 
body closer to or farther away 
from the bar will change the 
stress from the upper arms to 
the forearms. Progression is 
the same as in Exercise 5. 

(8) Exercise 8: Isometric, 

Compression. Maintain the 
position as in exercise 7. (See 
fig. 3-40, H.) Grasping the 

handles in the same manner, 
press in with maximum effort 
and hold for approximately 5 
seconds. Relax for 5 seconds 
between repetitions, perforin 
four repetitions. Progression 
is the same as in Exercise 5. 

(9) Exercise 9: Isometric 

Press. Remove the lower hori¬ 
zontal bar. Adjust the upper 
horizontal bar until it is 
about 6 inches lower than the 
extended arms can reach. 






Stepping on the footplates at 
the bottom of the frame, grasp 
the bar with both hands and 
push up. (See fig. 3-40, I.) 

Keep both the legs and arms 
slightly flexed and the back 
straight. Apply maximum effort 
for 5 seconds then relax for 5 
seconds. Complete four repeti¬ 
tions. Progression is the same 
as in Exercise 5. 

(10) Exercise 10: Pushups. 

Grasping the foot braces with 
both hands, assume the front 
leaning rest position. (See 
fig. 3-40, J.) Keeping the 

back and legs straight, lower 
the body until the chest is 
lower than the hands, then 
return to the starting posi¬ 
tion.’ The Marine should com- 
v plete the maximum possible 
number of repetitions. 

f. Bench Conditioning, Table II. 
There is no limit on the maximum 
number of repetitions attainable 
in Exercises 3, 4, and 6 of Table 
II. The only limit imposed is 
that the entire program of 10 
exercises outlined in either 
table should not exceed 15 
minutes. 

(1) Exercise Is Side-Straddle 
Hop. This is a two-count warm 
up exercise done at a moderate 
cadence. The starting position 
is the position of attention. 
On count ONE, jump slightly 
into the air, swinging the arms 
out to the sides and up to a 
vertical position, hands touch¬ 
ing. (See fig. 3-41, A.) At the 
same time, spread the feet 
wider than shoulder-width 
apart. On count TWO, using a 
slight flexing of the knees and 
ankles, jump slightly into the 
air and return to the starting 
position by swinging the arms 


back down to the sides. Twenty 
repetitions of this exercise is 
the standard dosage throughout 
the program. 

(2) Exercise 2: Pull-up. Adjust 
the horizontal bar so that it 
is high enough to permit a 
"dead hanging" position with 
the feet off the ground. Grasp 
the bar with both hands, palms 
facing forward. By flexing the 
arms, raise the body to a posi¬ 
tion where the chin is higher 
than the bar. (See fig. 3-41, 
B.) Then lower the body to the 
"dead hanging" position. Repeat 
as many times as possible. 

(3) Exercise 3: Bench Situps. 

Sit on the bench and hook the 
feet under the foot braces. 
With the fingers interlocked 
behind the head, lean back 
until the head touches the 
floor. (See fig. 3-41, C.) 

Return to the starting posi¬ 
tion. The starting dosage is 15 
situps. 

(4) Exercise 4: Step-Up. Face 

the bench and step up on it 
with one foot, bringing the 
trailing foot up next to the 
leading foot. Step back down 
again, leading with the same 
foot used first in stepping up. 
(See fig. 3-41, D.) Perform 

half of the total repetitions, 
then change the sequence of 
moving the feet to use the 
other leg in stepping up, and 
repeat the same amount of exer¬ 
cise. The starting level is a 
total of 40 step-ups. This 
exercise should be done at a 
rapid cadence. 

(5) Exercise 5: Isometric Bar 
Lift. Adjust the lower bar so 
that it is slightly higher than 
the beltline. Placing the feet 


3-80 






A. EXERCISE 1, SIDE STRADDLE HOP 


B. EXERCISE 2, PULLUP 







































on the footplates at the base 
of the frame, grasp the lower 
bar so that the hands are 
spread shoulder-width apart. 
Assume a crouched position and 
lift with maximum effort using 
the arms, back, and legs. (See 
fig. 3-41, E.) Starting dosage 
is four repetitions of a stress 
time of 8 seconds followed by a 
5-second rest prior to the next 
repetition. Progression is 
obtained by lengthening stress 
periods to 10 seconds. Do not 
increase the number of repe¬ 
titions . 

(6) Exercise 6: Leg Lift. 
Adjust the bars and assume the 
starting position as shown in 
figure 3-41, F. Keeping arms 
and legs' extended, raise the 
legs to a horizontal position 
and hold in that position for 2 
seconds. Then lower the legs 
slowly to the starting posi¬ 
tion. Five repetitions is the 
starting level. 

(7) Exercise 7: Isometric Pull. 
Adjust the lower horizontal bar 
so that it is slightly higher 
than the beltline. Grasp the 
handles and pull outward. (See 
fig. 3-41, G.) Apply maximum 
effort and hold for approxi¬ 
mately 8 seconds. Relax for 5 
seconds between repetitions; 
perform four repetitions. 
Moving the body closer to or 
farther away from the bar will 
change the stress from the 
upper arms to the forearms. The 
Marine obtains progression by 
lengthening the stress period 
to 10 seconds. 

(8) Exercise 8: Isometric 

Compression. (See fig. 3-41, 
H.) Maintain the position as 
in exercise 7. Grasping the 
handles in the same manner, 


press in with maximum effort 
and hold for approximately 8 
seconds. Relax for 5 seconds 
between repetitions; perform 
four repetitions. The Marine 
obtains progression by length¬ 
ening the stress period to 10 
seconds. 

(9) Exercise 9: Isometric 

Press. Remove the lower hori¬ 
zontal bar. Adjust the upper 
horizontal bar until it is 
about 6 inches lower than the 
extended arms can reach. Step¬ 
ping on the footplates at the 
bottom of the frame, grasp the 
bar with both hands and push 
up. (See fig. 3-41, I.) Keep 

both the legs and arms 
slightly flexed and the back 
straight. Apply maximum effort 
for 8 seconds, then relax for 5 
seconds. Complete four repe¬ 
titions . The Marine obtains 
progression by lengthening the 
stress period to 10 seconds. 

(10) Exercise 10s Inclined 
Pushup. Assume the front lean¬ 
ing rest position with the feet 
on the bench. (See fig. 3-41, 
j. ) Keeping the back and legs 
straight, lower the body until 
the nose touches the ground.,By 
extending the arms, raise the 
body to the starting position. 
Repeat as many times as 
possible. 

3903. THE 6-12 PLAN 

a. Description and Objective. 
The 6-12 plan of physical 
fitness has been developed to 
assist in regulating quantity 
and progression and to provide a 
convenient set of exercises. 
This is a basic program and will 
take 18 weeks to complete if you 
follow the moderate progression 
as to the time prescribed for 


3-82 








each level of achievement. The 
time can be shortened as 
explained below. This plan con¬ 
sists of six basic exercises a 
day which can be completed in 12 
minutes. There are six tables of 
six exercises each, thus allowing 
you to progress from table to 
table. The plan is progressive, 
fits any age group, contains 
balance and variety, and applies 
the principle of overload in a 
safe and gradual manner. Begin 
at Table I, Progression Guide, 
with the number of repetitions as 
indicated by age. 

b. Formation. If just starting 
an exercise program, do not rush 
through the first table. Remem¬ 
ber, individuals should remain at 
each level for about a week 
before moving upward. The time 
allotment stated for each exer¬ 
cise at the bottom of the tables 
is a guide; some people may take 
more and some less time on the 
individual exercises. At the end 
of a one-week period, when the 
individual can comfortably per¬ 
form the six exercises in 12 
minutes, move on to the next 
level. To a certain degree, the 
individual must be the judge of 
his ability to progress from 
level to level and table to 
table. If starting with a certain 
degree of fitness, some of the 
beginning tables may present 
little challenge. 

c. Starting Level and Progres¬ 
sion. There are three levels of 
achievement for each age group, 
indicated as A, B, and C. Start 
at the C level for the appropri¬ 
ate age group. At the end of a 
one-week period, or when the 
individual can do all exercises 
at that level within 12 minutes, 
progress to the B level. At the 
end of the second week, or when 
the individual can accomplish 


that level within 12 minutes, 
progress to the A level. At the 
conclusion of the third week or 
when the individual can achieve 
the A level within the time 
limitation, move on to table II. 
(See Tables I through VI, Pro¬ 
gression Guide.) 

d. Maintenance Level. Attempt 
to work through all six tables. 
If this proves to be too diffi¬ 
cult, then maintain exercise at 
the— 

(1) A-level on Table IV, Pro¬ 

gression Guide if in the 45 to 
49, 50 to 59, or over 60 age 

group. 

(2) A-level on Table V, Pro¬ 
gression Guide if in the 17 to 
29, 30 to 39, or 40 to 44 age 
group. 

e. Precautions. To achieve the 
maximum benefit, perform each 
exercise exactly as specified. 
Read the descriptions and study 
the illustrations. Do not slight 
the movements. Use a sensible 
approach and follow these four 
points as they apply before 
starting or during your exercise 
program. 

(1) If you have the slightest 
doubt about your ability to 
participate in this exercise 
program, consult a physician. 

(2) Stop immediately if you 
notice unusual breathlessness 
or chest pain while taking part 
in these exercises. If these 
conditions persist, consult a 
physician. 

The following Tables of Progres¬ 
sion Guides and Exercises are the 
progression of the 6-12 Plan 
program. 








PROGRESSION GUIDE 


AGE 




EXERCISES 



GROUP 

LEVEL 

—r~ 

2 

3 

4 

5 

6 

17 

A 

15 

IB 

14 

15 

15 

250 

to 

B 

13 

16 

13 

13 

13 

235 

79 

C 

11 

14 

12 

11 

11 

iiJ 

30 

A 

13 

14 

12 

13 

13 

200 

to 

B 

11 

13 

ii 

11 

11 

185 

39 

c 

9 

12 

10 

9 

9 

165 

40 

A 

u 

ii 

10 

u 

n 

150 

to 

B 

9 

10 

9 

9 

9 

135 

44 

c 

7 

9 

8 

7 

7 

120 

45 

A 

9 

B 

8 

9 

9 

100 

to 

B 

7 

7 

7 

7 

7 

90 

49 

c 

5 

6 

6 

5 

5 

60 

50 

A 

7 

6 

6 

7 

7 

75 

to 

B 

5 

5 

5 

5 

5 

70 

59 

C 

3 

4 

4 

3 

3 

60 

60 

A 

4 

5 

. 4 

4' 

4 

50 

and 

B 

3 

4 

3 

3 

3 

40 


c 

2 

3 

2 

2 

2 

30 

Minutes for 
eoch exercise 


2 

1 

1 

1 

2 

5 


1. Side straddle, >rmi overhead and straight, palms facing. 

— Turn trunk to the left and bend forward over the left thigh, 
attempt to touch the fingertips to the floor outside the left 
foot, keep the knees straight. Alternate the movement to the 
opposite side. 

— Down and up to one side is one repetition. 

2. Kneeling front rest, hands shoulder width apart. The weight 
is supported on the knees and by the arms. 

— Bend elbows and lower body until chest touches the floor. 
Keeping knees on the floor, raise body by straightening the 
arms. 

— Down and up is one repetition. 

i. Supine position, fingers interlaced and placed )>ehind the head. 

— Maintaining the heels on the floor, raise the head and shoul¬ 
ders until the heels come into view. Lower the head and 
shoulders until fingers contact the floor and head rests on the 
hands. 

— Up and down is one repetition. 

4. Body erect, feet slightly spread, fingers interlaced and 
placed on rear of neck at base of the head. 

— Bend the upper trunk backward, raise the chest high, pull the 
elbows back, and look upward. Keep the knees straight. Re¬ 
cover to the erect position, eyes to *he front. 

— Bending backward and recovery is one repetition. 

5. Body erect, feet spread less than shoulder width, hands on 
hips, elbows back, 

— Do a full knee bend, at the same time bund slightly forward at 
the waist. Touch the floor with the extended fingers, keeping 
the hands about six inches apart. Resume the starting posi¬ 
tion. 

— Down into the touch position and return to the starting posi¬ 
tion is one repetition. 

6. Run in place, lift feet 4 to 6 inches off floor. At the comple¬ 
tion of every 50 steps do 10 "Steam Engines". Repeat se¬ 
quence until the required number of steps is completed. 

— Count a step each time left foot touches the floor. 

Steam Engines - Lace the fingers behind the neck and while 
standing in place raise the left knee above waist height, at 
the same time twist the trunk and lower the right elbow to the 
left knee. Lower the left leg and raise the right leg touching 
the knee with the left elbow thus completing the movement to 
that side. Continue to alternate the movement until the se- 
quence is completed. 


Table I. Progression Guide 










r-. „ - | , ; | f r- -- 















I. Wide side straddle, arms overhead and straight, palm* fac¬ 
ing. 


— Bend at the knees and the waist, swing the arms down, and 
reach between the legs as far as possible. Look at the hands. 
The thighs are parallel to the floor during the bend. Recover 
to the starting position with a sharp movement. 

— Down and'up 10 one repetition. 


progression guide 


AGE 

GROUP 




EXERCISES 



LEVEL 

1 

1 

3 

i 4 

5_ 

6 

17 

A 

17 

17 

17 

9 

19 

300 

to 

8 

15 

15 

15 

8 

17 

270 

29 

C 

13 

i: 

13 

7 

15_ 

245 

30 

A 

15 

15 

15 

8 

17 

235 

to 

8 

13 

13 

13 

7 

15 

2)0 

39 

C 

11 

11 

11 

6 

13 

190 

40 

A 

13 

13 

13 

7 

15 

175 

to 

8 

11 

11 

11 

6 

13 

155 

44 

C 

9 

10 

9 

5 

11 

135 

45 

A 

11 

11 

11 

6 

13 

125 

to 

8 

9 

9 

9 

5 

11 

DO 

49 

C 

7 

7 

7 

4 

9 

100 

50 

A 

9 

9 

9 

5 

11 

95 

to 

8 

7 

7 

7 

A 

9 

85 

59 

C 

5 

5 

5 

3 

7 

75 

60 

A 

6 

7 

7 

4 

9 

70 

and 

8 

5 

5 

5 

3 

7 

60 

over 

C 

4 

4 

4 

2 

5 

50 


•och e»erc«te 


1 

1 

1 

11/2 

1 1/2 

6 


2. Front leaning rest position with body straight from head to 
heels. 

— Bending at the waist and keeping the knees locked, jump for¬ 
ward to a jack-knife position bringing the feet as close to the 
hands as possible. With the weight on the hands, thrust the 
legs to the rear resuming the front leaning rest position. 

— Up into the jack-knife position and return to the front leaning 

est position is one repetition. 

3. Supine position with arms straight overhead, palms facing. 

— With a sharp movement sit up, bringing the heels as close to 
the buttocks as possible and the knees to the chest. Swung the 
arms in an arc overhead to a position outside the knees and 
parallel to the floor. To recover swing the arms overhead 
keeping them straight. At the same time move the legs for¬ 
ward until they are straight. 

— Sitting up and returning to the supine position is one repeti¬ 
tion. 

\ 

4 a Feet spread more than shoulder width apart, fingers laced 
behind the neck and elbows are back. 

— Bend forward at the waist vigorously, then twist the trunk to 
the left, then to the right and return to the erect position. 

— Keep the knees locked and back straight. 

— Bend forward, twist left, twist right, and return to the erect 
position is one repetition. 


5. Bend forward at the waist, grasping the right toes with right 
hand, left toes with left hand, knees are slightly bent. 

— Walk forward retaining this position. 

— Count a repetition each time a foot contacts the floor. 


6. Run in place, lift feet 4 to b inches off floor. At the com¬ 
pletion of every 50 steps do 10. "Heel Clicks". Repeat se¬ 
quence until the required number of steps is completed. 

— Count a step each time left foot touches the floor. 

Heel Clicks - Jump upward about 12 inches and bring the 
heels together. Before landing on the floor, separate the 
feet 15 to 18 inches. Immediately upon contact with the 
floor repeat the jump and heel click. 


Table II. Progression Guide. 


3-86 













PROGRESSION GUIDE 


AGE 




EXERCISES 



GROUP 

LEVEL 

—i— 

~r~ 

3 

4 

~T~ 

4 

17 

A 

10 

19 

19 

16 

10 

350 

lo 

B 

9 

17 

17 

15 

9 

315 

29 

C 

8 

15 

15 

14 

8 

280 

30 

A 

9 

17 

17 

14 

9 

270 

to 

B 

8 

15 

15 

13 

B • 

240 

39 

C 

7 

13 

13 

12 

7 

210 

40 

A 

e 

15 

15 

12 

8 

200 

to 

B 

7 

13 

13 

11 

7 

180 

44 

C 

6 

11 

11 

10 

6 

160 

45 

A 

7 

13 

13 

10 

7 

150 

to 

B 

6 

11 

11 

9 

6 

135 

49 

C 

5 

9 

9 

B 

5 

120 

50 

A 

6 

11 

11 

8 

6 

115 

to 

B 

5 

9 

9 

7 

5 

105 

59 

C 

4 

7 

7 

6 

4 

95 

60 

A 

5 

9 

9 

7 

5 

90 

ond 

B 

4 

7 

7 

6 

4 

80 

over 

C 

3 

5 

5 

4 

3 

70 

Minutes tor 
eoch eaercite 


1 1 '2 

1 

1 

1 1 '2 

1 

6 


1. Feet spread less then shoulder width apart, hands on hips, 
elbows back. 

— Do a full knee bend, trunk erect and thrust the arms forward. 
Recover to the erect position, and with knees locked, bend 
forward at the waist and touch the toes and recover to the 
erect position. 

— Down into the full knee bend, recover, touch toes and recover 
is one repetition. 

2. Front leaning rest position with body straight from head to 
heels. 

_Lower the body until the chest touches the floor, keep body 

straight. Recover by straightening the arms and raising the 
body. 

— Down and touch the floor and recovery to the front leaning 
rest position is one repetition. 

$. Supine position, arms overhead, palms facing. 

— With a sharp movement sit up, thrust the arms forward and 
touch the toes. 

— Keep the legs straight and the heels in contact with the floor. 

— Sit up, touch toes, and resume the supine position is one rep¬ 
etition. 

4 . Supine position, arms overhead, palms upward. 

— Raise the legs and swing them backward over the head until 

iocs touch the floor. Recover by returning legs to the start¬ 
ing position. , 

— Touch toes overhead and recover to supine position is one 
repetition. 


5. Erect position, feet together. 

— Bend knees and place hands on floor i shoulder 
width apart. Thrust legs to the rear, body 
straight from head to heels. Move legs forward 
assuming squat position, elbows inside of knees. 
Assume erect position. 

— Down into full squat, legs to the rear, back to full 
squat and return to the erect position is one repe¬ 
tition. 


o, Run in place, lift feet 4 to 6 inches off floor. At the comple 
tion of every 50 steps do 10 "Knee Touches Repeat se¬ 
quence until the required number of steps is completed. 

— Count a step each time left foot touches the floor. 

Knee Touches - From a stride position, bend the knees and 
touch the knee of the rear leg to the floor, straighten legs, 
jump upward and change position of the feet. Again bend 
knees and touch the opposite knee. Continue alternately 
touching each knee. 


Table III. Progression Guide. 


3-88 







Table III. Exercises 








PROGRESSION GUIDE 


AGE 




EXERCISES 



GROUP 

LEVEL 

—i— 

5 

3 

4 

_ 

6 

17 

A 

12 

9 

12 

24 

25 

400 

to 

ft 

11 

8 

n 

22 

23 

380 

29 

C 

'0 

7 

10 

21 

21 

360 

30 

A 

11 

8 

ii 

23 

23 

305 

to 

8 

10 

7 

10 

21 

21 

290 

39 

C 

9 

6 

9 

20 

20 

275 

40 

A 

10 

7 

10 

20 

21 

225 

to 

ft 

9 

6 

9 

18 

18 

215 

44 

C 

8 

5 

8 

16 

16 

205 

45 

A 

8 

6 

8 

18 

16 

175 

to 

ft 

7 

5 

7 

14 

14 

165 

49 

C 

6 

4 

6 

12 

12 

155 

50 

A 

6 

5 

6 

13 

13 

135 

to 

ft 

5 

4 

5 

11 

11 

130 

59 

C 

4 

3 

4 

10 

10 

120 

60 

A 

5 

4 

5 

10 

10 

100 

and 

ft 

4 

3 

4 

9 

9 

95 


C 

3 

2 

3 

8 

8 

90 

Minutes ft* 






1 


eoch exorcise 


1 

2 

1 




I. Erect position, hands at sides, feet spread slightly. 

— Bend knees, incline trunk forward, and place hands on floor 
between legs. Straighten knees, keeping feet in place and 
fingers touching floor. Again bend knees and resume the 
first position. Recover to the erect position. 

— The above sequence is one repetition. 

Z. Erect position, hands at sides, feet together. 

— Bend knees, place hands on floor between leg B . Thrust legs 
to the rear. Execute two complete push-ups and then thrust 
the legs forward bending the knees with arms between the 
knees. Recover to the erect position. 

— The completion of all eight counts is one repetition. 

3. Back position with arms out to sides and legs raised to the 
vertical. 

— Lower legs to the left, raise legs to the vertical, lower to the 
right, again raise to the vertical. 

— Keep legs together and the head and hands in contact with the 
floor throughout the exercise. 

— The above sequence is one repetition. 

4. From back position, raise legs with heels 10 to 12 inches 
from the floor. 

—Spread legs as far as possible, close them together. Con¬ 
tinue to open and dose legs until required repetitions have 
been completed. 

— Opening and closing legs is one repetition. 

5. Front leaning rest position, body straight from head to heels. 

— Bend the left knee and bring the left foot as far forward as 
possible, return left leg to original position. Repeat move¬ 
ment with the right leg. Continue exercise alternating left 
and right legs. 

— A leg thrust forward and returned to the rear is one repeti¬ 
tion. 

6. Run in place, lift feet 4 to 6 inches off floor. At the comple¬ 
tion of every 50 steps do 10 "Jumping Jacks". Repeat se¬ 
quence until the required number of steps is completed. 

— Count a step each time left foot touches the floor. 

Jumping Jacks - Feet spread shoulder width apart, arms ex¬ 
tended overhead. Jump upward, bring heels together and at 
same time squat to a full knee bend position, bring the arms 
downward and place hands on the floor.elbows inside of knees, 
directly under the shoulders. Jump to the side straddle and 
swing the arms sideward overhead. 


Table IV. Progression Guide. 


3-90 
















PROGRESSION GUIDE 


AGE 




EXERCISES 



GROUP 

LEVEL 

r~ 

2 

3 


s 

6 

17 

A 

14 

13 

28 

14 

30 

450 

to 

i 

13 

12 

27 

13 

28 

430 

29 

c 

12 

11 

26 

12 

26 

410 

30 

A 

12 

12 

25 

12 

26 

350 

to 

• 

11 

11 

24 

It 

24 

330 

39 

c 

10 

10 

23 

10 

22 

310 

40 

'a 

11 

11 

23 

11 

23 

250 

to 

8 

10 

10 

21 

10 

21 

240 

44 

c 

» 

9 

19 

9 

19 

230 

45 

A 

9 

» 

20 

9 

20 

200 

to 

i 

8 

8 

18 

8 

18 

190 

m 

c 

7 

7 

16 

7 

16 

180 

50 

A 

7 

7 

16 

7 

16 

170 

to 

ft 

6 

6 

14 

6 

14 

155 

59 

c 

5 

5 

12 

5 

12 

140 

60 

A 

6 

6 

12 

6 

12 

115 

and 

ft 

5 

5 

11 

5 

10 

110 

over 

c 

4 

4 

9 

4 

9 

105 

Minutes for 
each exerciie 


2 

1 

1 

2 

1 

5 


1. Feet spread more than shoulder width, arms sideward at 
shoulder level, palms up. 

— Turn trunk to the left as far as possible then recover slight¬ 
ly, repeat to the left and recover slightly. Turn trunk to the 
right as far as possible, recover slightly, repeat to the right 
and recover slightly. 

— The head and hips remain to the front throughout the exercise. 

— The above sequence is one repetition. 

2. Front leaning rest position, body straight from head to heels. 

— Bend the elbows slightly and push with the hands and toes 
bouncing the body upward and completely off the floor. In 
contact with the floor resume the front leaning rest position, 

— Propelling the body upward and the return to the floor is one 
repetition. 

3. Back position, hands interlaced and placed under head, 
knees bent with feet flat on the floor, 

— Sit.up bending the trunk forward and attempting to touch the 
chest to the thighs. Recover to the back position without 
moving the feet. 

— Sit up and recovery to the back position is one repetition. 

4. On back, arms sideward, feet raised 12 inches from the 

floor, knees straight. * 

— Keeping the legs together, swing legs as far to the left as 
possible, swing legs overhead, then to the right as far as 
possible and recover by swinging legs to the front. 

— Legs stop momentarily at each position and do not contact 
floor until all repetitions are complete. 

— One repetition is completed when legs make the complete 
circle. 

5. From a stride position do a deep knee bend and grasp the 
right ankle with the right hand, left ankle with the left hand, 
arms outside knees. 

— Walk forward maintaining the grasp* of the ankles. 

— One repetition is counted each time the left foot contacts the 
floor. 

6. Run in place, lift feet 4 to 6 inches off floor. At the com¬ 
pletion of every 50 steps do 10 "Hand Kicks". Repeat se¬ 
quence until required number of steps is completed. 

Hand Kicks - Stand in place and kick left leg upward, at the 
same time extend the right arm touching the toe and hand. 
Repeat with right leg extending left arm. 


Table V. Progression Guide. 


92 

















PROGRESSION GUIDE 


AGE 

LEVEL 



EXERCISES 



GROUP 

1 

2 

3 


5 

— r~ 

17 

A 

17 

15 

32 

32 

35 

500 

to 

6 

16 

14 

30 

30 

33 

480 

29 

C 

15 

13 

28 

28 

31 

460 

30 

A 

15 

13 

30 

» 

31 

400 

to 

B 

14 

12 

28 

28 

29 

380 

39 

c 

13 

It 

26 

26 

27 

360 

40 

A 

13 

10 

27 

27 

27 

310 

to 

B 

12 

9 

25 

25 

25 

285 

44 

C 

11 

8 

23 

23 

23 

255 

45 

A 

11 

9 

23 

23 

23 

250 

to 

B 

10 

8 

21 

21 

21 

230 

49 

c 

9 

7 

19 

19 

19 

210 

50 

A 

9 

8 

19 

19 

19 

200 

to 

B 

8 

7 

17 

17 

17 

190 

59 

C 

7 

6 

15 

15 

15 

175 

60 

A 

8 

7 

15 

15 

17 

140 

and 

B 

7 

6 

13 

13 

15 

IX 

over 

C 

5 

5 

10 

10 

12 

120 

Minutes for 
eoch exercise 


2 

1 

1 

1 

, 

. 6 


1 . Feet spread shoulder width apart, left fist clenched and over 

head, right fist clenched at waistline in' rear of body. 

— Simultaneously thrust the left fist as far to the right as pos¬ 
sible and the right fist as far to the left as possible. Recov¬ 
er and repeat. Reverse the hands with the right fist above 
the head and the left in rear at the waistline. Repeat the 
movement to the opposite side by thrusting the upper body to 
the left with the arm motion. 

■*—The above sequence is one repetition, 

2. Front leaning rest position. 

— Bend elbows slightly and push with the hands and toes bounc¬ 
ing the body upward and completely off the floor. At the 
height of the bounce, clap the hands and quickly return them 
to a position directly under the shoulder to catch the body 
weight. 

Push off the floor, clap hands, and return to the front lean¬ 
ing rest position is one repetition. 

3. Back position, arms extended to the side at 45 degrees. 

Raise the legs and the trunk into a V position bringing the 
trunk and legs as close as possible. Return to back 
position. 

— Raising the legs and trunk and recovery to the back posi¬ 
tion is one repetition. 

4. Prone position with hands clasped in small of the back.' 

— Arch the body, holding the head back and rock forward, re¬ 
lax and repeat the movement. 

— Arch the body, rock forward, and relax is one repetition. 

From a sitting position lift the hips supporting the body on 
the hands and feet. 

— By moving the arms and legs walk on all fours either forward 
or backward. 

— A repetition occurs each time the left hand contacts the floor. 

b. Run in place, lift feet 4 to 6 inches off floor. At the comple¬ 
tion of every 50 steps do 10 "Pike Jumps". Repeat sequence 
until required number of steps is completed. 

Pike Jumps - Jump forward and upward from both.feet, keep¬ 
ing the knees straight. Swing the legs forward and touch the 
toes with the hands at the top of each jump. 


Table VI. Progression Guide. 


3-94 








x >> K y 

EXERCISE 1 

F 

Tl-'-s 

EXERCISE 2 

f”*-, 


EXERCISE 3 

EXERCISE 4 

} 

EXERCISE 5 

t r 

* 1 

EXERCISE 6 

L 


Table VI. Exercises. 


(3) Unless you have ex ®5 c £ s ®Q 
regularly and know yourself to 
£e g in good physical «mdxtxon, 
start at table I with the C 
level appropriate to your age. 

14) If you are out of shape, 

admit that ; £ . ftCt j£ er ^ fl °™ 
Hide your pride; after a , Y 
are in the privacy of your own 
quarters. Set your goal forthe 
longer, steadier pull “ward 
ri4. n aec Resist the urge u 
pass 6 over the lower numbered 
tables to find a table that 
5m test your fitness 
not trying to test, but rather 

to develop. 


3904. WEIGHT TRAINING 

wpiaht or barbell training should 

5° s ™ as Y a competitive sport. 

Slight lifting is designed to 
develop specific muscle groups so 
ihlt the individual is capable of 
lifting a large amount during a 
single lift. In contrast, weight 
training is the systematic devel- 

opment of » e U us f e Qf ^ustC^cs 
mXrcId with weight to provide 
resistance. 

3905. WEIGHT LIFTING 

a Description and Objective. 

The weight lifthl 
progressive and appli 
principle of overload m a safe, 
gradual manner. The ex ®^ s ?® 15 
?ha table fe e comple^ in^S 

exercises is to develop strength 
!*“muscular endurance, and 
muscle tone of the five 
muscle groups: legs.arms, back^ 
trunk, and shoulder girdle, (bee 
fig. 3-42 .) 


b. Warmup. A warm up exercise 
is important to prepare the body 
for the more vigorous exercises 
lh*t are to follow. Ten repeti¬ 
tions of the high jumper exercise 
are excellent for a warm up 
neriod Also, an exercise which 
Sill require fast body movement 
is needed. To provide such exer- 
rise 3 to 5 minutes of rope 
skipping is recommended to 
increase the individual's devel¬ 
opment potential. 

c Formation. Marines should 
take care in the completion of 
these weight lifting ® xe t rc ^®®; 
They should ensure that their 
back is straight during the lif 
ing phase of all exercises. When 
exercises require the 

standing position w^ th e 
weight, they should always grasp 
the 9 weight while in a squatting 
position and then rise to a 
standing position. «. 

d. progression. Each exercise 
has a starting number of re P®" 
titions and specified pound:s of 
weight. After each 4th or 5tn 
Sly of exercise, the Marine 
should increase the repetitions 
by one until he has reached the 
maximum of 10 repetitions. At 
this time, the Marine should 
Increase the weight by 5 pounds. 
Then he should repeat the Process 
again with the initial number of 

repetitions. 


e. Weight Training 

(1) Exercise 1: Squat. (See 

fig. 3-42, A.) Starting level-- 
six repetitions, 50 pounds 
(commonly called the f l*tfoot 
deep knee bend). Place 
upon the shoulders. Stand with 
feet about 18 inches apart. 

the feet flat, lower 


3-96 









the . body into the low squat 
position. Stand erect and 
repeat. Exhale while lowering 
into the squat position and 
inhale while standing. This 
constitutes one repetition. 

(2) Exercise 2s Waist Bender. 
(See fig. 3-42, B.) Starting 
level — 6 repetitions, 40 
pounds. Assume the standing 
position with the bar across 
the shoulders and the feet a 
shoulder-width apart. Bend 
forward at the waist until the 
upper body is parallel to the 
ground; return to the starting 
position. Each return to the 
position constitutes 
one repetition. 

(3) Exercise 3: Curl (See fig. 
3-42, C.) Starting level—6 

repetitions, 40 pounds. Grasp 
the barbell with the palms 
facing to the rear and assume 
the standing position with the 
feet a shoulder-width apart. 
With the barbell held in front 
of the hips, flex the elbows 
and lift the weight until the 
bar touches the upper chest. 
Lower the barbell back to the 
hip level position. Inhale 
deeply with the upward movement 
and exhale on the downward 
movement. Each time that the 
bar touches the chest will 
constitute one repetition. 

(4) Exercise 4: Side Bender. 
(See fig. 3-42, D.) Starting 
level—6 repetitions per side, 

40 pounds. Assume the standing 
position, with the bar across 
the shoulders, with feet a 
shoulder-width apart. Bend to 
the left as far as possible and 
return to the starting posi¬ 
tion. Repeat six times and then 


execute the same procedure to 
the right for six repetitions. 

(5) Exercise 5: Standing Press. 
(See fig. 3-42, E.) Starting 
level--6 repetitions, 45 
pounds. Grasp the bar with the 
palms facing forward and ass um e 
the starting position. Curl the 
weight to the upper chest posi¬ 
tion. Inhale deeply and press 
the bar upward to an overhead 
position. Exhale while lowering 
the bar to the chest position. 
Each time that the bar is 
pressed upward constitutes one 
repetition. 


(6) Exercise 6: Upward Row. 
(See fig. 3-42, F.) Starting 
level-- 6 repetitions, 40 
pounds. Grasp the bar, hands 
close together, palms to the 
rear, and assume the standing 
position. Starting with the bar 
held in front of the hips, 
flexing the elbows and the 
shoulder girdle muscles, lift 
the bar straight up to an over¬ 
head position. Inhale deeply 
while lifting the bar. Exhale 
while lowering the bar to the 
hip position. Each time that 
the bar returns to the hips 
constitutes one repetition. 

(7) Exercise 7: Shoulder Curl. 
(See fig. 3-42, G.) Starting 
level--6 repetitions, 25 
pounds. Grasp the bar, palms 
down, and assume the standing 
position. Keeping the elbows 
locked, curl the bar, pivoting 
the arms at the shoulders until 
the bar is in an overhead 
position and as far to the rear 
as possible. Return the bar in 
the same manner- to the hip 
position. Each time that the 
bar returns to the hip position 
constitutes one repetition. 





I 


A. EXERCISE 1, SQUAT 


B. EXERCISE 2, WAIST BENDER 


C. EXERCISE 3, CURL 




D. EXERCISE 4, SIDE BENDER 


E. EXERCISE 5, STANDING PRESS 


F. EXERCISE 6, UPWARD ROW 


G EXERCISE 7, SHOULDER CURL 


Figure 3-42. Weight Training. 


ii*; 






















3906. ISOMETRIC EXERCISING 


a. Description and Objective. 
Isometric exercising is the 
application of maximum effort 
during an exercise period. The 
isometric principle is to apply 
force gradually over a 5- to 10- 
second period Until the maximum 
effort is applied. Relaxation 
follows for approximately 5 
seconds and then force is applied 
again. The Marine continues this 
process at the prescribed level 
for each exercise for a period of 
15 minutes or less. The objec¬ 
tive of isometric exercises is to 
create muscle growth. Isometric 
exercises are the fastest means 
of creating muscle growth. They 
are founded on the fact that a 
muscle will grow only so fast 
regardless of the type or dura¬ 
tion of the activity. The prin¬ 
ciple of overload —that the 
muscles develop commensurate with 
demand--reinforces that fact. 
However, isometrics will not 
develop cardiovascular or muscu¬ 
lar endurance. Consequently, 
Marines who choose to use isomet¬ 
rics in their exercise routine 
must also include running or some 
other type of aerobic activity. 

b. Area and Equipment. Isometric 
exercises may be designed to be 
performed with or without equip¬ 
ment . 

c. Use With Other Programs. The 
isometric exercises presented in 
this section will provide a vari¬ 
ety from which to choose. In 
addition to the exercises con¬ 
tained in this section, the 
application of isometric force is 
used in some of the exercises in 
section II. 


d. Door Frame Exercises. The 
following exercises are designed 
for use with a standard door 
frame found in all offices or 
barracks. (See fig. 3-43.) 

(1) Exercise 1: Arm Press. 
Stand in the doorway with the 
legs straight, knees locked. 
Using the arm muscles, press 
hard upward against the top of 
the door frame. Repeat for 
three repetitions applying 
gradual effort to maximum 
contraction. 

(2) Exercise 2: Leg Press. 

Stand in the doorway with the 
hands on the top of the door 
frame, elbows locked. With 
knees bent, press hard with the 
leg muscles. Repeat for three 
repetitions beginning with a 
gradual effort and increasing 
to maximum contraction. A low 
platform may be necessary to 
reach the top of the door frame 
and still maintain a bent knee 
position. 

(3) Exercise 3: Side Press. 
Extend both arms to the side of 
the doorway. Palms are shoulder 
high, facing outward. With both 
arms, press hard against the 
sides of the door frame. Repeat 
for three repetitions. Begin 
gradually and increase to maxi¬ 
mum contraction. 

(4) Exercise 4: Lateral Raise. 
Extend both arms to the sides 
of the doorway, arms down, 
palms facing inward. With the 
back of the hands, press hard 
against the sides of the door 
frame. Repeat for three repe¬ 
titions. Begin with a gradual 
effort and increase to maximum 
contraction. 


3-99 
































(5) Exercise 5: Neck Press. 
Place the forehead against the 
door frame, hands clasped 
behind the back. Using the neck 
muscles, press hard against the 
door frame. Repeat for three 
repetitions, then reverse 
position so that the back of 
the head is resting on the door 
frame. Again do three 
repetitions. Begin gradually 
with both exercises and 
increase to maximum contrac¬ 
tion . 


(6) Exercise 6 : Door Pull. 
Stand facing the edge of the 
open door and grasp the door¬ 
knobs . Pull outward with both 
arms (if doorknobs are not 
available grasp the edge of the 
door). Applying outward pres¬ 
sure, move the body toward and 
away from the door. Repeat for 
three repetitions. Begin with 
gradual effort and increase to 
maximum contraction. 


(reverse blank) 3-101 







Chapter 4 

COMBAT WATER SURVIVAL 
Section I. Marine Corps Water Survival Program 


4101. MILITARY SWIMMING 

Military swimming emphasizes 
strokes that result in staying 
power rather than speed. Marines 
need to swim easily, quietly, and 
with adequate vision. Strokes 
should be used that allow the 
Marine to carry basic combat 
equipment and to tow or push a 
wounded buddy while keeping the 
face out of the water to allow 
breathing. The best strokes to 
use are the sidestroke and the 
breaststroke. Marines must be 
proficient i,n floating, drown¬ 
proofing, and in using their basic 
combat equipment to make flotation 
devices. They must be drilled on 
using the Kapok and Mae West buoy¬ 
ancy compensators and on emergency 
egress from helicopters, landing 
craft, and amphibious assault 
vehicles. 

4102. PROGRAM DEVELOPMENT 

Commanders of the Landing Force 
Training Commands (Atlantic/Pacif¬ 
ic) are tasked with developing and 
maintaining the individual water 
survival and swimming training 
program. They are responsible for 
training all Marine Corps water 
safety and survival instructors 
and integrating this training in 
to their combat readiness training 
program. All Marines are deploy¬ 
able and as soldiers of the sea 
must constantly practice the 
skills necessary to achieve mis¬ 
sion accomplishment. Commanders 
must be imaginative in program 
development, integrating basic 
skills development which enhances 
the total mission accomplishment. 


An example is teaching water¬ 
proofing of the Marine's backpack 
so that it can be used as a 
flotation device in streams or 
rivers. Once learned, this skill 
would be practiced first in a pool 
and then in a stream or a river. 
Routine inspections during 
deployments would ensure that 
backpacks could be used as 
flotation devices. 

4103. QUALIFICATION STANDARDS AND 
TRAINING GUIDELINES 

The inherent nature of Marine 
Corps operations and training 
requires that Marines achieve an 
ability to survive in water. 
Water survival and swimming 
training is designed to reduce 
fear of water, instill self- 
confidence, and develop a Marine's 
ability to survive in water. As a 
minimum, every Marine should be 
qualified as swimmer, third-class 
(S3). This qualification should 
be met during recruit training or 
Officer Candidate School. Qnce 
qualified, a Marine need not be 
requalified unless requalification 
at a specific level (S3 or higher) 
is required by unit mission, mil¬ 
itary occupational specialty or 
duty assignment, or for other 
reasons determined by the com¬ 
mander. The following classifica¬ 
tions and standards apply to 
Marine Corps water survival and 
swimming training. Abbreviations 
will be used for service, medical, 
and training record entries citing 
MCO 1510.29A, Individual Water 
Survival and Swimming Training, as 
authority. 


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a. Qualification standards and 
test procedures are described in 
paragraph 4104. 

b. Swimmer classification and 
abbreviations are: 

(1) Unqualified - UQ. 

(2) Swimmer, third-class (S3). 

Minimum aquatic skill level for 

all Marines. 

(3) Swimmer, second-class (S2)— 

, (a) Minimum standard for all 
naval aviators, naval flight 
officers, and aircrewmen with 
written waiver from the 
commanding officer. 

(b) Requirements for military 
occupational specialty 1803 
(assault amphibian vehicle 
officer), 1833 (assault 
amphibian vehicle crewman), 
1302 (engineer officer), 1371 
(combat engineer), 1381 
(shore party specialist), and 
1379 (engineer operations 
chief). 

(4) Swimmer, first-class (SI)— 

(a) Naval aviator, naval 
flight officer, and air- 
crewman qualification 
requirement. 

(b) Requirements for military 
occupational specialty 0321 
(reconnaissance man), 8652 
(reconnaissance man, para¬ 
chute jump qualified), 8653 
(reconnaissance man, self- 
contained underwater breath¬ 
ing apparatus qualified), 
8654 (reconnaissance man, 
parachute/self-contained 
underwater breathing 
apparatus qualified), 9952 
(self-contained underwater 


breathing apparatus Marine 
(officer/enlisted)), and 9953 
(parachutist/self-contained 
underwater breathing appara¬ 
tus Marine (officer/en¬ 
listed) ). 

(5) Water Survival Qualified 
(WSQ). Ultimate water 
survival/swimming goal for 
Marines. 

c. Instructor and assistant 
instructor classifications are— 

(1) American Red Cross Advanced 
Lifesaver. Individuals who are 
currently certified as American 
Red Cross advanced lifesavers 
may assist qualified instruc¬ 
tors during Marine Corps water 
survival/swimming training and 
testing. Certification is 
valid for 3 years. 

(2) American Red Cross Water 
Safety Instructor. Individuals 
who are currently certified as 
American Red Cross water safety 
instructors iqay conduct swim¬ 
ming training and qualify 
individuals as 3d, 2d, and 1st 
class swimmers. Certification 
is valid for 2 years. 

(3) United States Marine Corps 
Water Safety and Survival 
Instructor. Those personnel 
certified as water safety and 
survival instructors by one of 
the landing force training 
commands may conduct Marine 
Corps water survival and swim¬ 
ming training and American Red 
Cross swimming and water 
safety training. These 
instructors may also partici¬ 
pate as assistant instructors 
during the conduct of landing 
force training command- 
sponsored water safety and 
survival instructor courses. 


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Certification is valid for 2 
years. 

(4) American Red Cross Water 
Safety Instructor Trainer. 
Individuals qualified who have 
been certified as instructor 
trainers by the American Red 
Cross may train American Red 
Cross water safety and basic 
swimming instructors. Cer¬ 
tification is valid for 2 
years. 

' (5) United States Marine Corps 

Water Safety and Survival 
Instructor Trainer. Individ¬ 
uals qualified who are cer- 
>• tified as instructor trainers 
through special training 
courses conducted jointly by 
the American Red Cross and the 
Marine Corps, under the 
direction of the Commandant of 
the Marine Corps, may train 
water safety and survival 
instructors and American Red 
Cross water safety and basic 
swimming instructors. Certi¬ 
fication is valid for 2 years. 

d. Training Guidelines. Instruc¬ 
tors engaged in training Marines 
as swimmers will use the current 
edition of the American Red Cross 
swimming and water safety courses 
instructors' manuals as the 
authoritative textbooks for 
swimming procedures, strokes, 
breaks, and holds. 

4104. WATER SURVIVAL/SWIMMING 
QUALIFICATION STANDARDS AND 
TEST PROCEDURES 

a. The following qualification 
standards and test procedures are 
applicable to Marine Corps water 
survival and swimming training. 
The utility uniform without 
cover, boots/oxfords or socks 
will be worn for all swimming 


tests through swimmer, first 
class. The utility uniform with 
boots/oxfords will be worn as 
prescribed for the water survival 
qualification. 

(1) Swimmer, Third-Class (S3). 
To qualify as a swimmer, 
third-class, a Marine must 
enter the water feet first from 
a minimum height of 5 feet and 
remain afloat for 5 minutes. 
During this time the Marine 
must swim 50 yards using any 
stroke or combination of 
strokes. This test should be 
taken by all Marines as early 
as possible in their initial 
training. Those unable to 
pass this test will be clas¬ 
sified as UQ and should be 
given instruction in 
fundamental swimming skills. 
Those who barely meet require¬ 
ments are swimmers who need 
help and should receive 
additional instruction* in 
fundamental swimming skills, 
whenever possible. 

(2) Swimmer, Second-Class (S2). 
To qualify, a Marine must enter 
the water feet first from a 
minimum height of 10 feet and 
remain afloat for 10 minutes. 
The Marine must swim 100 yards 
and use the three basic 
survival swimming strokes 
(sidestroke, backstroke, and 
breaststroke) for a minimum 
distance of 25 yards each. 

(3) Swimmer, First-Class (SI). 

A prerequisite to qualification 
as swimmer, first-class, is 
successful completion of the 
test for swimmer, second-class. 
To qualify as a swimmer, 
first-class, a Marine must be 
able to do each of the 
following: 


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t Approach a person of t 

approximately the same'“*! 5 

while in the water, t de ^ 
citrate a release, get tnat 
oerson in a carry position, 

Sd to. the "distressed 
swimmer" 25 yards. 

(b) Enter water feet 

ind immediately swim under 

water £er 25 yards. Swimmer 
ls to break the surface twice 
for breathing during 
distance at intervals of 
approximately 25 feet. 

(c) Remove trousers inwater, 
inflate for support, and 
remain motionless for 
minimum of 1 minute. 

(d) Swim 220 yards using any 
survival swimming stroke or 
any combination of survival 

strokes. 

, 4 \ water Survival Qualifxca- 

To be water survival-qualified, 

a Marine must: 

(a) Enter water by jumping 
from a height of 10 feet. 

Stay afloat in full 
utility uniform (less cover) 

£r l Y hour. Boots/oxfords 

Will r a s e i/The water but 
minutes in tne w 

will be retained by tne 
swimmer. 

(c) Traverse 75 yards in deep 
water in full utility unrform 
(less cover) with boots /ox 

fords. 


h All water survival and 
swimming training will mclud 
instruction in the following: 

. i \ Employment of safety lines 
or other comparable expedients 
lo assist in swift stream/river 
crossings• 

n\ Adverse physiological 

facts' cause? by cold water 

(hypothermia) and th e t>re 
cautionary measures to be 
taken prior to exposure to such 
an environment. 

, 3\ Employment of a standard 
ind expedient flotation devices 
in abater survival situation, 

(4) Removal of individual fieId 
equipment after unscheduled 

water entry. F ntrY h ™aht of 
rnade from a minimum height or 

lO^feet with a complete, set of 

field equipment, ^ 

tracked as an expedient fiota 
tion device and waterproof 1 

The ^ IC the Pa rifle laid Across 
the°top’of the pack, the hel “®t 
or put back on the 
individual's tead, and the 

or water's edge. 

r The additional water survival 

^all/ication (flight Physiology 

training) and requalification 

; 5?? U ir d statu P s er wufbe aS conSucted 

; ^accordance with OPNAVXNST 

v7in 7L promulgation of NATOP 
Generai Flight and Operating 
p Instructions. Swimming q ua 1 

? f n > a tinn (first-class, SI) i-S a 

! prerequisite to water survival 

(flight physiology) training 
is a one-time requirement. 


4-4 






Section II. Water Sports and Competitive Activities 


4201. GENERAL 

The commander, when developing the 
combat readiness program, needs to 
look carefully at the mission. If 
the mission requires Marines who 
must perform mission-essential 
water-related activities of long 
duration, he may want to look to 
water sports/competitive activi¬ 
ties as a method of developing 
•en’durance, Endurance and 
confidence can only be developed 
by extended time in the water. 
While defined training can 
accomplish this goal, the goal 
can be enhanced through training 
which is integrated with the 
physical conditioning program. 
This approach will provide variety 
and enthusiasm. Two activities 
which will accomplish this goal 
are water relays and water polo. 
The important consideration is 
that the unit achieve total 
participation by all members of 
the unit. 

4202. WATER RELAYS 

Development of water relays will 
generally conform to the guide¬ 
lines in chapter 5, section IV, 
When contemplating relays, the 
commander should review chapter 5 
and adapt the principles to the 
size of the unit and the facility 
to be used. 

4203. WATER POLO 

The official rules provided in 
this paragraph will need to be 
adapted to the unit's unique 
situation, its size, and the size 
of the facility. Commanders should 
make every effort to have all 
members of the unit participate. 


a. NCAA Rules. This style of 
play is based on two popular 
sports: swimming and basketball. 
Playing is done on the surface of 
the water by teams of seven 
players each. The size of the 
playing area is 25 yards by 14 
yards, which is the size of the 
typical high school or college 
indoor pool. The deeper the 
water, the better. If the 
entire playing area is deep—6 
feet or more—this is ideal 
although most indoor pools have a 
shallow end. At each end of the 
pool is a goal. in deep water, 
the goal is 10 feet across and 3 
u St high. in shallow water, 
where the goalie can stand on and 
jump from the bottom, the goal is 
10 feet across and 5 feet high. 
One of the seven players on each 
team is the goalie. He is the 
only player on the' team who can 
stand on or jump from the bottom 
is shallow enough to 
permit this), catch and pass the 
ball with both hands at the same 
time, or hit the ball with a 
clenched fist. However, the 
goalie may not swim across or 
pass the ball across the middle 
of the pool. 

b. Equipment. The goalie on the 
visiting team must wear a white 
cap with the number 1 clearly 
marked on it; his teammates, who 
are designated as guards and 
forwards, must wear white caps 
numbered 2 through 7, with the 
substitutes wearing white caps 
numbered 8 through 21. The 
goalie on the home team must wear 
a dark-colored cap with the 
number 22 clearly marked on if 
his teammates designated as 
guards and forwards, must wear 


4-5 




. i ^ a rir-rolored caps 

similar darK _u 4.9 The 

" a o y ol as they" ssl 

changing positions stand 

passing^or ^hoolfing % « enter 

b h ?i bal except S that ar it is yellow 
and covered with a w^erproofing 
substance that makes it easier r 
handle with one hand. 

T> l a V i n q Time. 1 n 

Jke'rcol Jgiate f cc f etition in the e 

quarters ^ 8 th0 S teairs changing ends 
after every periods oi_ P me 

3S53S' fes.2 

period the teams line up at their 
ISlpective ends, and with 

&3T Ml ^he *£• 

In °each *2T then race 
to gain possession 


Officials. The head referee 

a Iks along one side of the P°° 
china for infractions. He is 
idedby the assistant referee, 
ho paJols the opposite side of 
, Lni The referees are both 
quipped' with whistles and two 
fficial's flags. These flags 
witld be 12 inches square and 

ihould correspond in 

•he caps worn by the respectiv 
•earns. Whenever a referee sees an 


infraction, he blows hi. whittle 
and signals w 1 u player 

indicating ^at^th ^ 

appropriate colored flag^will be 

rriven possession of the can. 
Whenever° the whistle is blown 
all players should react oy 

S^^SS^.-er 

officials are a timer ana 

Important 5 tiat a the S officials be 

skilled and competent. 

Technical Fouls. The 

e. Tec mi me Q f the common 

technical fouls: s tarting before 
the referee blows his whistle t 

pushing* off ’ £ 

?hf btu 1 unde^te^wC tackled 
by an opposing player; swimming 

in f de a a ore? P e°deT byl^l ball; 
unles p e ball with both 

hand's at the'same time (goalie 
excepted); standing, walking on 
frying from the bottom when 
taking an active part m the 
9 when a technical foul 
game. _ re feree blows the 

whistle 7 anS with hfe* flag awards 
possession. The player ™ 
team awarded possession £ ear ®®t 

5 secon P to a teammate or 

by aY dropping the ball ■ the 

water and swimming after it. 

f. personal Fouls . The 

following are some of the more 

C ° “ ^tiliq any"" of “the technical 
?oTls Mentioned above for the 
nurpose of scoring or preventing 
purpob holding ducking/ 

pulTIW, pushing off from, 


4-6 









swimming over, or impeding the 
arm or leg movement of any 
opponent who is not touching the 
ball; and splashing water in the 
tace of an opponent. When a 
personal foui occurs, the referee 
will follow the same procedure as 
with a technical foul. While 
doing this, the referee will also 
call out clearly and loudly the 
number of the player who was 
guilty of the infraction and a 
personal foul win be marked 

offVAi*! that player b Y the 
official scorer, when a player 

accumulates five personal fouls, 

he fouls out of the game and must 

be replaced by a substitute. 

g. Penalty Shot. A penalty shot 
can be awarded by either of the 
orficials or the scorer when: 

• An offensive player inside 
the opponents' 4-yard line 
not touching the ball is 
heid ducked, pulled-back, 
kicked, or struck. 


• A team has accumulated a 
total, of ten personal fouls. 
Wften the former occurs, the 
head or assistant referee 
should immediately blow the 
whistle and by holding a two- 
flagged stick in a vertical 
position above his head, 
signal that a penalty shot 
has been awarded. When the 


occurs, the scorer 
should use a buzzer located at 
the scorer's table to signal 
that one team has accumulated 
b ^ Pf rson al fouls, thereby 
entitling the other team to a 
penalty shot. A penalty shot is 

frnn? the 4 " ya rd line in 

front of the goal. All players 
except the defending goalie 

until Af Ve . thS . 4 ~Y ard line 
until the shot is taken. No 

Can be within 1 yard of 
l£^ S ^° ter v/ After ascertaining 
the 4 ^ acting player is on 
the 4-yard line and the goalie 

1£ \ on the goal line! thS 
referee will ask the shooter to 
+u ft UJ v the ba ll* When he does, 

^V% feree u Wi11 give a Sharp 
blast from the whistle. At the 

whistie, the shooter must shoot 
without delay and without any 
faking at the goal. The goalie 
may try to block the shot, if 
he does, or the shot is other¬ 
wise missed, it is immediately 
m play and action continues. 

h. When a Goal is Scored. When 
L goa . 1 , 1S scored, either from a 
f?oIri taken a Player out in the 
H«? 1C ^’ 0r by Penalty shot, the 
?hf S K d ^ g 5°alie must then pass 
the ball to the nearest referee. 
? b ® f®ieree will then pass the 
ball back to the goalie, who puts 
\ nto Play by a pass to one of 
nis teammates as soon as possible 


4-7 





Section III. The Battle Swimming Test 


4301. GENERAL 

The battle fitness test is the 
evaluation contained in^the 
Guidance for Bas ^ f the 

Training (BWT ) as part of the 
Basic Warrior Training Concept 

Plan. 

4302. THE BATTLE SWIMMING TEST 

The battle swim test consist of 
the followings 

Re able to climb a three 
mker high board, while wearing a 
field uniform, carrying a M-16, 
web gear, and four canteens. Jump 


off blindfolded, recover and swim 
100 meters with the M-16. 

ReDeat the same process, 
without the blindfold, and *P° n 
entering the water a second time^ 
recover and retriove aii 
submerged gear. 

c. Remain afloat and tread water 
for five minutes. 

d. Demonstrate a knowledge _o£ 

how to cross a stream »™g fieU 
expedient techniques and a single 
strand rope bridge. 

e. Successfully complete 
helicopter egress training. 


4-8 





Chapter 5 

COMPETITIVE CONDITIONING ACTIVITIES 
Section I. Organization of Competitive Activities 


5101. LEADERSHIP OF COMPETITIVE 
ACTIVITIES 

a ’ p f ace in the Program. Com¬ 
petitive conditioning activities 
consist of dual combatives, 
relays, team contests, and team 
sports in which individuals or 
teams compete against an opponent 
to wm. Competition is one of the 
best ways of maintaining interest 
in the physical training program 
during the sustaining stage. 
Organized competition provides 
enjoyabie, vigorous physical 
activity that has proved to be 
one of the best supplements to 
™nditioning drill activities. 
The benefits of competition are 
the development of aggressive¬ 
ness, unit pride and identity, 
teamwork, and the will to win. 
These activities help develop 
Ca i r< ^ lovas cular and muscular 
endurance, strength, and coor¬ 
dination. Scheduling competitive 
activities in an orderly and 
progressive manner is desirable 
The progression should be from 
relays to dual combatives, to 
team contests, and finally to 
team athletics. These activities 
should be conducted as part of 
the program after a basic level 
conditioning has been 
developed, usually during the 
slow-improvement stage of con¬ 
ditioning. Muscles and joints 
should be strengthened by pre- 
conditioning to withstand the 
strain placed upon them by sudden 
stops and turns, body contact, 
bearing of weight, and falls. 
Competitive activities, however, 
should not be allowed to dominate 
the physical training program. 


b. Area and Equipment. Some o; 
the competitive activities 
included in this chapter require 
specific types of areas anc 
equipment; others do not. The 

area requirement can usually be 
avai lable training 
fields. When items of equipment 
5 e 9 uireci or specific courts 
or field layouts are to be marked 

off, such information is 
included. s 

?;^i* ea< i erShip * The Principal 
factor for success as a leader 
of competitive activity is an 
energetic, dynamic, enthusiastic 
approach. The leader's attitude 
is reflected by the group, so 
the commander must carry on the 
activity in a snappy and vigor¬ 
ous manner. Confidence on the 
part of the commander, will 
create an impression of * deci¬ 
siveness and certainty. Confi- 

l e f e £ rows oa t of experience 
ana a thorough knowledge of the 
activity. Mastery of subject is 
e first step in developing 
confidence, assurance, and 
poise. ' 

(1) The following suggestions 
are offered for leaders of 
competitive combatives, con¬ 
tests, and sports: 

(a) Get the activity under¬ 
way quickly by selecting and 
teaching only the essentials. 

(b) Use rules to add to the 
enjoyment of the activity and 
do not allow them to inter¬ 
fere with the spirit of 
competition. 


5-1 





(c) Stop the activity before 
interest begins to lag. 

In team contests, clearly 

distinguish sides by 
attempting to maintain uni 
identity. 


(e) Always insist or 
play, enforcing the 
impartially. 


fair 

rules 


m The following procedure is 
recommended for presenting a 
competitive activity. 

(a) Name the activity. 

(b) Briefly explain the 
objective of the activity and 
give only the pertinent 

rules. 

/p\ Have a demonstration at 
slow speed and answer 
questions. 

(dY Organize groups into 
teams and appoint captains. 

(e) Arrange teams in the 
proper starting positions. 

(f) Conduct the activity. 

d. Competitive Units. Units for 
competition should be thesame 
organizations m which Marines 
train: battalions, companies, 

platoons. in most situations, 
the unit is the squad. 


Provisions for Instruction, 
ne of the most effective methods 
f maintaining interest and 
articipation m competitor 
ctivities is to provide 
nstruction in activities with 
hich most Marines are unacq¬ 
uainted . Such instruction can 
ie conducted during re 9 ular 
>hysical training periods. Care¬ 


ful planning is required to keep 
all individuals continuously 
enaacred in vigorous activity. The 
matfe r i a 1 s in the following 
sections should be used as a 
guide for instructional purposes. 

f. Officiating and Control. 
Every effort should be made to 
provide good officials or 
competitive activities. Poor 
officials quickly cause dl ®“ 
satisfaction among * 

in team activities and create a 
situation which can turn an 
organized activity into a brawl. 
Each company should have or 
develop several competent and 
qualified officials avail ^J;® 
for games on company and platoon 

levels. 

5102. MILITARY FIELD MEETS 

When units reach the latter part 

of the slow- improvement .and 

sustaining stage of training, 
interest in the program may lag. 

A change in course content^ can 
arouse the desire to participate. 
An event which does not require 
high V degree of skill yet demands 
strenuous activity is ideal for 
the military field meet. This is 
series of team contests conducted 
on a station-to-station basis 
during a given period of 
Team contests carried on simul¬ 
taneously provide essential 
training, vigorous exexcise, 
stimulating competition in an 
atmosphere that is en]oyable for 
all. Because of the healthy 
rivalry that a field meet 
arouses, it is an excellent form 
of interunit competition. 

a. Objective and Advantages. The 
objective of the military fi ®J- 
meet is to provide activity for 
everyone in the participating 
units. Activities are chosen that 


5-2 




Will develop aggressiveness, 
teamwork, a will to win, and 
competitive spirit, and that will 
stimulate interest and build 
esprit de corps. The military 
field meet can be included as 
part of the physical training 
program or as part of the off- 
duty recreational program. It is 
a form of contest that can be 
conducted in nearly all circum- 
stances because it can be easily 

reguires a minimum 
amount of equipment, and can be 
readily organized. 

■v • ■ . • • 

b. Lcjvel ° f Competition. The 
military field meet is flexible. 

=Li C i an be ad 3 uste d to large or 
mall groups. A company-size unit 

a i C n he v, raost ^ desirable ' but ma y 

also be administered within a 
larger unit. If it Is conducted 
withm a company, the partic- 
F pa F ing units will be squads. If 
it is held within a larger unit, 
platoons compose the teams. a 

Unit re( iuires more 
extensive organization and 
administration. 

c. Selection of Events. in 
organizing a military field meet, 
select events that are simple and 
easy to administer. All rules and 
regulations should be clearly 
understood by everyone. No event 
should require previous practice. 

In selecting the events, consider 
b r e ^ nt ? rest and capabilities of 
the Marines and available equip¬ 
ment and facilities. Select 
events which will require that 
all members of the units 
participate. Events should not 
be dominated by the athletes; 
rather, . MOS-related events which 

s^ la Signi f iCance in P r °ducing 

S ii u and comba t readiness 
should be used. 

d. Equipment and Facilities. 

The site must be large enough to 


permit events to be qrouDed 
about a central control 9 poiSt 
Use available facilities such as 
parade decks, softball fields, 

svstl? 0 ^' . public address 
system is desirable at the 

control point for the initial 
orientation of teams and for 
subsequent announcements of time 
lapses, cumulative scores, and 
final standings, a tally board 
is necessary so that all units 
can constantly monitor how the 
events are progressing. 

e. Administrators. Efficiem- 
administratio" of the military 
ref^Lj nee . t . depends on the 
F^r 3udge ?' and scorers. 

. F. Fi 1658 ® positions, choose 
individuals within the units who 

eSI e athletic officiating 
experience. Prior to the day of 

a11 administrators 
should be briefed and assigned a 
specific task in order that they 
may become familiar with Ihe 
rules and organization of the 
contests they will conduct. Tht 

available*- ° fficials be 

(1) A primary instructor or 
supervisor who is in charge of 
the control center and who is 
responsible for the successful 
operation of the athletic 
carnival. The supervisor must 
have an assistant to act as a 
timer and scorer. 

( 2 ) One assistant instructor 
m charge of each event. This 
person should be— 

(?) i a m iliar witb the rules 
of the event. 

(b) Effective as a leader to 
ensure proper supervision and 
control over the partici¬ 
pating teams. 


5-3 






(c) Enthusiastic to provide 
proper motivation• 

(d) Self-confident of the 

ability to judge xn f Motions 
of the rules. The assistant 
instructor must be fair in 
judgment and penalize without 
hesitation when infractions 
occur. 

(3) Runners between event 
stations and the control point- 
These individuals collect and 
.deliver scores. 

f. Team Organization for 
Competition. . The size of^the 

teams is determined by . 

on which the field meet is 
orrranized. Maintaining the 
?n r t 9 eg?ity of the unrt promotes 
esorit de corps, but this does 
not preclude grouping two squads 
into one team. 


rule of good officiating is to 
use a minimum of calls, 
maintain control of th e 
contest. Penalize when 
necessary, but refrain from 
disqualifying contestants or 

teams. 

/ox Keep the activity moving 
is rapidly as possible. «hen 
the central control point 

sounds the whistle to sto P th® 
play, all competition ends 
immediately. The aas *f ta £ 
instructor then asse ^ es t( ^® 
croup, forwards the team 
scores to the central point, 
and upon a signal from the 
central control P oi ^, rotates 
the teams to their next 
station. It is essential ^that 
rotation and orientation o 
teams be quick and or( ? erly 
reduce time spent between 

contests. 


g . Conduct of Events 

(1) The assistant instructor at 
each station takes charge of 
the group and gives a brief 
explanation of the major rules 
of P the event. The assistant 
instructor speaks clearly a 

distinctly from a £ 

be seen and heard by all. A 

short demonstration is 
desirable if it will help 
clarify the event. 

m The assistant instructor 
ihould make certain that teams 
can be clearly distinguished by 
the use of, for example, 
T-shirts and fatigue jackets, 
or caps and no cap, or colored 
jerseys. The assistant 
instructor should teach a 
whistle response (teams 
play immediately upon hearing 
whistle), get the evea ^ tar ^ 
as quickly as possible, < 
make any necessary 
as the contest progresses. The 


(4) upon completion . of tne 
final event, assistant 
instructors move their teams 
to the central control point 

for the announcement ot 

winning teams, Presentation^of 


awards (if 
critique. 


any) 


h. Scoring System. The system 
for determining the winner of 
the military field meet should 
be simple and efficient.; At the 
completion of competition, the 
scorer totals the points that 
each team has scored in all 
contests. The scorer then sub¬ 
tracts the number of points 
scored against a team (penalty 
points for nonparticipation, 

etc.) from the total. The 
resulting scores are placed m a 
column with the highest score at 
the top and the lowest at the 
bottom. The team with the highest 
total is the winner. This type 
scoring system encourages a team 
?o ensure total unit participation. 


5-4 






Section II. Combatives 


5201. DESCRIPTION AND OBJECTIVE 

Combatives are strenuous, short 
competitive contests in which two 
individuals attempt to overcome 
each other in a bout of skill and 
strength. These contests help to 
develop Marines' resourcefulness, 
confidence, strength, agility, 
coordination, and will to win. Any 
level ground area can be used. 
However, extremely hard ground 
should be avoided as some of the 
combatives require ground contact. 
A whistle is needed to control the 
bouts during the competition since 
voice commands may go unheeded. 
The extended rectangular formation 
is used for dual combatives. Com¬ 
batives are conducted on an infor¬ 
mal basis. Marines are allowed to 
remain at ease between activities 
and are allowed to brush them¬ 
selves off after being on the 
ground. To get the most out of 
combatives, individuals must be 
urged to overcome their opponents 
as quickly as possible as would be 
required in combat. 

a. Benefits for Marine Training. 
The possibility of close contact 
with an enemy in combat faces 
Marines at all times. They must 
be trained to react aggressively 
and violently. Combatives may be 
used as an introduction to such 
hand—to—hand contact and should 
be followed by hand-to-hand 
combat training. Marines enjoy 
competition, and this type of 
activity is a welcome change from 
formal conditioning activities. 

b. Instructor Responsibility 

(1) The instructor tells the 
individuals that all combatives 
begin and end on the whistle 


signal. The instructor 
demonstrates each activity 
before _having it performed, 
explaining it in simple terms. 

(2) After stopping one activ- 
ity, the instructor gets 
everyone in place for the 
next. 

(3) The instructor must closely 
supervise combatives to insure 
that contestants do not use 
unfair or unsportsmanlike 
tactics. To avoid unnecessary 
injury, instructors must see 
that the bouts are closely 
controlled and opponents 
e 5 u ally paired. Adjustments 
should be made in apparent 
cases of mismatched abilities, 

5202. COMBATIVES TABLES 

There are three tables of com¬ 
batives, each of which can be 
completed in 15 minutes. These 
tables become progressively more 
difficult from lower to higher 
numbers. 

a. Combatives Table I 

(1) Open-Hand Slap Boxing. 
(See fig. 5-1, A.) Individuals 
assume a boxer's stance, palms 
open, fingers extended and 
joined. Each contestant tries 
to slap the opponent about the 
head and upper body with the 
open hand. This is a good warm¬ 
up activity. 

(2) Wrist Tug-of-War. (See 
fig. 5-1, B.) Two individuals 
sit on the ground with the 
soles of their feet in contact. 
Each grasps the opponent's 
wrists so that the hands are 


5-5 





directly over ^ividual^ries 
whistle, eac ponen t from 

sitting to standing position. 

(3) Arm-bock Wrestling. id (See 

back-to-back with legs 
sit Jack to locked at the 
spread and ai ^ righ t arm is 

elb -L S ‘the opponent's left. 

rnside the opp force the 

E,ach tr ies ^ shoulder 

opponent s le individual 

to the ground, ^he xn . g 

who first wins thre 
the winner. 

(4) Bulling- (Sf-L® fssi» e 5 thi 

SiLtm^rel^nd wrestling hold^ 

ss ssnS$t£«s& 
" "SgH 2 % sr 

f fET ^ pushing, ** 

ffidua! “ho. ii rst 
bouts is the winner. 

(5) Indian 

* 19 - ™the ’ground, aide by 
side , with their heads 

S 5 h? tfbo.s. 0" or th b ® 

inS X r a U l t0 a'g r e S e» 9 e n n t , “ a cl 
individual III 

approximately the opponent's 

enough to e “ yay the contest, 
heel. To start tTR aises the 
each Person usual! I Y hmically 

le 3 n hr t e he thlrf “me engages 
and on the tnir Each 

the upponan the ot her over 
tries to . . lpia i S used 

backward. The ng the left 

for three bouts, then 
leg for three bouts. 


A. OPEN-HAND SLAP BOXING 


B. WRIST TUG-OF-WAR 



C. ARM-LOCK WRESTLING 

J A. 


D. BULLING 



E. INDIAN WRESTLING 



Figure 5-1- Combatives Table X- 
b . Combatives Table II 

f x W rist Bending. (See fig- 
i l A ) Opponents pair off, 
l£ each ??her raise their 

arms ^^erlock their P fin- 
S At the starting signal, 
fach individual attempts £ 

bend the opponent sjr £orward 
ST a?T not" allowed to swing 

Srfndfvtdudrwh^ first wins 
f* bouts is the winner. 

,o\ nack-to-Back Push. ( s ®® 
(?) ^ Two individuals 

f i 9 ;d ^ak-io-baok with elbows 
fooked Each right arm is 
l° C K:ea. opponent's left 

i™. At the starting signal, 


5-6 











each pushes backward, trying to 
^iove the opponent. Opponents 
are not allowed to lift and 
carry each other; only pushing 

pushes the opponent the 

i Wi u S the b °ut. The 
individual who first wins two 
bouts is the winner. 

(3) Hop and Pull Hand. (See 

aio* 5 ~ + . 2 u S'K The ind ividuals 
are matched in pairs. Each 

grasps the opponent's right 
hand and, hopping on the right 
foot, attempts to pull the 
opponent off balance. Contes¬ 
tants automatically lose if 
they touch their free hand or 
their lifted foot to the 
ground. For successive bouts, 
they alternate hands and feet. 

7 ( tiJ We ^ ,n0reland Nestling. 
(See fig. 5 - 2, D. ) Each 
contestant grasps the back of ; 
the opponents neck with the 
^ht hand and the opponent's 
right elbow with the left 
hand, in this position, each 
attempts to pull, push, or 
lorce the opponent to touch the 
ground with any part of the 
. °dy other than the feet. The 
individual who first wins two 
bouts is the winner. 

(5) Crab Fight. (See fig. 5 -2, 

E. ) Two individuals sit on 
the ground facing in opposite 
directions with their hands on 
the ground behind them. At the 
whistle, they raise their hips 
K P ^f- h With their shoulders 

fhl b0 ^t eS ', each tr y in 9 to make 
the other s hips touch the 

ground.. The individual who 
first wins two bouts is the 
winner. 


A. WRIST BENDING 



B- BACK-TO-BACK push 



C. HOP AND PULL HAND 



D. WESTMORELAND WRESTLING 



E. CRAB FIGHT 


Figure 5-2. Combatives Table II. 

c. Combatives Table in 

(i) Hand Wrestling. (See fig. 
o-3. A.) Two individuals stand 
facing each other. Their right 
ffjjf are forward and braced 
side by side. They grasp right 
hands for the first bout, lift 
hands for the second bout. Each 
P s, pushes, makes sideward 
movements, and otherwise maneu- 
to forc ® the opponent to 
move one or both feet from the 
original position. The contest¬ 
ant who first wins two bouts is 
the winner. 

( 2 ) Back-to-Back Tug. (See fig. 
0 - 3 , B.) Two individuals stand 
back-to-back with both arms 

the ri^ht^ elbo Y s * Each has 
tne right arm inside the 

opponent's left arm. At the 


5-7 





starting signal, each 
to pull the opponent. Lifting 
and carrying are permitted. The 
contestants must maintain their 
original direction and keep 
their arms linked. After a 
predetermined time, the Player 
pulled or carried the farthest 
is the loser. 


(3) Wrestling to Lift off Fee t- 
See fig. 5-3, C.) Contestants 
face each other. Each places 
'the right arm under the 
arm of the opponent and around 
the body. The left arm is over 
the opponent's right shoulder. 
Each tries to lift the other 
off the ground. The individual 
who first wins two bouts is the 
winner. 

(43 Arm Pull Between Legs. (See 
fia 5-3, D.) Two individuals 

are' pairid oif, back-to-back. 
Each bends forward and, 
extending the right arm between 
the legs, grasps the opponent s 
right wrist. At the starting 
signal, each person attempts to 
pull the opponent. After a 
predetermined time, the player 
who has pulled the opponent the 
farthest is the winner of the 
bout. The one who first wins 
two bouts is the winner. Repeat 
with the left hand and then 
both hands. 


(5) Rooster Fight. (See fig. 
5-3, E.) Each contestant grasps 


the left foot with the right 
hand from behind, and the right 
arm with left hand. Each hops 
on the right foot, and, by 
shoulder-butting the opponent 
or by feinting and sudden 
evasions, forces the opponent 
to let go of the foot or arm. 
The contestant who first wins 


A. HAND WRESTLING 



B. BACK-TO-BACK TUG C. WRESTLING TO LIFT OFF FEET 



D. ARM PULL BETWEEN LEGS E. ROOSTER FIGHT 



Figure. 5-3. 
Combatives Table III. 


5-8 




Section iii. Relays 


5301. DESCRIPTION AND OBJECTIVE 

Relays are races in which each 
member of a team runs one leg of 
the race. The team effort decides 
the winner. Relays provide stimu¬ 
lating competition and contribute 
to the conditioning of personnel. 
They also develop aggressiveness, 
team spirit, and the will to win. 
Relays should be dispersed 
throughout the program for short 
periods of time to provide a 
change of activity. 

a. Team Organization. Relays 
are conducted most efficiently in 
platoon-size groups. Teams of 
equal . size must be organized. 
Competitive spirit is encouraged 
5* nc * teams are organized better by 
basing teams on units such as 
squads, crews, or sections. Team 
captains should be designated. 
Extra Marines may be used as 
officials. The number of indi¬ 
viduals on a relay team should be 
limited to squad size. If larger 
teams are used, the runners will 
spend too much time awaiting 
their turns and too little time 
actually participating. Two to 
six teams are ideal for relay 
competition. It is difficult to 
keep track of winners when more 
teams compete. 

b. Administration of Relays 

(1) The time spent on any one 
relay should be relatively 
short, if one team achieves a 
substantial lead in a long 
relay, the competitive spirit 
and enthusiastic participation 
of the other teams may 
decrease. Several short relays 
are generally better than one 
long relay. 


(2) To maintain competitive 
spirit throughout a number of 
reiays, determine the teams 
that win, place, and show in 
each relay and their total 
points for all relays. This can 
be done by awarding points to 
an teams on the basis of 
position at the finish of each 
relay. The team with the 
greatest number of points is 
the winner of the entire set of 
relays. 


(3) Difficulties commonly 
encountered in conducting 
relays may be avoided by the 
following procedures: 


(a) The last player in a 
relay race should be con¬ 
spicuously identified. For 
example, the last runner can 
tie a handkerchief around the 
head or arm, take off the 
shirt, put on a hat or take 

xt off, or use some other 
means. 


(b) Another way to keep track 
of the progress of the race 
is to have each player sit or 
squat as soon as each is 
finished. 


(c) Judges at the starting 
line can keep the runners 
from starting too soon. 

(d) To prevent contestants 
from turning before they run 
the full distance, they 
should be required to run 
around a peg, pole, or 
assistant instructor. 


(e) Batons 
tent pegs, 
should be 


, handkerchiefs, 
or other objects 
passed from one 




runner to the next when 
relays are run on a circular 
track. 

(4) Before a unit's first 
participation in a relay, 
inform participants of tne 
rules and scoring system. 
Violation of the rules should 
not result in disqualification. 
Instead, impose point penal¬ 
ties. A point penalty is 
imposed by subtracting a point 
from the team total at the 
conclusion of the relay. 

(5) Careful administration will 
prevent most violations. For 
efficient conduct of relays, 
follow this procedure: 

(a) Announce the name of the 
relay. 

(b) Form the individuals in 
relay position. 

(c) Briefly explain the relay 
and the rules for running it. 

(d) Demonstrate. 

(e) Have a definite finish 
line, and ensure that all 
know where it is. 

(f) Answer questions. 

(g) Conduct the relay. 

(h) Determine winner and 
award points. 

5302. RELAY TABLES 

a. Events. The following relays 
are grouped into a table of 
activities. Each relay table can 
be completed in 15 minutes. Thus, 
relays can be used as a sole 
activity or as a part of a longer 


period. Each table is planned 
for a platoon-size group (30-60 
Marines). Adequate warmup for 
participants is provided by 
conducting several repetitions of 
exercises 1 and 2 of a condi¬ 
tioning drill. The recommended 
relay tables require an area 40 
by 60 meters in size. Each table 
provides a variety of activity. 
The tables are progressive in the 
overload applied and should be 
scheduled in numerical order 
although not necessarily on 
successive days. 

b. Relay Table I 

(1) 60-Meter Lane Relay. (See 
fig. 5-4, A.) Each team is 

assembled in single file behind 
the starting line. On signal, 
the first individual of each 
team runs to the turn-around 
line 30 meters away, then runs 
back and touches the next 
teammate waiting at k the 
starting line,.' The winning team 
is the first team to get its 
last member across the finish 
line. If an individual starts 
before being touched by the 
preceding runner, the team may 
be penalized. 

(2) Wheelbarrow Race. (See fig. 
5 _ 4 , b.) The players of each 

team pair off and line up in 
single file behind the starting 
line. The f irst individual 
walks on the hands while the 
partner grasps the ankles. 
They advance to the distance 
line (25 meters) behind which 
they exchange positions and 
return to the starting line. 
The rear individual must always 
hold the partner's ankles. 
After the first pair returns 
across the starting line, the 
next pair starts. 


5-10 



















(3) Squad Front Relay. (See 
fia 5-4, C.) The teams form in 
I Vine along the starting line 
with a 10 -foot interval between 
teams. The members of each 
lock elbows so that they ar 
linked together. At tne 
starting signal, the teams run 
to the distance line (-iu 
meters) where the left flank 
individual acts as a pivot. The 
team swings around on the pivot 
and returns to the base line. 

If a team breaks its links, it 
must reform before continuing. 
The first team to completely 
cross the base line intact is 
the winner. 

(4) Crab-Walk Race. (See fig. 
5-4, D.) The players of _each 

team line up in singie f lie. 
The first person of each team 
assumes the crab-walk position 
with feet forward on the start 
inq line, hands on the ground 
behind it. At the starting 
signal, contestants, mov 
forward to the distance line 
(10 meters). They touch the 
line with their feet and then 
return to the starting line in 
the reverse position with the 
head and hands leading. The 
second person may not start 
until the first individual 
touches the finish line. 

c. Relay Table II 

(1) 100 -Meter Lane Relay. (See 

fig. 5-5, A.) This relay is 

conducted exactly as the first 
relay of table 1 except that 
the start and turn-around line 
are 50 meters apart. This relay 
provides progression m 
sprinting. 

(2) Frog- Jump Relay. (See fig. 
5-5. B.) Each team lines up m 
s i rig 1 e file- The first 


individual assumes a squatting 
position on the starting line. 

At the starting signal, the 
contestant progresses to the 
distance line (15 meters) and 
back by leaping to ™ ax< l' 

catching the weight on the 
hands, and bringing up the .Legs 
to the squat position for the 
next leap forward. 

m Simple Relay. (See fig. 5- 
5 c ) Each team lines up m 
single file. Place a marker on 
the distance line (20 meters) 
in front of each team. Each 
team, member, behind the firs 
one, grasps the belt of the 
individual ahead. At th 
starting signal, each team 
runs as a unit to the marker, 
circles it, and returns to the 
starting line. The first team 
to completely cross the 
starting line intact is th 
winner. 

(4) Fireman's Carry Relay. (See 
fig. 5-5, D.) The players of 
each team line up in pairs, one 
behind the other. One individ¬ 
ual in each pair carries the 
partner to the distance line 
(30 meters), using the fire¬ 
man's carry. At the distance 
line, individuals exchange 
places and return to the 
starting line. As a variation, 
the person to be carried lies 
on the ground. The one car- 
rying lifts the partner to the 
proper position. This relay 
may be performed with the other 
carries described in guerrilla 
exercises in chapter 3. 

d. Relay Table III 

(1) 200-Meter Circle Relay. 

See fig. 5-6, A.) A course is 
laid out in a circular, rectan¬ 
gular, or oval pattern that is 


5-12 





A. 100-METER LANE RELAY 














200 meters around. Each team 
provides one runner on the 
starting line. On signal, the 
runner races around the 200- 
meter track and touches the 
next teammate, waiting at tne 
starting line, who runs the 
same course. Each team member 
runs one lap of the course. 

(2) Bear-and-Crab Race. (See 
fig. 5-6, B.) Each team lines 

up in single file. At- the 
‘ signal to start, the first 
contestant in each co . la ™} 
assumes the bear-walk position 
(hands on ground m front), 
walks to the distance line (J 5 
meters), and then runs back to 
the starting line. The 
returning contestant touche 
off the second individual and 
goes to the rear of the line. 
The second contestant assumes 
the crab-walk position (hands 
on ground behind) and crab- 
walks with feet leading to the 
distance line. This contestant 
also runs back to the starting 
line and touches off the next 
individual, who walks bear 
fashion. The rest of the 
members of each team alternate 
in this manner. The relay ends 
when the first person is back 
at the head of the line. 

( 3 ) Pilot Relay. (See fig. 5- 
6, C.) The players are grouped 
in threes, arms interlocked 
the elbows, and outside Payers 
facing backwards. The middle 
person runs forward; the^ two 
outside individuals run back¬ 
ward. They run to the turning 
point (15 meters), whe *® 
start back, this time with the 
middle person running backward 
and the two outside individuals 
running forward. The next set 
of three players starts when 


the first set crosses the 
starting line. 

(4) Saddle-Back Relay. (See 
fiq. 5-6, D.) Mark two parallel 
lines 15 meters apart. Each 
team selects a J lder * 
remaining members of each team 
count off. The even-numbered 
players from each team form in 
single files behind one line 
and the odd-numbered players 
from each team form in single 
files behind the other line 
directly across from their 
teammates. At the starting 
signal, the rider mounts the 
back of the first player of the 
team who carries the rider 
across the other line. There 
the rider changes mounts to the 
first player in the second line 
without touching the ground. 
This person carries the rider 
to the next player waiting in 
the first line. The 
continues until all of «the 

mounts have carried , the rider. 

A rider who falls off must 
mount again at the point of the 
fall. A rider who falls in 
changing mounts must get back 
on the original mount before 
making the change. 

e. Relay Table IV 

(1) 100-Meter Circle Relay. 

See fig. 5-7, A.) A course is 
laid out in either a circular, 
rectangular, or oval P at *: er £ 
that is 200 meters around. Each 
team is divided in half with 
each half positioned at 
starting lines on opposite 
sides of the track. Each 
runner races halfway around the 
track and touches a teammate 
who completes the lap. Eac ^ 
runner then waits in file a 
the halfway point until touched 


5-14 






D. SADDLE-BACK RELAY 


Figure 5-6. Relay Table III 












bY le^s lhe nn s e econS n half h of 

C t S?laP The 

return all runners ; the 

original starting line rs 
winner. 

/o\ Tn—and—Out Relsy• 

fia 5-7, B.) Each team lines 

up 9 in a' me 

signal, “SSf first player runs 
back though t h «s colem s 
zigzag fashion, we q£ one 

teammate °and to the.left ot the 

"thf pl U a P ye n t C li?el up f meter 
behind y the last one in the 

column. As s °° n sed aS t S second 
runner has P^s d starts to 

?:r°Thie continues until all 
?“"• flayers have realigned 

^ ™ 3irihle th te 

SF tl i vfd a L C l°s ntl h n a U v e e “rin 

Wee ^s .“ 

, ox rircle Race. (See fig* 5- 
7 3 r \ Each team forms a circle 


and holds hands with all indi- 
viduals facing out except one 

^"driver 3 At the* start|g 
csinnal the teams race to the 
distance ^ line, (20 -ters^and 

intact All thS 9 individuals in 
^circle must completely 

moss the distance line. 

-driver” gives directions and 

orders. When the cl ^ cl ® it 

must be reformed before ic 

can Continue. The. first. team 
completely over the starting 
line is the winner. 

141 Horse-and-Rider Relay., (See 

i-l t: i n ^ Each team lines 
u^'in a single file- « the 

Up in a = t the second 

oilvei 5n each 'column leaps 
upor^the back of the first who 
carries the rider across the 
distance line (30 meters) At 
the distance l ine ' th ®, 
dismounts and tuna back^o^the 

SSks in up ST’ third, individual 
in the column, and carries this 
Save® to the distance line 
where the first player has 
remained. This continues until 
last person is came 













C. CIRCLE RACE 
















Section IV. Team Contests and Athletics 


5401. DESCRIPTION AND OBJECTIVE 

Team contests are competitive 
activities in which Marines as a 
team compete with another team to 
win. They are guided by sim P^ e 
rules and organization.. The 
function of team contests is to 
provide competition and an 
opportunity for body contact and 
to contribute to the development 
of physical readiness. In com¬ 
peting and working together as a 
team, individuals develop aggres¬ 
siveness, the will to win, and 
teamwork. Team athletics deserve a 
prominent place in the physical 
training program because they 
contribute to increased combat 
efficiency. Because of the 
competitive nature of athletics 
and their natural appeal, indi¬ 
viduals take part with enthusiasm. 
Athletic teams formed at intra¬ 
mural and higher levels are a 
strong unifying influence and 
provide one of the best means or 
developing esprit de corps. 


a. Area and Equipment. A level 
training field is sometimes the 
only area required. Many contests 
need no equipment. In contests 
requiring equipment, the need is 
for standard items such as logs, 
balls, nets, goals, and similar 
types of equipment. Specific 
requirements for area and equip¬ 
ment are listed with each contest 
description. 

b. Progression. Team contests of 
a strenuous nature should be 
introduced after a basic period 
of conditioning has been com¬ 
pleted and individuals are in 
the slow improvement stage of 
conditioning. Progression can 
take place from the less active 


to the more vigorous contests, 
and then from the noncontact to 
the contact or combative-type 
contests. 

c. Necessity for Precondi¬ 
tioning. Individuals must 
undergo conditioning prior to 
participation in athletics. 
Muscles, organs, joints, and 
ligaments not accustomed to 
stress and strain from sudden 
stops and starts, falls, body 
contact, rapid turns, prolonged 
running, and other rigors of 
athletic competition are subject 
to injury. Although athletics 
should not be introduced until 
players are physically prepared, 
there is still opportunity to 
engage in competition through 
lead-up contests. Individuals 
learn many of the skills required 
for athletics while participating 
in team contests'. 

d. Benefits. Athletics are 
beneficial primarily to sustain 
interest in the program and to 
maintain an achieved level of 
physical fitness. Athletics are 
a supplement, not a substitute 
other types of conditioning 
activities which should continue. 
All of the desirable traits of 
physical fitpess cannot be 
developed through athletics, yst 
their contribution is signifi¬ 
cant. For athletics to make a 
proper contribution to physical 
conditioning, the selected sports 
must be vigorous. The team 
contests recommended here are 
carefully selected for their 
simplicity, aggressiveness and 
applicability to squad- and 
platoon-sized activity. These 
contests significantly enhance 
combat readiness training by 


5-18 





teaching teamwork. They are 
generally strenuous and involve 
the whole team throughout the 
entire duration of the contest. 

5402. TEAM CONTESTS 

a* Pushball 

(1) Players. 10 to 50 players 
on a side. (See fig. 5-8.) 

(2) Equipment. A large pushball 
o to 6 feet in diameter. 

(3) Area, a field 240 to 300 

feet long, 120 to 150 feet 

wide. Mark a center line in the 
middle of the field parallel to 
the end lines. Mark a line 45 
feet on either side of this 
center line and parallel to it, 
extending it across the width 

ff eld * Mark another 
parallel line 15 feet from each 

®£ d extending it across 

the width of the field. 


(4) Game. Four 10-minute cmar 
ters are played. Give 2-minute 
rests between quarters and 5 _ 
minute rests between halves 
The object of the game i s to 
propel the ball over the 
opponent's goal li„ e 
pushing, rolling, passincr 
carrying, or any other way 
except kicking. y 

(a) The ball is placed on the 

line _ with the opposing 

Kffi ta ^nu S 3 feet from the 
baH The rest of the players 

are 45 feet from the ball; on 
their half of the field. On 
the referee's starting whis¬ 
tle, the captains immediately 
play the ball with their 
respective teams coming to 
their assistance. 

(b) At quarter time, the ball 
remains dead for 2 minutes at 
the spot where it was whbn 
the quarter ended. . At half 
im f' the teams exchange 

The play is then 
started as it was in the 
beginning. 



Figure 5-8. Pushball. 


5-19 



(c) Players may use any means 
of interfering with an oppo¬ 
nent's progress except strik¬ 
ing and clipping. Clipping 
is throwing the body across 
the back of an opponent s 
leg, while the opponent is 
running or standing. Legal 
use of force may be applied 
to all opponents whether or 
not they are playing the 
ball. For striking an oppo¬ 
nent, the offender is removed 
f rom the game. The team 
penalty is half the distance 
to their goal. The penalty 
for clipping is the same. 

(d) When any part of the ball 
goes out of bounds, it is a 
dead ball. The teams line up 
at right angles to the side 
lines and 3 feet apart at the 
point where the ball went 
out. The referee then tosses 
the ball between the teams. 

(e) When, for any reason, the 
ball remains in one spot for 
more than 10 seconds, the 
referee declares the P a ll 
dead. The ball is then put 
into play as it is for an 
out-of-bounds situation. 

(5) Scoring. A goal is scored 
when the ball, or any part of 
it is propelled across the 
opponent's end line. A goal 
counts 5 points. The team 
scoring a goal has the 
lege of trying for a point 
after the goal. To try £ orchis 
extra point, the ball is plac® 
on the opponent's 5-yard (or 
15-foot) line. The teams line 
up on either side of this line 
separated by the width of the 


ball. Before the whistle blows, 
one player on each team may 
place hands on the ball. On the 
referee's signal, the ball is 
put into play for 1 minute. If 
any part of the ball is driven 
across the goal line in this 
1-minute period, the offensive 
team scores 1 point. The 
defending team may not score 
during the opponent's try for 
the extra point. 

b. Line Rush 

(1) Players. Any number up to 
50 on each side. (See fig. 5- 

9.) 

(2) Equipment . None. 

(3) Area. A field, 75 by 100 
feet. 

(4) Game. One team lines up 
behind one goal line and the 
other in midfield. On the 
starting signal,, the team 
standing behind the goal line 
seeks to cross the goal line at 
the opposite end of the field 
within 30 seconds. The team in 
the center seeks to prevent it 
by catching and holding the 
runners. At the end of 30 
seconds, the teams change. 

(5) Scoring. Count the number 
of individuals who have crossed 
the far goal at the end of 30 
seconds. After each team has 
had from three to five tries, 
the scores are added and the 
winner declared. A player 
scores 1 point when any part 
of the body is across the goal 

line. 


5-20 













Figure 5-9. Line Rush, 
c. Human Tug-of-War 

(1) Players. 10 to 20 on a 
team. (See fig. 5-10.) 

(2) Equipment. None. 

(3) Area. 40 to 60 feet. 

(4) Game. Draw a line in the 
center of the area. Divide the 
players into two equal teams. 
Place them in single file on 
opposite sides of the center 
line facing each other. Each 
individual places the arms 
around the waist of the team¬ 
mate in front. The two leaders 
of the opposing teams grasp 
each other around the waist. On 
signal, the teams try to pull 
each other over the center line 
Within 30 seconds. 

(5) Scoring. The team pulled 
across the center line loses. 
If neither team is pulled over 
the center line, but one team 
breaks its file, that team 
loses the match. 


(6) Variation. Use a 3/4- or 
1-inch rope. Space the leading 
players on each team 10 feet 
apart, each holding one end of 
the rope. The team pulled 
across the center line loses. 



Figure. 5-10. Human Tug-of-War. 
d. Master of the Ring 


(1) Players. Any number, 
fxg. 5-11.) 

(2) Equipment. None. 


(See 


(3) Area. a clearly marked 
circle large enough to contain 
all the players. 

(4) Game. All the players stand 
inside the circle. At the 
signal, all players attempt to 
throw each other out of the 
circle. All tactics are fair 
except unnecessary roughness. 
When any part of the body 
touches across the line, the 
player is out and leaves the 
circle at once. Several 
officials are needed to spot 
the players who cross the line. 

(5) Scoring. The player who 
remains in the circle when all 
the others are out is the 
master of the ring. 


(6) Variation 1. The players 
are divided into two equal 
teams. Each team is clearly 







ma r.ced - °Vrow na th e Opponents 

St«S 

S 111 opponents from the 
circle. 

<’> "£$?$£" t^o Th t e wo Pl e a IuTl 
a t^s dl K V ach tea, -nds onl^one 

opponents is the winner. 

/q\ variation 3. ^ P d ^ ' 

( 8 ) V i™*-t-elv 4-feet deep, is 

approximately ^ & circle on 

used rath ®* £ he contest may 
S l be r a“ individual or team 
activity. 


c1o ckwis e motion, P a ° k ^° emen t 

original Position. .Thi^ ^ 

may also De . P . the other 
left by f ®= 1 "? vo ting clockwise 

direction and pivoti^ ; _ other 
(CIRCLE use d such as: 

commands may_ CIRCLE HALF- 

CIRCLE fW team 

left, and so <on. 1 presC ribed 

to complete the pi« 
movement is the winner. 




Figure 5-12. Log Pivot Circle. 

£ T _r Rollinq Race. Each team 
f. Log-Rolii g measured 

ES 4 ? 

entiri length of the log across 
the finish line wins. 



gure 5-11. Master of the Ring. Figure 5 _ 13 . Log-Rolling Race. 


loo Pivot Circle. Space teams 
anart so each team can 

ir enough apart cie without 

Lvot m a other team. 

^Hiding wa r^ k the bend 

ach team holds a log in tn ^ 

f the arms in At the 

nest. ( s ®® c £* g RIGHT, MOVE, the 

ommand, CIR ~“f. holds the 

eft-flank individual 

ivot while the y rmmter- 

,round 360 degrees m a counter 


„ Prone Pushing Contest. Two 
g . Prone ? facing each 

teams lie P ro * ' betW een them. 

other with g Both teams 

< S l*5e £h4ir hanis against the 

P*^ ac , . arms straight* 

log, ke ®P 1 ?? 1 ^i® a w l?h the legs, 
Then, by drivl j^ g to pus h the 
each team attempts to F 
other a measured distance 

rear. 


5-22 






Figure 5-14. 

Prone Pushing Contest. 


h. Shuttle Relay Race. Each 
team in this race divides into 
two parts, A and B. Members of 
part A run 50 yards with a log 
held under their right arms. (See 
fig 5-15.) At the distance line, 
they give the log to their team¬ 
mates in part B who bring it 
back to the starting line. The 
team pair finishing first is the 
winner. 



Figure 5-15. Shuttle Relay Race. 


5403. CROSS-COUNTRY AND DISTANCE 
RUNNING 

a. Value of Running. Long-dis¬ 
tance running gives some benefits 
that cannot be obtained in the 
same degree from any other sport. 
It builds powerful leg muscles, 
increases lung capacity, and 
develops endurance. For these 
reasons, cross-country and 
distance running should be 


included in the physical training 
program. These sports require 
only a few miles of open space 
which is generally available. 
Short cross-country runs and 
middle-distance runs can be used 
to supplement other activities 
particularly team sports or the 
sports that develop precision or 
agility rather than endurance. 
Short cross-country runs can be 
scheduled once a week, gradually 
increasing the distance as the 
physical condition of the runners 
improves. ” 

b. Cross-Country Runs. A cross¬ 
country run is a distance run 
held on a course laid out along 
roads, across fields, over hills 
through woods, and on any irregu¬ 
lar ground. A flat cinder or dirt 
track is not a suitable surface 
for cross-country running. Some 
runs are as long as 6 miles while 
others are as short as 3 or" 4 
miles. If cross-country running 
is being used to supplement other 
activities, the 3-mile course is 
long enough for most. Cross¬ 
country runs should be used only 
after individuals reach the 
sustaining stage of conditioning. 
This type of running should then 
be scheduled occasionally to 
provide variety. Cross-country 
running has the advantage of 
allowing mass participation. 
Interest can be stimulated by 
putting the runs on a competitive 
basis. 

c : Practice Methods. Condi¬ 
tioning is essential to distance 
and cross-country running. 
Championship distance running 
depends on stamina, which can be 
developed only through constant 
training. An individual of only 
average ability can become an 
outstanding distance runner by 
steady and careful training. 


5-23 



•„ an excellent method for t. 
Hiking is an exceiie before the ei 

getting into c °£ alks build up r\ 
season opens. Lo J^ the first 1' 

leg muscles. training « 

month of th starting with £' 

should be 9 ra l“ al ' n S d increasing 
short distances, the leg s 

day n Y bec?me stiff, but tl J® 

ISHr.-sS's 

is essential before 

thoroughly eacn r 

running. 

ffi&'ssffi SHFS 

Aether. After determining the 
abilities of the unit in «°||" 

divide^ them into three 
abie to aiv poo rest-condi- 

J?°“£?' rou p is started first, 

the be?t-conditioned group, 

last The starting time of.the 
groups should be staggered so 

Stall of them come m at 
about the same time. 

(2 ) xn p rei^iiar Y to^ ordinary 
tuunmg rs simrl^ . t b egin s 

r< ? a< * 'rather slow jogging, 
"^emating with walking. The 
IpelT and distance of the run 
fs gradually increased. As 
conditioning improves, ,occa_ 
sional =P rints ( he distance 
Z is from'one-half to 1 mile. 

f Se d s. aU 0 y n S-infruns, 

or 9 fSnut 1 eTbe S for 0 e popping to 

peroi? a gradual cooling off. 

^ i?arilities and Equipment. 

d. Faciniij least one 

There should be 


^ with a stopwatch (pref- 
trmer with a y timing the 

erably three) 3 or 5 miles 

runneis. A o°u be measure d and 

lon ? / h “ one of the three 

marked by one yj. 

following methods. 

ii\ Fasten directional arrows 
(!) Fasten u posts and 

to the top . p o in t where 

place them at y ^ uch signs 

Sould° U a r iBO be Placed at -ery 

fcfbt P a°s int to Wh the direction^ of 
travel. 

io\ Place a lime line on the 
ground 3 over the entire course. 

r ) a « c C 1 © ^ Y 
* 3 \ place flags* 

visible to the runners. 

(a) A red flag indicates a 
left turn. 

(b) A white flag indicates a 
right turn. . 

,c) A blue flag indic ^®® 

(C) A is straight 
the course j-=> 

ahead. 


e. Rules /Scoring. A of °'°^ 

country team less otherwise 

individuals, t a maximum 

agreed. In fu* 1 "«ts be entered, 

°f 12 , TrTewer " r e scored. First 

but 7 or tewer . t> second 

P iac°e e 2 S °°third pllce 3, and so 
P on!°All who>iu Jh the d course are 
ranked and talli r hen 

manner. The^totaling*the points 
determined by five £ each 

scored by the t team soorin g 

team to finish* no ints is the 

the if St If n “^wer t^n five (or 
winner. i* , nod nrior to 

ss ssr fi d ^|of 

disreglrXd 1 . 8 If two °t more teams 


5-24 







score the same number of points, 
the event is called a tie. 

5404. TEAM ATHLETICS 

Team athletics add variety to the 
combat readiness program. At no 
time should they be allowed to 
replace intramural activities or 
to provide practice time for 
intramural or base teams. If team 
athletics are integrated into the 
program, the goal should be total 
Participation and competition. 
Therefore, the games selected can 
be played by the skilled or the 
unskilled. They require limited 
equipment, yet will teach compet- 
itiveness, aggressiveness, and 
teamwork while they improve 
conditioning. 

a. Soccer. Soccer is one of the 
best athletic activities for de¬ 
veloping endurance, agility, leg 
strength, and great skillfulness 
in using the legs. The most pop¬ 
ular sport in the world, soccer 
is the national game of many 
European, Asian, and Central and 


South American countries, in 
recent years, it has become 
popular xn the United States. a 
soccer ball is the only equipment 
needed for the game, and Marines 
can learn to play it easily. 
Players do not need much skill to 
p f5^ ci P ate ' b ut the amount of 
skxlJ. they can develop is almost 
unlimited. 

(1) Place in the Program. 
Soccer should be introduced 
during the latter part of the 
slow improvement stage of 

physical training. it can be 

used as a competitive activity 
in the sustaining stage. It is 
primarily a spring or fall 
sport. Any level field is 
suitable for competition. The 
boundaries for the soccer field 
are similar to the dimensions 
for a football field. (See fig. 
5-16.) Goal posts are essen¬ 
tial, but they are easily 

constructed and * usually 
temporary so that they may be 
removed when not in use. 




60 '^ 18 ' 




199' 

v T0 

S .32' 225 ! 


Figure 5-16. Soccer. 


KEY 

OR OUTSIDE RIGHT 
0L OUTSIDE LEFT 
IR INSIDE RIGHT 
CF CENTER FORWARD 
IL INSIDE LEFT 
RH RIGHT HALFBACK 
CH CENTER HALFBACK 
LH LEFT HALFBACK 
RF RIGHT FULLBACK 
LF LEFT FULLBACK 
0 GOALKEEPER 


5-25 




(2) Basic Skills 

(a) Passing. Passing with the 
feet is the primary means of 
moving the ball. Short passes 
are easier to control. Empha¬ 
sis should be continually 
placed on the skil 
passing. 

( b) Dribbling. The ball is 
dribbled by a series of kicks 
with the inside or outside o 
the foot. Do not kick with 
the toe. Keep the head over 
the ball when kicking and 
or ope 1 it only a short 
distance at a time. Keep it 
close to the feet. If a 
player lets a ball move far 
from the feet, an °PP° S1 ^ 
player can easily take 

away. 

(c) Instep Kicking.The 
instep kick is the basic 
soccer kick. The toe does not 
come in contact with .the 
ball. The toe is P oir ^ed 
downward, and the instep the 
area under the shoe laces) is 
applied to the ball with a 
vigorous snap from the knee. 

(d) inside-of -the -Foot 
Kicking. The ball ^slicked 
with the inside of the foot, 
and the leg is swung from the 
hip. The toe is turned out¬ 
ward, and the sole of the 
foot is parallel with the 
ground as the foot strikes 
the ball. This kick is used 
for short passes and for 
dribbling. 

(e) Foot Trapping. The^oot 
trap is the method of _ stop¬ 
ping the ball by trapping it 
between the ground and the 
foot. Place the sole of the 
foot on top of the ball 
the instant it touches the 


ground, keeping the foot 
relaxed. This is an effective 
way to stop a fast-moving 

ball. 

if) Shin Trapping. The shin 
trap is a method of stopping 
the P ball with the shins. 
Stand just forward of the 
spot where the ball should 
strike the ground and allow 
it to strike the shins m 
fliqht or on the bounce. Use 
either one or both legs from 
the knee down so as to absorb 
the bounce. 

( g ) Body Trapping . Intercept 
the ball with any part of the 
upper body except the arms 
and hands. Keep the body 
relaxed and inclined toward 
the ball. To keep the ball 
from bouncing, move backwards 
from it as it strikes the 
body. This drops the ball at 
the feet in position for 
dribbling or, passing. 

(h) Heading. Heading 1S a 
technique for changing the 
direction of the flight of 
ball by butting it with the 
head. Tense the neck muscles 
and jump up to meet the ball. 
Butt the ball with the fore¬ 
head at about the hairline to 
reverse its direction. Use 
the side of the head to 
deflect it to the side. 

(3) Offensive and Defensive 
Positions. Forwards usually 
play on the offensive half of 
the field. Fullbacks usually 
play on the defensive half ot 
the Y field. Halfbacks are the 
backbone of the team. They 
move forward on the offense and 
back on defense. The 
almost always remains within a 
few feet of the goal. 


5-26 






(4) Abridged Rules 

(a) A soccer team Is composed 
of 11 players. (See fig, 5 - 
16 . ) 


players allowed within 

penalty area at the time 
the kick are the kicker 
the defending goalkeeper. 


the 

of 

and 


(b) The player propels the 
tall by kicking it with the 
£ ee J or .any part of the legs, 
by butting it with the head, 
and by hitting it with any 
portion of the body except 
the arms or hands. 

(c) The goalkeeper is the 
only individual allowed to 
place hands on the ball, but 
only in the goalkeeper's 
area. The term "hands" 
includes the whole arm from 
the point of the shoulder 
down. 

(d) A goal is made by causing 
the ball to cross completely 
the section of the goal line 
lying between the uprights 
and under the cross bar. 

(e) Each goal scores 1 point 
for the team scoring the 
goal. 

(f) The penalty for a foul 
committed anywhere on the 
playing field (except by the 
defensive team in its penalty 
area) is a free kick awarded 
to the opposing team. 

(g) All opponents must be at 
least 10 yards from the ball 
when a free kick is taken. 

(h) The penalty for a foul 
committed by the defensive 
team in its penalty area is a 
penalty kick. 

(i) A penalty kick is a free 
kick at the goal from the 
spot 12 yards directly in 
front of the goal. The only 


(j) An official 
of two 30-minute 


game consists 
halves. 


(k) Teams change goals at the 
end of every quarter. 


% , — - w.wn. ui ct tie, an 

extra quarter may played. 
This may be followed by a 
sudden death period, if the 

Ji® ® ti: 4 exists ' the game 
ki?k bS decided b y Penalty 

(m) After a team has propel¬ 
led the ball across a side 
line and out of play, the 
ball is put back into play by 
a throw-in from the side line 
by a member of the opposing 
team. The ball is thrown in 
from the point where it 
crossed the side line as it 
went out of bounds. The ball 
must be thrown in with both 
hands using an over-the-head 
motion, keeping both feet on 
the ground. 


» ui.j.«jisive team 

propels the ball across the 
defensive team's goal line 
but not in the goal, the 
defensive team is awarded a 
goal kick—a free kick taken 
from within its own goal 
area. The ball must come out 

of the penalty area to be in 
play. 


(o) When the defensive team 
causes the ball to go behind 
its own goal line, excluding 
the portion between the goal 
posts, the offensive team is 
awarded a corner kick—a free 
kick taken by a member of the 
offensive team at the quarter 


5-27 





circle, at the corner flag 
post nearest to where the 
ball went behind the goal 
line. The flag post must not 
be removed. 

/p \ The game is started and, 
after a goal has been .scored, 
is resumed by placing 
ball in the center of the 
midfield line. Players must 
be on their side of the line 
until the ball is kicked. The 
ball must be kicked forward 

and must move at lea ?^ £ 

’ feet to be legal. The first 
kicker may not touch the ba 
twice in succession at tne 

kickoff. The opposing ^he 
must be 10 yards from the 
ball until it moves. 

b. Speedball . Speedball offers 
vigorous and varied action with 
plenty of scoring opportunitie^ 
Tt is easy to learn and provides 

spontaneous fun. Littleequipment 
is needed--a ball is a „ all 

absolutely necessary. Speedball 
combines the kicking, trappung, 
and intercepting . elem ^s o 
soccer; the passing game of 
basketball; and the punting, 
dropkicking, and scoring pass of 
football. 

(1) Place in the Program. 

Speedball, like soccer, should 

be introduced into the Physical 
training program during 
latter n part of the toughening 
stage and used as a competitive 
activity in the sustaining 
stage. Speedball may be played 

Anytime weather permits but is 

primarily a spring or fall 
activity. 

,2) Method of Play- The game 
is played as follows: 

(a) Two teams of 11 each play 
the game under officia 
rules, but any number of 


players may successfully 
constitute a team, 
inflated le ather bal1 ' 
usually a soccer ball, is 
used. The playingfi eld J- s a 
football field with a foot¬ 
ball goal post at each end. 
(See fig* 5-17.) 

(b) The game starts J* lth ® 

soccer-type kickoff* The 
kicking team tries to retain 
possession of the bal 
advance it toward the oppo¬ 
site goal by passing or 
kicking it. Running with the 
ball is not allowed, with the 
result that there is no tack¬ 
ling or interference. After 
the ball touches the ground, 
it cannot be picked up with 
the hands or caught on the 
bounce but must be played as 
in soccer until it is raised 
into the air directly from a 
kick. Then the hands may be 

used. 

(c) When the ball goes out of 

bounds over the sidelines, it 

is given to a player of the 
opposing team and is put into 
play with a basketball throw- 
in. When it goes over the end 
line without a score, it is 
given to a player of the 
opposing team who may either 
pass or kick it onto the 
field. 

(d) When two opposing players 
are contesting possession of 
a held ball, the official 
tosses the ball up between 
them as in basketball. 

(e) Points are scored by 
kicking the ball under the 
crossbar of the goal post, 
dropkicking the ball oyer the 
crossbar, or completing a 
forward pass into the end 
zone for a touchdown. 


5-28 







(3) Basic Skills 

(a) Shared Skills. Skills 
include kicking, passing, 
heading, and trapping (from 
soccer); punting, dropkicking 
and forward passing (from 
football); and passing, 
receiving, and pivoting (from 
basketball). 

(b) Kickups. The kickup is a 
play in which a player lifts 
the ball into the air with 
the feet so as to legally 
play the ball with the hands. 
The kickup generally makes 
the transition from ground 
play to aerial play. The 
technique of making the play 
depends upon whether the ball 
is rolling or stationary. If 
the ball is rolling or 
bouncing toward the player, 
the foot is held on the 
ground with the toe down 
until the ball rolls onto the 
foot. Then the foot is 
raised, projecting the ball 
upward. If the ball is 
stationary, the player rolls 


it backward with one foot. 
Then the player places a foot 
where the ball will roll onto 
it. The player then raises 
the-foot, projecting the ball 
as before. If a ball * is 
rolling away, the player 
should stop it with a foot 
and play it as a stationary 
ball. The player can also 
raise the ball by standing 
over it with a foot on either 
side. The player presses the 
feet against the ball and 
jumps into the air, 
propelling the ball into the 
hands. 

(4) Offensive and Defensive 
Play. The positions of players 
in speedball are much the same 
as in soccer. However, some of 
the positions have different 
names. Each team has 11 
players. The forward line is 
composed of five players, the 
right end, right forward, 
center, left forward, and left 
end. The second line consists 
of right halfback, fullback, 
and left halfback. In the next 


5-29 







line is the right guard and 
left guard. The player who 
defends the goal is the goal 
guard. The strategy employed m 
speedball during offensive play 
is very similar to that of 
soccer. There are two types of 
defensive formations m speed- 
ball: man-for-man and position 
defense. Man-for-man defense is 
recommended for beginning 
players. 


(5) Abridged Rules 

(a) Field. A speedball field 
is 100 yards long with addi¬ 
tional 10-yard end zones on 
each end and 55 yards wide, 
the same as a regulation 
football field. 


(b) Players. Eleven players 
are on a team. The goal 
guard has no special 
Drivi leges. 


(c) Time. Ten-minute quar¬ 
ters . Two minutes between 
quarters. Ten minutes 
between halves. Five minutes 
for extra overtime periods. 
(Begin the first overtime by 
a jump ball at center, same 
qoals; change goals in the 
event of a second overtime 
period.) 


(d) Winner of Toss. The 
winner of the toss has the 
choice of kicking, receiving, 
or defending a specific goal. 


(e) Kickoff. A kickoff 
starts the first and second 
half of a game and starts 
play after a score. The 
kickoff is made from any 
place on the 50-yard line. 
The kicking team must be 
behind the ball when it is 
kicked. The receiving team 


must stay back of its 
restraining .line (10 yards 
distance) until the ball is 
kicked. The ball must go 
toward the opposing team's 
goal before it can be played. 
Kickoff out of bounds goes to 
the opponent at that spot. A 
kickoff touched by the 
receiving team before going 
out of bounds, with no 
impetus added, still belongs 
to the receiving team. A 
kickoff, in possession and 
control of the receiving team 
and then fumbled out of 
bounds, belongs to the 
vj rVinrt •hftatn at that spot. 


(f) Starting Second and 
Fourth Quarters. The ball is 
given to the team that had 
possession at the end of the 
previous quarter, from out of 
bounds, as in basketball. 


(a) Second Half. The *first- 
half receiving, team kicks 
off at the beginning of the 
second half. 


(h) Fly and Ground Ball. The 
most characteristic playing 
rule of speedball is the 
difference between a fly ball 
(or aerial ball) and a ground 
ball. A player is not 
permitted to touch a ground 
ball with the hands and must 
play it as in soccer. A fly 
ball is one that has risen 
into the air directly from 
the foot of a player (for 
example, a punt, dropkick, 
place kick, or kickup). Such 
a ball may be caught with the 
hands provided the catch is 
made before the ball strikes 
the ground again. 

(i) Kickup and Overhead 
Dribble. A kickup is a ball 


5-30 








that hi klcked by a player 
that he can catch it himself. 

not b£ C ? fr ?\ the ground may 
touched with the hand 

f ^ has tou cbed the 

This r,fi lnce being treked. 
This rule prohibits the 

ordinary basketball dribble, 

but one overhead dribble 

air^nd^ri the - bal1 into the 

air and advancing to catch it 
efore it hits the ground) is 
permitted. ' 

(j) Out of Bounds, if a team 
causes the ball to go out 

^° Ver . the Clines, a 

free throw-m (any style) is 

«» opposing tla£ 

i bh bal1 goes over the 
end lme without scoring, it 

is given to the opponents who 
may pass Or kick from out of 
bounds at that point. 

(k) Tie Ball, m case two 

nn??,? rS - are contesting the 
possession of a held ball 
even in the end zone, a tii 
bali is declared. The ball is 
tossed up between them. 

( 6) Scoring 

(a) Field Goal (3 points), a 
soccer-type kick, in which a 

g 5° und b \ U is ^cked unde? 
he crossbar and between the 
goal post from the field of 

ao?l °?A end ?° ne ' is a field 
th?o,irrh A - PUnt going straight 
through is not a field goal 

ThJ bin 18 n °i t ground ba il. 

filst i a”* ^V he ground 
'L A dro Pkick from the 

eld of play that goes under 

a ff°f H Sbar 1 does not count as 

thf g0a1 ’ \ dro Pkick from 
the end zone that goes under 

e _ . crossbar counts as a 
field goal; if it goe s over 


a h toSh S l ba V At is ruled as 

team tice b e« aCk/ and the other 
bill. t k Possession of the 

(b) Dropkick ( 2 points v a 
scoring dropkick must be’^He 
from the field of play antino 
over the crossbar and between 

hit “P“9 hts - The ball m ult 
hit the ground before it is 

instep^. (U8 " ally with the 

iv Eg*™ 

l? C leoan ltS im *> etus (kicked 
° r , legally propelled by the 

sive o? r d^f any - Player ' offe u- 
sive or defensive, in the end 

tofend nd lf Whi £ h Passes °^r 
the end line but not between 

the goal posts. en 

| d) b Pe f? lt y Mck (1 point). 
rL« i* 1 kicked from the 
penalty mark that goes 

undeT the® g ° al P° sts and 
under the crossbar is a 

penalty kick. The penalty 

mark is placed directly S 

center of fh^ g ° al at the 
center of the goal line. 

(e) Touchdown (l points a 
touchdown is a fo™!rd 'pas? 
from the field of play com- 

olaver in J he v. 6nd zona - T ™e 

player must be entirely i n 
the end zone, if the player 
is on the goal line or h« 
one foot in the field of 
play and the other in the end 

^of'bl d al1 ±S decla ^ 
out of_ bounds, if a forward 

pass is missed, the ball 

continues in play, but ii 

oT DiV et r? to the fie i d 

of Play before another 

SS, pass or dropklck 4y 


5-31 









ffSs 5:«rsr X 

period. 

/g\ Timeout. Three le 9 al 

2 minutes each are 

permitted each team during 

game. 

( 9 ) Fouls 

personal Foul. Kicking, 
(a) person* pushing, 

tripping, charging, Jr 

b roughness “of S, 

kind, such as running J nto 

fly bail and thereby kickij 

1° PP ?S“ personal fouls 
disqualify a "player fro, the 
game. 

(b ) Technical Foul ' th ,“ihlle 
=nv»! 5 t itution, more than tnree 

timeouts in k game, unsports¬ 
manlike conduct, and unneces 
sarily delaying the game are 
technical fouls. 

( -lh Vl the at ba?i, touching 1 ”^ 
"^ndtalAith the^han^ or 

Sle, ^fating tie ball 

^ d ba k A Ck b^orr casing* it 

are violations. 


(d) Penalties. 

player shall 
kick. 


The offended 
attempt the 


(e) Officiation of Fouls 

i in the field of 

play allow no follo»-uP 
while fouls in the end 


zone always allow follow- 
up. 

a on penalty kicks, with no 
follow-up, only the kicker 
and goalie are involved. 

3 On penalty kicks, with n 

£ ?de l0W is UP behind the ball 

and the defending side 
behind the end line or in 
the field Of play. Ho one 
is allowed in the end zone 
or between the goal posts 

except the goal 
dicker must make an actual 
attempt at goal and cannot 
Play P the ball again until 
after another player plays 

it. 

C. volleyball. volleyhaU £ • 

for beginners andfor . naoor3 

pl r aY ou S tdoor” Y on "an? type of 
° r acan informal activity, 

te ?wSilf can £e played by any 

V ° iS^ as an organized activity, 
number, as a y other sports 

s.’Kr 

requires no 

it permits » W ^rurally 

r skilTs should 11 be'provided. 

(1) Place in the Program 

Y ° 1 sionally 1 «“V competitive 
activity during the, su ® ta yl«? 

Sta fd sTolt , It eho a ulf be 
illltded in the physical 
training program only when 


5-32 



more strenuous activity is 
impractical. Volleyball is an 
excellent off-duty activity. 

(2)lnstruction. Usually 
during the first three or four 
classes, a 10- to 15- minute 
period of instruction, followed 
by scrimmage, is enough to 
teach the basic skills, rules, 
and techniques of volleyball. 
More time, if available, can be 
given to teaching basic skills, 
but emphasize competitive play 
rather than formal instruction. 
Divide the unit into 6-person 
teams, organized on the basis 
of ability. Teams should be as 
nearly equal as possible. 

(3) Basic Skills 

(a) Passing the High Ball. 
The chest pass is the most 
effective method of playing 
the ball. To receive the 
ball, the knees are fixed, 
and the body is tilted for¬ 
ward. The elbows are raised 
sideward to a point in line 
with the shoulders. The 
wrists are extended in line 
with the forearm. The arms, 
wrists, and hands are rotated 
inward. To pass the ball, the 
hands are chest-high, thumbs 
pointing inward. The fingers 
are flexed, forming a cup, 
allowing them to contact the 
ball. On contact with the 
ball, the wrists are snapped 
while the fingers and elbows 
are pushed upward, sending 
the ball upward. A high ball 
is much easier to handle than 
a low one. 

(b) Passing the Low Ball. A 
kali that is lower than the 
waist. is one of the easiest 
to hit, but it is also a 
frequent cause of fouls 


(holding or carrying the 
bail). The best position for 
handling a low ball is to 
have the knees flexed and 
arms flexed at the elbows and 
rotated so the thumbs are 
pointing outward, the palms 
up. When the fingers contact 
the ball, the entire body 
reacts in a lifting motion. 
The arms and hands swing 
upward in a scooping action. 
It is important that the 
fingers, not the palms, 

bhe bal1 ' and that 
the ball is batted, not 
thrown. 

(c) Underhand Serve. Take a 
position behind the back line 
facing the net, left foot 
forward, holding the ball in 
the palm of the left hand. 
The left knee is flexed; the 
right knee is straight. Swing 
the right arm back and at the 
same time move the' left hand 
(holding the ball) across the 
body in line with the right 
hip. Then swing the right arm 
forward hitting the ball off 
of the left hand with the 
palm of the right hand, 
bbe ^ips and arching 
the back in the same motion. 

Be certain to swing the right 

strai Uht line, or 
the ball will be difficult to 
control. When the opposition 
is in formation, the server 
should try to place the ball 
in the right or left back 
area, and not near the net. 

(d) Setup. A setup is a ball 
nit into the air near the net 
by one player, so that a 
teammate may hit or "spike” 
it sharply downward into the 
opponent's court. The chest 
pass is the best pass to 
use. The ball i s sent 






approximately 10 «£ 

S e «iU descend "from^ to 20 
inches from the net. 

(e) Spiking . The spike is < & 

'lip Lto the ai, a„d t e 6 sharp 

^tht opponent's court. A 
spf er must be able to spring 

easily from the bail- a " d 

the movement^ # d rd 

striKe i To j^p 

movement of the am Qff with 
from the floor/ P , -t-Vie 
one foot and jump X figf 

other. Stand «ith rig^ 

fLing the S setup player. »uch 
depends upon, the setup p Y 

downward f°A snapping ^^ement 

drive he thS rI baU forward and 
diriv • i.u oow© £ and 

control Aim lor a weak spot 
In Se opponent's defense. 

(f) Blocking. The b lock , is * 
defense technique used to 
aexenti ■■ .. from driving 

?te V b n all across the net. It 
is an attempt by one or more 

s'r£S^Hi 

ftoThe °OT"^ tc tHrds 
a-n effective block/ torw 

on the defensive 

into the air acing both hands 

2S arms 6 In^th® 1 expected^path 

flo'k tends • to upset the 

offense and present^ aether 

element f or m tn ® tive 

worrv about. To be effective, 


, winrVer must anticipate 
lit path of the ball and time 
the block with the spike. 

(4) Abridged Rules 

mhe volleyball court is 
30 feet wide by 60 feet long. 
(See fig* 5 " 18 *) 

( b) The top of the net ie 8 
feet high. 

*i*i ■»; h a 11 team 

i c ) A volleynaii 
consists of 6 players. 

(rt\ a match consists of the 
belt two out of three games. 

< e > f t e B f ^fn s 9S th I 0r g a me ! 

provided that they have 2 

points more than their 

opponents• 

rf\ A deuce game is a game in 
ihich both teams score 14 
points. The game is ^°^^ ue 
until one team obtains 
2 -point advantage over the 

other. 

(g) Only the serving team can 

icore. If the serving team 
score. loses the 

se™e to the opting team. 

(h) The team j^ers jho 

ro«te V one position in a 
clockwise direction. 

M\ The ball is put into play 
by serving from behind the 

back line. 

. j» a served ball touching 
the net results in the loss 
of the serve. At any other 
time during play, a *>all 
touching the net is stall in 
nl av. 














(k) The ball is out of play 
when it touches the ground 
or goes outside one of the 
boundary lines. 

(l) All line balls are good. 

(m) The players must hit or 
bat the ball; they may not 
throw, lift, or grasp it. 

(n) A player may not touch 
the ball with any part of the 
body below the knees. 

(o) A player may not play the 
ball twice in succession. In 
receiving a hard-driven 
spike, a defensive player may 


make several contacts with 
the ball even if they are not 
simultaneous. All such con¬ 
tacts, however, must consti¬ 
tute one continuous play, and 
all must be above the knees. 

(p) The ball may be touched 
no more than three times on 
one side of the net before 
being returned across the 
net to the opposing team. 

(q) A player must not touch 
or reach across the net. 

(r) A player may touch the 
line under the net, but may 
not cross it. 

(reverse blank) 5-35 





Chapter 6 

EVALUATION OF PERFORMANCE DURING TRAINING 


6001. OBJECTIVES OF COMBAT 
READINESS 

The objectives of the Marine Corps 
physical fitness program are— 

a. To contribute to the health 
and well-being of every Marine 
through regular exercise and 
health education. 

b. To develop Marines who are 
physically capable of performing 
their duties in garrison and in 
combat. 

c. To develop Marines with a 
reserve level of physical 
fitness that will help them win 
in combat. 

d. To provide a medium for 
developing the self-confidence 
of the individual Marine and 
thereby enhancing overall 
discipline, morale, esprit de 
corps, unit efficiency, and the 
desire to excel within the 
Marine Corps. 

6002. THE PHYSICAL FITNESS TEST 

The physical fitness test (PFT) 
has distracted attention from the 
proper goal of the physical 
fitness program. Simply stated, 
the goal of the physical fitness 
program is the success of Marines 
in combat. Unit commanders must 
not allow the PFT to become an end 
itself. The PFT should be used 
within the commander's program of 
combat readiness training as a 
standard, an index of the physical 
fitness of individual Marines at a 
given time and place. The PFT is 
not difficult, and it must be kept 


in perspective. All athletes 
should be first class, and first 
class is attainable for all 
Marines. The conduct of the pft is 
described in Marine Corps Order 


6003. OTHER METHODS OF EVALUATION 

The commander should use other 
ways of evaluation to provide 
variety and imagination. Intan¬ 
gible objectives, such as confi¬ 
dence and aggressiveness, are 
hard to measure. The use of either 
inspection or observation is 
necessary to evaluate objectives 
of this nature. The commander 
has several other methods avail¬ 
able when evaluating the physical 
condition of the command. The 
additional methods pf inspection, 
observation, medical examination, 
and testing are summarized as 
follows: 

a. Formal Inspections. Formal 
inspections, using inspection 
officers and standardized rating 
criteria, may help evaluate unit 
physical fitness. 

b. Daily Observation. Routine 
observation of physical 
performance and appearance can 
serve as an indicator of an 
individual's or unit's physical 
readiness. However, mere 
observation is not a totally 
reliable or accurate means of 
evaluation. 

c. Physical Examination. Med¬ 
ical examination may detect any 
individual disability or detri¬ 
mental physical condition. it 
may guide in application of 


6-1 









if 


remedial, therapeutic, or limited 
exercise programs. 

. other Physical Fitness Tests. 

?* tests are described in 

Some other tester ftl fQr 

are cautioned, however, not to 
place too great an emphasis on 

testing. 


6004. 


responsibility 


The commander is responsible for 

coland y lnd C for the measurement 
ana evaluation of At. 'J*™* 

readiness training remains to 

prepare Marines and units for the 

nhvsical demands of combat, ine 
bulk of the commander's 
readiness training program should 
bfsich activities as obstacleand 
confidence courses, f ndur *“® e 
courses, and progressive load- 

bearing marches which will 
Marines for combat. Group 
???“which are competitive and 

ities S such as 

is not only physically demanding 
but al so competitive and which 

rr a e Ch exce S irent a and SU motivate all 

Sw «Tit 

“ares^ve^^^em^ndiig of 
Marines and leaders alike that a 
PFT administered at any hi™® “i 1 *; 
reflect that each and every Marine 
U both physically and mentally 
prepared for the demands of 
combat. 


6005. COMMANDER'S PHYSICAL 
FITNESS PROGRAM 

The Commandant of the Marine Corps 
has directed § that 

universal ^"measure of adequate 
individual physical f rites s. The 
focus of a commander s physical 
f?SSss training program, however, 
should not be to prepare Marines 
to pass the physical * ltne ®® 
but to prepare them for the 
physical rigors of combat. 


a. Administration. The Physical 

fitness program requires each 

Marine to spend a s ° f ca i 

hours per week in P h Y®. lc 
fitness training, to be Rested 

semiannually, and . °^rlLs 

minimum standard of third'cl* ^ 
The attainment of a higher score 
is a laudable individual goal 

which should be enco i u r f. a t ge ^ bi ec! 
should not become a unit objec 
tive. Overemphasis could i be 

detrimental to train f2? a 
to develop the complete Marine. 
All commanders should exercise 
sound judgment as w® 1 * 

positive, aggressive leadership 

in striving toward the training 
objective. 

b. Variety of Activities. The 
program must include 
lowing elements! 

{1} Physical Read in ess 
Training. Physical readiness 
training is a complete physical 
training program which develops 

and maintains the strength) 
endurance, and physical skill 
needed to sustain the mdi 
vidua1 during combat. 


6-2 




(2) Remedial Physical Condi¬ 
tioning. Remedial physical 
conditioning is a process by 
which physically substandard 
Marines are conditioned to meet 
prescribed standards. 

(3) Competitive Conditioning 
Activities, Competitive con- 
ditioning activities consist 
of teams or individuals 
competing against an opponent 
to win. . This involves a 
combination of sports and 

. military skills designed to 
foster competitive attitudes 
and develop unit pride and 
esprit de corps. 

(4) Occupational Conditioning. 
Marching long distances, dry 
net training, etc., should not 
be ignored as a means to 
fulfill the time requirement. 

c. Time. in order to develop 
the desired level of physical 
^^. ness / unit commanders are 
advised that a minimum program of 
hours per week is mandatory. 
The program must encompass at 
least three exercise periods 
weekly. Each period should 
include calisthenics, running, or 
other forms of vigorous activity. 
The minimum desirable length for 
each exercise period is 60 
minutes. Shorter periods may be 
authorized by the unit commander 
if dictated by the local training 
situation. Unit commanders are 
encouraged to use the normal 
working day to satisfy this 
training requirement. However, 
commanders are authorized to 
conduct required physical fitness 
training during off-duty hours 
when the mission, workload, 
personnel status or other 
significant factors preclude 
fulfilling it during duty hours. 


d. Action. 

6 1 0 0 . 3 _ 
commanders— 


Marine Corps Order 
requires that 


• Establish and maintain an 
effective physical fitness 
program which ensures that 
all Marines maintain an 
acceptable level of physical 
fitness. 


• Ensure that all individuals 
are medically qualified prior 
to participating in the 
physical fitness program. 

• Establish a minimum physical 
fitness program of at least 3 
hours per week. Physical 
training may be authorized on 
an individual basis at the 
discretion of the unit 
commander. 


• Ensure that all Marines par¬ 
ticipate in physical fitness 
conditioning activities 
commensurate with their 
medical qualifications and 
limitations. 

® Conduct physical fitness 
testing for all Marines. 

• Place all Marines who fail to 
pass the PFT on a daily 

command-supervised remedial 
physical conditioning program 
until they pass the test. 

® Ensure that results of phys¬ 
ical fitness testing are 
entered on section A of the 
fitness report. Comments are 
placed in section C in con¬ 
nection with attainment of 
superior physical performance 
or a medical excuse from the 


6-3 





6006. OTHER FORMAL TESTS 

Commanders must realize that bhe 
best index of combat readiness is 
personal observation of perform¬ 
ance on conditioning marches of 15 
miles while under load. This 
manual presents three additional 
indicators of unit fitness. These 
indices are the physical readiness 
test, which was formerly the 
Marine Corps standard and is now 
routinely administered at Officer 
Candidate School; the airborne 

trainee physical f lt ^ eS ® t £!®d 
which many Marines who attend 
U.S. Army formal schools are 
required to take; and the battle 
fitness test, the ultimate test of 
the combat readiness of Marines. 
Commanders may wish to include 
these tests or portions thereof 
within their combat readiness 
programs. 

6007. PHYSICAL READINESS TEST 

a. Purpose. The purpose of this 
test is to measure the Marine s 
ability to meet the minimum 
standard of physical readiness 
for duty in the field. This test 
is currently administered to all 
male officer candidates at 
Officer Candidate School, MCCDC, 
Quantico, VA. Female candidates 
do not take this test. 

b. Test Area. Administration of 
this test requires an area 
suitable for crawling, jumping, 
and running 160 yards toinclu e 
a trench that is 8 feet wide. 

c. Equipment. The equipment 
required for this test includes — 

• a platform, rail on a ledge, 
or a box 18 inches high. 

• A 20-foot climbing rope. 

• A stopwatch. 


d. Conduct of Test. Adequate 
timers and other supervisory 
personnel must be provided by the 
company staff. All events should 
be conducted in a single session 
of one morning or afternoon. The 
events may be run m any 
sequence. 

e. Uniform. The uniform for the 

physical readiness test is as 
follows: full utilities, car¬ 

tridge belt, belt suspender 
straps, two canteens (full or 
water), rifle, and helmet. 
Depending on the heat condition, 
the PT shirt may be worn in place 
of the utility jacket. All 
equipment will remain secure 
throughout the test. Except for 
emergencies, canteens are not to 
be emptied. 

f. Events 

(1) Event 1* Climbing Uphill 
(Step-ups). This event 

simulates marching uphill at a 
rapid and steady pace. * The 
Marine stands in front of the 
step. On the command GO, the 
Marine places either foot on 
the step and steps up. Hand 
pressure on the knee may be 
used if desired. The Marine 
then stands erect and steps 
backward and down, on one foot 
at a time. The same leg may be 
used for each repetition or the 
legs may be alternated. For 100 
points, Marines will complete 
60 repetitions in the maximum 
allotted time of 1 minute and 
20 seconds (80 seconds). 

(2) Event 2s Rope Climb. This 
event resembles entering and 
leaving a hovering helicopter, 
using ropes in house-to-house 
fighting, and ascending and 
descending landing nets. The 
Marine assumes a sitting 
position on the ground at the 


6-4 






bottom of the rope with hands 
at the highest point that can 
be reached. On the command GO, 
the Marine jumps up and climbs 
to the top. The Marine must 
touch the 20-foot mark with one 
hand, then descend without 
sliding or dropping. Marines 
must reach the 20-foot mark in 
the maximum allotted time of 30 
seconds or less. 

(3) Event 3: Evacuation. This 
event simulates reaching and 
evacuating a wounded Marine 
under fire. The Marine assumes 
the prone position at a dis- 
tance of 50 yards from a casu¬ 
alty who is of approximately 
equal weight. On the command 
GO, the Marine springs up and 
covers the distance in a 
sprint. The Marine lifts the 
casualty to a fireman's carry 
and returns to the starting 
point. Assistance by the 
casualty is permitted. The 
tested individual must carry 
all equipment; the casualty has 
none. Marines must negotiate 
the course in a maximum time of 
47 seconds or less. 

(4) Event 4: Advance by Fire 
and Maneuver. This event simu¬ 
lates advancing and assaulting 
during an attack. The Marine 
assumes the prone position at 
the starting point. On the 
command GO, the Marine then 
alternately crawls, runs in a 
zigzag manner, rolls, jumps, 
and assumes different firing 
positions for the next 130 
yards. Before reaching the 
objective, the Marine must "hit 
the deck, " roll over, and 
assume the firing position 
™ re f. times. While as sinning 
the firing position, the Marine 
must pull back the charging 
andle, take aim, and squeeze 
the trigger before rising from 
the ground. After rising from 
the ground for the third time, 


and I™™"*,, co ? tinues running 
ana jumps to clear the p 

trench in one leap. The Marine 

then finishes the course j. n the 

maximum allotted time of o 

minutes. The Marine is allowed 

multiple attempts only wiSS 

the specified time limit. 

(5) Event 5: Forced March 
This event is a combat run of 3 
miles without halts and against 
time. The Marine must double¬ 
time. Marines must complete the 

. c ° urse in a maximum 
allotted time of 30 minutes or 

XGS S • 

g• Event Standards 

(1) To successfully pass the 
physical readiness test, the 
Marine must pass each event 
with a minimum of 80 points for 
each. Points are then assessed 
for each event in accordance 

fig 6 th l S ) SC ° ring tab les. (See 

(2) If a Marine fails one 
event, the highest possible 
score that the Marine may 
receive for the entire test is 
79 percent. (See example 1 in 
fig. 6-2.) if two events are 
failed, the highest possible 
score for the entire test is 69 
percent, regardless of the 
total points accumulated. (See 
example 2 in fig. 6-2.) if 
three events are failed, the 
highest possible score is 59 
percent. Failure in four or 
more events will result in a 
score of zero for the entire 
test. 

(3) To convert the total points 
for all five satisfactorily 
passed events to a final per¬ 
centage score, total the accu¬ 
mulated points for all five 
events and divide by five, (See 
example 3 in fig. 6-2.) ' 


6-5 





UPHILL 

ROPE 

PTS 

CLIMB 

CLIMB 

100 

1:20-BELOW 

0:10-BELOW 

99 

1:21-1:22 

0:11 

98 

1:23-1:24 

0:12 

97 

1:25-1:26 

0:13 

96 

1:27-1:28 

0:14 

95 

1:29-1:30 

0:15 

94 

1:31-1:32 

0:16 

93 

1:33-1:34 

0:17 

92 

1:35-1:36 

0:18 

91 

1:37-1:38 

0:19 

90 

1:39-1:40 

0:20 

89 

1:41-1:42 

0:21 

83 

1:43-1:44 

0:22 

87 

1:45-1:46 

0:23 

86 

1:47-1:48 

0:24 

85 

1:49-1:50 

0:25 

84 

1:51-1:52 

0:26 

83 

1:53-1:54 

0:27 

82 

1:55-1:56 

0:28 

81 

1:57-1:58 

0:29 

80 

1:59-2:00 

0:30 

79 

2:01-2:02 

0:31 

78 

2:03-2:04 

0:32 . 

77 

2:05-2:06 

0:33 

76 

2:07-2:08 

0:34 

75 

2:09-2:10 

0:35 

74 

2:11-2:12 

0:36 

73 

2:13-2:14 

0:37 

72 

2:15-2:16 

0:38 

71 

2:17-2:18 

0:39 

70 

2:19-2:20 

0:40 

69 

2:21-2:22 

0:41 

68 

2:23-2:24 

0:42 

67 

2:25-2:26 

0:43 

66 

2:27-2:28 

0:44 

65 

2:29-2:30 

0:45 


Figure 6-1. Physical Readiness 



FIRE AND 

FORCED 

EVACUATION 

MANEUVER 

MARCH 

0:25-BELOW 

1:20-BELOW 

26:00-BELOW 


1:21-1:22 

26:01-26:12 

0:26 

1:23-1:24 

26:13-28:24 


1:25-1:26 

26:25-26:36 

0:27 

1:27-1:28 

26:37-26:48 


1:29-1:30 

26:49-27:00 

0:28 

1:31-1:32 

27:01-27:12 


1:33-1:34 

27:13-27:24 

0:29 

1:35-1:36 

27:25-27:36 


1:37-1:38 

27:37-27:48 

0:30 

1:39-1:40 

27:49-28:00 

0:31 

1:41-1:42 

28:01-28:12 

0:32 

1:43-1:44 

28:13-28:24 

0:33 

1:45-1:46 

28:25-28:36 

0:34 

1:47-1:48 

28:37-28:48 

0:35 

1:49-1:50 

28:49-29:00 

0:36 

1:51-1:52 

29:01-29:12 

0:37 

1:53-1:54 

29:13-29:24 

0:38 

1:55-1:56 

29:25-29:36 

0:39 

1:58-1:58 

29:37-29:48 

0:40 

1:59-2:00 

29:49-30:00 

0:41 

2:01-2:02 

30:01-30:12 

0:42 

2:03-2:04 

30:13-30:24 

0:43 

2:05-2:06 

30:25-30:36 

0:44 

2:07-2:08 

30:37-30:48 

0:45 

2:09-2:10 

30:49-31:00 

0:46 

2:11-2:12 

31:01-31:12 

0:47 

2:13-2:14 

31:13-31:24 

0:48 

2:15-2:46 

31:25-31:36 

0:49 

2:17-2:18 

31:37-31:48 

0:50 

2:19-2:20 

31:49-32:00 

0:51 

2:21-2:22^' ' 

32:01-32:12 

0:52 

2:23-2:24 

32:13-32:24 

0:53 

2:25-2:26 

32:25-32:36 

0:54 

2:27-2:28 

32:37-32:48 

0:55 

2:29-2:30 

32:49-33:00 


Scoring Table for Male. 


6-6 






EXAMPLE 1 

EXAMPLE 2 

EXAMPLE 3 

Event #1 

100 pts 

100 pts 

99 pts 

Event #2 

100 pts 

99 pts 

86 pts 

Event #3 

85 pts 

75 pts (F) 

80 pts 

Event #4 

90 pts 

79 pts (F) 

100 pts 

Event #5 

79 pts 

85 pts 

90 pts 

Pts 

454 pts 

438 pts 

455 pts 

Final Score 
(F) = Failure 

79.0% (F) 

69.0% (F) 

91.6% 


Figure 6-2. Scoring Examples. 


6008. AIRBORNE TRAINEE PHYSICAL 
FITNESS TEST 

a. Use and Composition of the 
Test. 

(1) Use. The airborne trainee 
physical fitness test is a 
means of determining the 
physical ability of the 
applicant for acceptance to 
and retention in the airborne 
course of instruction. 

(2) Test Events. The test 
battery consists of five events 
as follows: chinups, knee 
bender, pushups, situps, and an 
endurance run. 

b. Method of Scoring and 
Standards 

(1) Scoring. The Marine will be 
scored by a trained scorer who 
is thoroughly familiar with the 
minimum standards for the test 
events. The Marine will be 
scored on a pass or fail basis. 
The performance on each event 


may be recorded on the reverse 
side of DA Form 705 (Physical 
Fitness Testing Record). The 
examinee records the personal 
information on the face of the 
card as specified on the first, 
second, and third lines. The fape 
of the card is identified by 
writing diagonally across the 
lower half of the card "Airborne 
Trainee PFT—See reverse side." 
Using line 7 on the reverse side 
of the scorecard, the scorer 
enters the test title in the 
block entitled "(Other 
(Specify))" and completes the 
required information on the 
remainder of that line. The 
"Remarks" section can be used to 
record the test event titles and 
the applicant's performance on 
each test event. 

(2) Standards. To successfully 
pass the test, the examinee 
must reach the standard in each 
test event. The standards 
follow: 

(a) Chinups 7 


6-7 













(b) Knee bender 80 

(2-minute period) 

(c) Pushups 45 

(2-minute period) 

(d) Situps 45 

(2-minute period) 

(e) Endurance runs: 2 miles 

in 15:54 minutes or less in 
athletic gear and 4 miles in 
32 minutes in utilities and 
running shoes. 

c. Uniform for Testing 

(1) Examinees. The prescribed 
uniform for test participation 
is boots and the work uniform 
of the season. No headdress is 
worn.' When climatic conditions 

, permit, jackets or outer shirts 
may be removed. 

(2) Officials. Scorers and 
other test officials should be 
uniformly and distinctively 
dressed for contrast with 
Marines being tested. 

d. Test Administration Procedure 

(1) Preparation for Test. The 
administration of the test to a 
large group makes it mandatory 
that the test effort be 
organized and efficiently 
operated. All testing is not 
completed with large test 
groups; on certain occasions, 
individuals and small groups 
are tested. Care must be 
exercised to administer the 
test uniformly and to stand¬ 
ardize the conduct of all 
elements of the test. Regard¬ 
less of the size of the test 
group, the following elements 
of sound test administration 
should be included: 


(a) An orientation to include 
the purpose, method of 
administration, scoring of 
the test, preparation of the 
scorecard, and required 
standards. 

(b) A correct demonstration 
of each event to ensure that 
there is no misunderstanding 
of the proper form and 
required standards. 

(c) Completion of all five 
test events in one test 
period with all Marines 
taking the events in the same 
sequence. 

(d) Adequate rest periods 
between the test events to 
allow for recovery before the 
next event. 

(2) Method of Administration 
with a Large Group. With a 
minimum of 12 lanes per test 
event, 14 officials can 
administer the test battery to 
150 or 200 Marines in 2 hours. 
The officials are designated as 
follows: one officer in charge, 
one demonstrator, and 12 
scorers. If more or fewer 
Marines are to be tested, a 
greater or lesser number of 
officials will be required. 
The following procedure is 
recommended: 

(a) Conduct an orientation 
and ensure the examinees have 
properly completed their 
scorecards. 

(b) Assign Marines to lanes 
and caution them to remain in 
the same lane order through¬ 
out the test. 

(c) Explain and demonstrate 
the chinup event, administer 


6-8 





it, and score it. Then 
proceed to the knee bender 
and pushup events, and 
administer them in the same 
manner. 

(d) Grant a 5- to 10-minute 
rest period after the pushup 
event. Advise against 
excessive consumption of 
water during the break 
period. 

(e) Explain and demonstrate 
the situp event, administer 
it, and score it as pre¬ 
scribed. Then move to the 
run area, explain the 
running event, and complete 
it. 

(f) Retain the scorecards at 
the completion of the running 
event. 

(3) Method of Administration 
with a Small Group. A similar 
procedure is followed for the 
testing of individuals and 
small groups. The informality 
usually associated with small 
groups must not conflict with 
sound test administration. With 
fewer examinees, fewer 
officials are required. 

e. Description and Explanation 
of Test Events 

(1) Test Event 1: Chinups 

(a) Purpose. This event is 
devised to test arm and 
shoulder flexor strength. 

(b) Equipment. There is one 
horizontal bar per lane, made 
of plumber's pipe or a gymna¬ 
sium horizontal bar 
inches in outside diameter. 
The bar must be rigidly 
supported at a height of ^ 


feet above the ground. The 
upright supports must be 5 
feet apart. There must be a 
movable stand at each bar 
for short Marines to stand on 
to reach the bar. 

(c) Officials. There is one 
scorer per lane. 

(d) Organization. The 
examinees, holding their 
scorecards, stand in order 

behind the restraining line 
in their respective lanes. 
The scorers take each score- 
card when the Marine is 
called forward for the test. 

(e) Starting Position. The 
bar is grasped with the palms 
turned toward the face, the 
thumbs underneath the bar. 
The body is fully extended in 
a "dead" hanging position 
with the arms straight and 
the feet above the ground. 

(f ) Movement. Pull the body 
directly upward until the 
chin is placed over the bar, 
Lower the body until the 
elbows are compiete1y 
straight and the body is 
again in the "dead" hanging 
position. Repeat as many 
times as required. 

(g) Instructions. Explain and 
demonstrate the fully 
extended "dead" hanging 
position with the proper 
grasp. Show that the chin is 
placed over the bar at the 
top of the movement and that 
the arms are fully extended, 
the elbows completely 
straight, at the bottom of 
the movement (the hanging 
position). Explain that the 
body must be kept from 
swinging and that it is 


6-9 











permissible to raise the legs 
and flex the hips when pull¬ 
ing up, but that any- 

kicking, bicycling, or 
jerking motion with the trunk 
or legs is not acceptable. 
Inform the examinees that no 
penalty is exacted for 
hanging on the bar to rest in 
the bottom position but that 
this is not to their 

advantage. Tell them that 

half-completed chinups are 
not counted, and that the 
scorer will repeat the number 
of the last correct chinup 
when incorrect execution is 
detected. 

(h) Administration and 
Scoring. Caution the exam¬ 
inees to assume the "dead" 

„ hanging position and wait for 
the scorer's command to 
begin. The scorer is at the 
examinee's left with a clear 
view of the bar. If the 
examinee begins to swing 
widely, the scorer should 
stop the swinging by 
extending the left arm across 
the front of the examinee's 
body, being sure not to 
hinder the execution of the 
chinups. The scorer counts 
aloud the number of chinups 
correctly executed. When a 
chinup is not correctly 
executed, the scorer repeats 
the number of the last 
correct one. The scorer 
records the number of correct 
chinups on the scorecard and 
returns the card to the 
examinee. 

(2) Test Event 2: Knee Bender 

(a) Purpose. This event 
measures the strength and 
endurance of the leg muscles. 


(b) Equipment. None. 

(c) Officials. There is one 
scorer per lane. 

(d) Organization. Marines 
stand in numerical order 
behind the restraining line 
in their respective lanes. 
The scorer takes each score- 
card when the Marine is 
called forward for the test. 

(e) Starting Position. The 
feet are spread less than 
shoulder width apart, hands 
on hips, thumbs in the small 
of the back, elbows back. 

(f) Movement. Do a knee bend 
and at the same time bend 
slightly forward at the waist 
and thrust the arms between 
the legs until the extended 
fingers touch the ground. The 
hands are about 6 inches 
apart. The bend is approxi¬ 
mately a three-quarters bend. 
From this knee bend position, 
recover to the starting 
position by moving the body 
upward, straightening the 
knees, and returning the 
hands to the hips. Repeat as 
many times as required. 

(g) Instructions. Explain and 
demonstrate the correct 
starting position. Be certain 
examinees understand the 
correct knee bend and that 
only the tips of the fingers 
touch the ground. Tell them 
the scorer will repeat the 
number of the last correct 
knee bender when incorrect 
execution is detected. Some 
of the common errors are 
failure to correctly bend the 
knees, failure to touch the 
ground, and failure to assume 


6-10 



the completely erect position 
after the bend has been 
executed. 

(h) Administration and 
Scoring, The scorer stands to 
one side so as to see that 
the, knees are properly bent 
and the fingers touch the 
ground as prescribed. From 
this position, the scorer can 
view the examinee to see that 
a properly erect position is 
assumed after each knee bend. 
The scOrer counts aloud the 
number, of correctly executed 
knee bends. When a knee bend 
is done incorrectly, the 
scorer repeats the number of 
the last correct one. The 
scorer records the number of 
correct knee bends on the 
scorecard and returns it to 

' the examinee. 

(3) Test Event 3: Pushups 

(a) Purpose. Pushups measure 
arm and shoulder extensor 
strength. 


(c) Official. There is one 

scorer per lane. y 

(d) Organization. Marines 
stand behind the restraining 
line in their respective 
lanes until the scorer calls 
on them to perform. The 
scorer takes each scorecard 
when the Marine comes 
forward. 

(e) Starting Position. The 
front-leaning rest position 
is the starting position. The 
body is straight from head to 
heels, palms are flat on the 
ground directly underneath 
the shoulders, and elbows are 


straight and locked. The body 
weight is supported on the 
hands and toes throughout the 
event. 

(f) Movement. Bending only 
the elbows, lower the body in 
one straight plane until the 
chest touches the scorer's 
hand. Straightening and 
locking the elbows, raise the 
body in one straight plane, 
returning to the original 
front-leaning rest position. 
Repeat as many times as 
required, keeping the body in 
a straight line from head to 
heels. 

(g) Instructions. Explain 
and demonstrate that the arms 
are straight at the beginning 
and completion of the move¬ 
ment and that the chest must 
touch the scorer's hand, but 
the stomach and thighs must 
not touch the ground, Also 
explain that the whole body 
must be maintained in a 
straight line as it is 
lowered and raised; that is, 
there is to be no breaking at 
the hips or shoulders so that 
any body part is lowered or 
raised in advance of the 
other or as a separate seg¬ 
ment; Dipping or rolling 
through the shoulders is 
illegal, as is lowering or 
raising the body with one arm 
or shoulder at any time. 
Resting is not permitted 
during repetitions. Instruct 
Marines that the scorer will 
repeat the number of the last 
correct pushup when incorrect 
execution is detected. 

(h) Administration and 
Scoring. It is recommended 
that Marines assume a prone 
position while placing their 


(b) Equipment. None. 


6-11 








feet and hands in the proper 
positions. This permits them 
to rest while the scorer gets 
into position and, at the 
same time, provides a feel of 
the body in a straight plane 
from head to heels. The 
scorer lies on the right hip 
and side to the right of the 
examinee. This gives the 
scorer a clear view of the 
examinee's body to see any 
errors . The palm of the 
scorer's right hand rests 
flat on the ground underneath 
the lowest part of the exam¬ 
inee's chest. By keeping the 
right forearm flat on the 
ground at an angle in front 
of the examinee's right arm, 
the scorer's position will 
not prevent the examinee from 
lowering the body completely. 
The scorer's left hand is 
free to test the straight¬ 
ening of the elbow at the 
completion of the movements 
and to point out body seg¬ 
ments being lowered or 
raised separately. When in 
position and ready, the 
scorer has the examinee 
assume the starting position 
and begin doing pushups. The 
scorer counts aloud the 
repetitions done correctly 
and repeats the number of the 
last correct pushup if one is 
done incorrectly. There is no 
penalty if the contour of 
the examinee's body causes 
the hips to protrude slightly 
out of line, provided that 
the whole body is raised and 
lowered simultaneously. The 
scorer enters the number of 
repetitions on the scorecard 
and returns it to the 
examinee. 


(4) Test Event 4: Situps 

(a) Purpose. This event 
primarily measures abdominal 
strength. 

(b) Equipment. None. 

(c) Official. There is one 
scorer per lane. 

(d) Organization. Marines 
stand behind the restraining 
line in their respective 
lanes until the scorer calls 
on them to perform. The 
scorer takes each scorecard 
when the Marine comes 
forward. 

(e) Starting Position. The 
examinee lies flat on the 
back with knees flexed, both 
feet flat on the ground. The 
correct angle of the thighs 
to the ground is 45 degrees. 
If the heels are too near 
the buttocks, the applicant 
will not be able to sit up. 
Legs are spread shoulder 
width apart. The examinee 
interlaces fingers and 
places them behind the head 
in contact with the ground. 
The feet are not held by 
another person. 

(f) Movement. Bend forward at 
the waist and raise the upper 
body until the head is di¬ 
rectly over the knees. Heels 
are not to leave the ground. 
Elbows remain in the same 
plane to the head and body 
throughout the event. The 
upper body is slowly lowered 
to the starting position 
until the head touches the 
ground. Repetitions are done 
at a slow cadence with no 
rest periods. 









5: 


Endurance 


(g) Instructions. Explain and 
demonstrate the correct 
starting position and the 
proper execution of the sit- 
ups to be sure that Marines 
understand the movement. Warn 
them that their knees must 
remain flexed during each 
situp, the heels cannot leave 
the ground at any time, and 
they may not roll up on one 
side and push up with one 
elbow. Tell them they must do 
the repetitions at a slow 
cadence with no rest periods. 
Instruct Marines that the 
scorer will repeat the 
number of the last correct 
situp when incorrect execu¬ 
tion is detected. 

(h) Administration and 
Scoring. When the performer 
'is in position and ready, the 
scorer has the performer 
assume the starting position 
and begin doing situps. The 
scorer counts aloud the 
correct executions. When a 
situp is improperly done, 
the scorer repeats the number 
of the last correct one. No 
situp is credited if the 
hands are unclasped from 
behind the head, if the back 
is used to bounce up from the 
ground (which means the 
shoulders would not touch the 
ground), or if one shoulder 
or elbow is used to push. up. 
The examinee is not penalized 
if the heels slide forward 
slightly so long as the 
knees remain flexed and the 
heels maintain contact with 
the ground. The scorer enters 
the number of repetitions on 
the scorecard and returns it 
to the examinee. 


(5) Test Event 
Run 

(a) Purpose. This event 
measures cardiovascular 
endurance. 

(b) Equipment. One stopwatch 
or watch with a sweep second 
hand. 

(c) Area. A large training 
field on which a quarter-mile 
track has been staked out or 
a level road over flat 
terrain may be used as a 
running surface. A 1-mile 
route is designated with 
wooden stakes marking the 
start point, finish point, 
and one-quarter mile 
intervals. 

(d) Officials. For large 
groups, a scorer times the 
event and controls the 
conduct of the run, and a 
guide runs with the group 
and sets the pace. 

(e) Organization. The run is 
conducted with groups of 
Marines in a column forma¬ 
tion. Company-sized units may 
run at the same time with 
platoons serving as running 
groups. The scorer issues the 
command to assume double¬ 
time . 

(f) Starting Position. 
Marines are assembled in 
proper column formation 
(column of twos, threes, or 
fours, as appropriate to the 
size of the group) with short 
men to the front. When all is 
ready, the column is moved 
forward a short distance 
before the running period is 
started. 


6-13 












(g) Movement. At the command 
DOUBLE-TIME, MARCH, the exam¬ 
inees retain their places in 
the column formation and exe¬ 
cute the command. Length of 
steps is about 40 inches. The 
scorer has the group execute 
the run. The formation is 
maintained during the run. 

(h) Instructions. Marines are 
instructed to maintain forma¬ 
tion while running and are 
informed that the guide will 
set the proper pace. They 
will be instructed in the 
command used to control the 
column in the execution of 
the test. The scorer should 
announce the 4-minute, 2- 
minute, 1-minute, and 30- 
second remaining time 
intervals. 

(i) Administration and 
Scoring. The event may be 
administered as previously 


prescribed to a large group, 
to several Marines, or to an 
individual. An individual 
examinee usually does not 
require a guide or pacer. If 
the event is administered on 
a training field, the scorer 
may stand in the center as 
the runner(s) circles about 
the field. This method of 
administration relieves the 
scorer of running with each 
group to be tested. Scoring 
is based on successful 
completion of the run as 
prescribed. The scorer should 
announce the remaining times 
as prescribed in (h). 

6009. BATTLE FITNESS TEST 

The battle fitness test is a 
physical fitness evaluation which 
is currently under development as 
part of the basic warrior training 
concept plan. 


6-14 






Chapter 7 

THE HUMAN BODY 


7001. GENERAL 

To implement an effective physical 
conditioning program, a leader 
must understand how the human body 
functions arid how exercise affects 
the body. This chapter provides 
only an introductory discussion of 
anatomy and functioning. 

a. Body Functioning During the 
Stages of Conditioning. For more 
on the stages of conditioning, 
see chapter 1. 

(1) During the toughening 
stage, the waste products of 
muscle activity (lactic acids) 
collect more rapidly than the 
blood can remove them. This 
acid waste builds up in the 
muscle tissue and irritates the 
nerves in the muscle fiber, 
causing; pain and stiffness. As 
the exercise program continues, 
more blood is carried through 
the muscle, removing the waste 
materials more rapidly and 
eventually causing the soreness 
to disappear. 

(2) During the slow improvement 
stage, the blood circulation in 
the muscles increases, and the 

body as a whole becomes a more 
efficient machine. The improve¬ 
ment is rapid in the first few 
weeks, but as a higher level of 
skill and conditioning is 
reached, the improvement 
becomes less noticeable. The 
body reaches its maximum level 
of performance after 6 to 10 
weeks and should then be 
maintained at this peak. 


(3) During the sustaining 
stage, it is possible to 
maintain this state of 
conditioning through 15 to 20 
minutes of exercise a day, but 
the exercise must be quite 
strenuous. 

b. Diet. Regular exercise 
increases the appetite. If the 
desire for greater amounts of 
food is satisfied by a balanced 
diet, the body benefits. 

(1) There are two main types of 

foods: body-building and 

energy-producing. 

(a) Body-building foods 
consist of proteins, which 
build up tissue and repair 
wear and tear. 

(b) Energy-producing foods 
include carbohydrates and 
fats. Carbohydrates provide 
a quick source of energy, 
while fats act as a reserve 
store of energy. 

(2) In addition, food contains 
vitamins, mineral salts, and 
water. During hot weather and 
strenuous training periods, the 
body requires greater fluid 
intake. 

(3) Diet should be supplemented 
with proper rest to allow the 
digestive system to digest the 
food. 

(4) Occasionally, especially 
during early stages of con¬ 
ditioning, strenuous exercise 


7-1 




may cause vomiting. Although 
vomiting is not a frequent 
occurrence, it is not usually a 
cause for concern. 

7002. SYSTEMS OF THE BODY 

The systems of the body include 
the skeletal, muscular, circu¬ 
latory, respiratory, endocrine, 
digestive, genitourinary, and 
nervous systems. Each has a 
different function, but all must 
work in cooperation with one 
another to insure a sound body. Of 
these systems, the first four are 
the most affected by exercise and 
are discussed in succeeding 
paragraphs. 



fa FRONT VIEW OF SKELETON 


Figure 7-1. Front and 


7003. THE SKELETON 

a. Bones. The skeleton (see 
fig. 7-1) is composed of about 206 
bones, which— 

4 Provide structure for the 
body and support for the 
attachment of muscles. 

• Protect vital organs >. such as 
the brain, lungs, and heart. 

• Manufacture red blood cells, 
which carry oxygen through 
the body. 



B REAR view of skeleton 


Views of Skeleton. 










b. Joints. A joint is a piace o f 
union between two or more bones, 
joints can be— 

• Immovable, such as in the 
face and head. 

• Slightly movable, such as in 
the vertebrae or sternum. 

• Freely movable, such as in 
the shoulder, hi P' ^nee, 
ankle, and elbow. The bones 
in a freely movable ]omt are 
held in place by ligaments. 
Freely movable joints are of 
the qreatest importance in 
physical training because 
exercise improves their 
mobility and stability. 

c Cartilage and Ligaments. The 
joints in the body, where bones 
cdnnect, are supported y 
cartilage and ligaments. 

_ rartilaqe is a tough, 
elastic, translucent tissue 
that acts as a shock absorber 
or buffer between bones. 
Examples are the discs 
between the vertebrae, the 
tissue attaching the ribs to 

the sternum, and buffers 
the knee joints. Damaged 
cartilage does not heal. 

• Ligaments are connective 
tissue that bind bones 
together. They conitract and 
extend but are not elastic. 
Consequently, ligaments 
be torn or strained. D^aged 
ligaments will heal 
extent. 

7004. THE MUSCLES 

a. General. Muscles are tissue, 
or an organ composed of^tis ^ 
which contract or , _ are 0 f 
produce movement. Muscles a 


three classifications: 

involuntary, voluntary, and 

cardiac. The V a ° r e the Y most 
pa rdiflc muscles 3,3-e t , 

affected by physical training, 
Dhvsical training has little 
effect on involuntary muscles. 
(See figs. 7-2, 7-3, 7-4.) 

• People have no control over 
the involuntary muscles, an 
example of which is the 
diaphragm. 

• voluntary muscles are the 
larger skeletal muscles which 
cause movement and which the 
individual can control. 

• Cardiac muscle is found 

in the heart and for all 
practical purposes^ is an 
involuntary muscle. Physical 
training has a significant 
effect on the fitness of 
cardiac muscles. 

b. Muscle Structure. Muscle is 
composed of c ® 11 ® "hich «re 
rr v rm Tied into bundles called 
ffbers Groups of fibers form 
muscles. These bundles of 
are held in place by 
a thin, sheath-like material that 
surrounds the muscle bundles and 
Hearers a fluid that lubricates 
the muscle tissue. The fused ends 
of the sar co lemma form the 
tendons which attach the muscles 
to the bones. 

c. Attachment of Muscles. The 

arrangement of °rooe? 

skeleton provides the prop 

angle of pull to ” ak ® 
possible. Voluntary muscles ar 
usually attached to the skeleton 
in two places. 

d. Action of Muscles. To P ro " 
, duce motion and to do work a 

muscle usually shortens its 










/cr>s 


-STERNO-MASTOID 


A-7 **'* 


PECTORALIS 


PECTORALIS 

MINOR 


TRAPEZIUS 


LEVATOR SCAPULAE 


RHOMBOIDS 


INTERNAL OBLIQUE 








SERRATUS 
iJtt ANTERIOR 


EXTERNAL 

OBLIQUE 




7 RECTUS ABDOMINUS 


A ANTERIOR muscles of the trunk 


LATISSIMUS DORS! 




r TERES MAJOR 




B POSTERIOR MUSCLES OF THE TRUNK 


Figure 7-2. Muscles of the Trunk. 


PSOAS MINOR 


GLUTEUS MAXIMUS 


SARTOR1US 


VASTUS MEOIALIS 




ILIACUS 




VASTUS LATERALIS I 



RECTUS FEMORIS 



ANTERIOR MUSCLES OF THE PELVIS AND THICK 


HAMSTRINGS 




IL 



SEMITENDINOSUS 


- SEMIMEMBRANOSUS 


BICEPS FEMORIS 


g POSTERIOR MUSCLES OF THE PELVIS AND THIGH 


Figure 7-3. Anterior and Posterior Muscles of the Pelvis and Thigh. 









GASTROCNEMIUS 



Figure 7-4. Muscles of Lower Leg. 


fibers . The movement may be 
flexion such as bending the arm 
at the elbow, or extension, such 
as the straightening the arm. Some 
muscles raise the arms or legs, 
others depress the raised limb. 
Some muscles have the primary 
function of rotating the trunk 
from side to side. In addition, 
muscles act as stabilizers as well 
as prime movers. 


7005. 


FUNCTIONING OF THE SKELETON 
AND MUSCLES 


and 


a. General. The skeleton 
muscles function in close 
coordination. Muscles move the 
body, and bones support the 
muscles. 


b. Effect of Exercise on Bones. 
Continuous exercise, particularly 
among younger people, usually 
strengthens the bones, allowing 
them to withstand greater stress 
strain. Bones which are not 


and 


used lose much of their strength, 
a factor which should be 


considered when individuals 
return to physical training after 
ct prolon^sd p 6 r i o d of 
inactivity. People in this 
category should refrain from 
activities which might result in 
bone breakage before the bone is 
exercised back to normal 
condition. The condition known as 
"march fracture" is usually a 
result of this condition. 

c. Muscular Strength. When 

exercised vigorously to improve 
strength, muscle grows in size. 
In general, the larger the 
muscle, the stronger the muscle. 
Furthermore, trained, muscle 
functions more efficiently than 
untrained muscle. Trained muscles 
contract more vigorously and with 
less effort. Regular and 
strenuous exercise also toughens 
muscle, making it firmer and able 
to stand more strain. 

d. Muscular Endurance, Muscles 
naturally become fatigued during 
continuous, repeated work. 
Through specific exercises, such 
as chinups or situps, local 
muscle groups become exhausted 
long before an individual 
fatigues. Training to develop 
muscular endurance enables people 
to continue a relatively heavy 
load of exercise over a long 
period of time. Lengthened 
exercise periods improve muscular 
endurance. 

e . Muscular Coordination. 
Improved speed and strength 
result in part from improved 
muscular coordination. An 
unskilled individual may use 
irrelevant muscles to perform a 
particular activity, increasing 
the amount of work without 
increasing the mechanical 
output. This increase in skill 
is highly desirable, but it 


























should be offset by greater 
effort in duration or intensity 
to compensate for the loss in 
overload due to increased skill. 

f. Muscular Fatigue. When the 
rate of work is increased, the 
energy required is proportion¬ 
ately much greater than the 
increase in rate. For example, if 
an individual doubles running 
speed, the amount of power 
demanded to do this is increased 
eight times. 

g. Circulation in Muscles. Reg¬ 
ular, strenuous exercise causes 
the creation of new capillaries 
and the opening of inactive, 
latent capillaries, increasing 
blood circulation within the 
muscle by as much as 400 percent. 
This increases the supply of food 
materials and oxygen to the 
muscle, improving its endurance. 
This process takes about 8 to 12 
weeks of regular conditioning in 
young adults and longer as age 
increases. 

7006. THE CIRCULATORY AND 
RESPIRATORY SYSTEMS 

a. The Circulatory System. The 
circulatory system transports 
blood to all parts of the body, 
removes waste products for dis¬ 
posal, and delivers protecting 
and repairing substances where 
needed. The circulatory system 
includes the heart and blood 
vessels. 

(1) The Heart. The heart is a 
pump which forces blood through 
the blood vessels to the parts 
of the body. The heart is a 
little larger than a fist and 
is located in the left center 
of the chest between the lungs. 


(2) Blood Vessels. The vessels 
carrying blood away from the 
heart are the arteries. They 
eventually divide into 
capillaries, the very small 
vessels through which diffusion 
and osmosis take place. The 
capillaries gradually increase 
in size, forming the veins 
which carry blood back to the 
heart. 

b. The Respiratory System. The 
respiratory system performs the 
function of breathing, whereby 
oxygen is inhaled and carbon 
dioxide is exhaled. The 
respiratory system consists of 
the mouth, nose, trachea, lungs, 
and diaphragm. 

• Trachea. The trachea, or 
windpipe, is a hollow, tube¬ 
like structure that carries 
air from the mouth to the 
lungs. 

• Lungs. The lungs are elastic 
bags in the chest where the 
exchange of oxygen and carbon 
dioxide takes place. 

• Diaphragm. The diaphragm is 
a thin, sheet-like muscle 
just below the lungs. During 
inhalation, the diaphragm 
flattens out and lowers, 
allowing the lungs to expand 
and fill with air. During 
exhalation, the diaphragm 
raises into a dome shape, 
helping to expel air from the 
lungs. 

7007. CARDIOVASCULAR FUNCTIONING 

a. General. Cardiovascular 
functioning is the combined 
functioning of the circulatory 
and respiratory systems. The 


7-6 






chief organs of these systems, 
the heart and lungs, function 
together to provide oxygen to the 
body. (See fig. 7-5.) 



Figure 7-5. Circulation of Blood 
from Heart to the Body. 


b. Heart Action. The heart, the 
organ which propels blood through 
the blood vessels, is the chief 
organ of cardiovascular endur¬ 
ance. A person tires quickly if 
the heart lacks the capacity to 
circulate the blood through the 
body. The heart is a muscular 
organ and is developed by 
exercise just like any oth ® r 
muscle. The heart cannot be 
exercised alone; any exercise 


that puts a sufficient load on 
the heart, such as running or 
cycling, will also exercise other 
body parts. A conditioned heart 
tends to beat more slowly but 
pump more blood when at rest. 
This is known as an increase in 
"stroke volume," a desirable 
condition because it enables the 
heart to pump more blood with a 
slower contraction rate. 

c. Functions of the Lungs. 
Strenuous and regular exercise 
can improve the efficiency with 
which the lungs transmit oxygen 
to the blood by as much as 25 
percent. In a poorly conditioned 
person, some of the alveoli (air 
sacs) within the lungs are closed 
or collapsed. The forced 
breathing created by exercise 
over a period of weeks causes the 
air sacs to slowly expand, 
increasing the ability to absorb 
oxygen. 

d. Relationship of Heart and 
Lungs. The heart pumps carbon 
dioxide-laden blood through the 
pulmonary artery to the lungs. 
In the lungs the carbon dioxide 
is exchanged for oxygen and the 
purified blood is returned to the 
heart by way of the pulmonary 
vein. The heart then pumps the 
blood through the aorta for 
circulation throughout the body. 
Blood moving into the muscles 
exchanges oxygen for carbon 
dioxide, after which time it is 
ready for the return trip to the 
heart. 

e. Cardiovascular Functioning in 
High Altitudes. Marines to be 
employed in high altitudes should 
be acclimated in a similar area 
for 10 to 14 days prior to 
employment. Persons not accus¬ 
tomed to the rarefied air of 
higher altitudes tire more 


7-7 











quickly and may collapse after 
rapid physical exertion. Air is 
much less dense at high altitudes 
than at sea level. Persons 
accustomed to sea level inhale 
only about 8 0 percent of the 
oxygen they are used to no matter 
how hard they breathe. Further, 
people accustomed to sea level or 
moderate altitude simply do not 
have enough red corpuscles in the 
blood to fulfill their needs at 


high altitudes. The red blood 
cells will increase over time. 

f. Symptoms of Cardiovascular 
Malfunctioning. The brain is the 
first organ to react to a lack 
of oxygen. Unconsciousness 
results when the brain is denied 
sufficient oxygen. "Blacking 
out" is actually a defense 
mechanism to keep the body alive. 








appendix a 


INSTRUCTOR HINTS AND INSTRUCTOR TRAINING 


1. General. This appendix informs 
instructors on administration of 
exercise periods, co ^nds, th 
extended rectangular and circle 
formations, methods of .instruction 
and conduct of exercise activi¬ 
ties, explanation of basic posi 
tions associated with the various 
activities, and instructor 
training. 

2. Aim of the Physical Fitness 
Program. The aim of the physical 
fitness program is to prepare 
Marines physically for . war,T ^J 
can-be conveniently split into two 

phases. 

a. preparation Phase 

(1) Development of all-around 
physical fitness. 

(2) Development of purposeful 
physical skills. 

(3) Development of mental 

alertness. ' ; 

(4) Development of character 
and leadership. 

b. Maintenance Phase. Once the 
preparation is completed, the 
program must progress to a main¬ 
tenance program. Thi P t 
revolves around the 
maintain the trained Marine s 
physical fitness for a partic 
ular role. This will include— 

(1) Maintenance of a high 
standard of all-around physical 
fitness. 


(2) Application of purposeful 
physical skills to combat 
skills. 

(3) Development of leadership 
and self-confidence. 

(4) Development of mental 
toughness and endurance. 

3. Physical and Mental Development 

a. Marines need to be Jevel- 
oped physically and mentally. 
The physical training (PT) 
instructor must ensure that the 
program accomplishes this. 

b. The system of the h oc *y 
functions best in response to 
progressive exercise. This means 
that Marines should master t 
easier exercises before they 
attempt the more difficult ones. 

e The body and mind are linked 
inseparably and must be oonsxd- 
ered as one in physical 
training. Physical exercises 
assist in developing the mind. 

i d. The confidence in oneself and 
in one's comrades attained by 
physical achievement helps to 
promote the indomitable^ will to 
Win. The Marine must be taught to 
realize this. It will help during 
/- arduous training, which at aii 
times must be imaginative, real¬ 
istic, and filled with, 
siasm. All physical fit^ss 
training must be associated 
developing the qualities required 
of a Marine. 






4. Planning and Preparation of 
Programs. The following factors 
must be considered when compiling 
a program (see also ch. 2)— 

a. Aim or desired skill level. 

b. Duration of the complete 
training program and number of 
physical training lessons. 

c. Purpose of included exercises, 
drills, or practical applica¬ 
tions . 

d. Beginning/inventory fitness 
levels. 

e. Medical facilities, medical 
personnel, and Marine Corps or 
local command regulations 
governing their proximity to the 

training. . 

% 

f. Number of Marines to be 
trained. 

g. Availability of instructors, 
assistants, and facilities. 

h. Apparatus and equipment 
available. 

i. Alternative training areas for 
varying weather conditions. 

j. Stages of progression and 
tests of achievement. 

5. Five Basic Principles of 
Program Design 

a. Regularity. Regularity of 
exercise is far more important 
than the amount of exercise 
performed on a given day. A 
Marine should exercise a minimum 
of three times per week. Human 
muscle begins to atrophy after 3 
days without exercise. 


b. Balance. The program must be 
balanced in terms of total 
physical fitness. Imbalance is 
created when, for example, an 
individual merely runs. While the 
cardiovascular system is 
improved, general upper body 
strength may be lacking. Con¬ 
versely, a person who just does 
weight training may develop 
strength, but not cardiovascular 
endurance. 

c. Overload. If total body 
fitness is to be developed, then 
the muscular and cardiovascular 
systems must be made to perform 
more work than previously. This 
is done by increasing the 
frequency, intensity, and 
duration of the exercise. The 
body adapts to the amount of 
stress placed upon it and becomes 
stronger and more efficient. 

d. Progression. To be success¬ 

ful, any type of training program 
must be progressive. This is an 
area where untrained persons 
conducting PT can cause injury to 
Marines resulting in failure of 
the PT program. Close supervision 
must be made of untrained 
instructors. The result of pro¬ 
gressing too fast is that the 
class begins to reject PT because 
it is no longer enjoyable or 
motivating. The program should 
start at a slow pace, and the 
pace should increase as profi¬ 
ciency improves. Average persons 
will encounter three stages of 
progression: the toughening 

stage, the slow improvement 
stage, and the sustaining stage. 
(See ch. 1.) 

e. Variety. Some programs fail 
because the training becomes 
boring. Variety is essential and 






perhaps presents the greatest 
challenge to the commander and 
staff. 

6. Grouping. Providing for differ¬ 
ent levels of physical fitness is 
particularly recommended in the 
early stages of conditioning. 
Older Marines and those in poorer 
physical condition should be 
expected to attain a group level 
of fitness, but they should be 
given more time to do it. 

a. Homogeneous Grouping. One 
simple method of providing for 
the difference in levels is to 
group them according to their 
condition. A two-group classifi¬ 
cation would divide Marines into 
highly conditioned and average 
groups. A finer classification 
could be obtained by dividing 
them into three groups—a highly 
conditioned, a moderately condi¬ 
tioned, and an unconditioned 
group. 

b. Performance or Age Grouping. 
The segregation of Marines into 
different exercise groups should 
be based on physical fitness test 
scores or on the level of fitness 
they demonstrate. They may also 
be grouped at first according to 
age. A common classification by 
ages is under 30, 30 to 34, and 
35 and above. 

7. Preparatory Commands and 
Commands of Execution. The pre¬ 
paratory command describes and 
specifies what is required. The 
command of execution calls into 
action what has been prescribed. 
All preparatory commands are 
given with a rising inflection. 
The interval between commands is 
long enough to permit the average 
Marine to understand the first one 
before the second one is given. 


8. Extended Rectangular Formation. 
The traditional formation for 
carrying on many physical training 
activities is the extended rectan¬ 
gular formation (fig. A-l). This 
formation is more compact than any 
other. It is the best type to use 
for large numbers of Marines 
because it is simple and easy to 
asstime. 

a. For the formation of one 
platoon, the base man paces off 
five paces from the stand, faces 
left and moves five paces, halts, 
and again faces left. With the 
base man positioned facing the 
stand, the platoon leader then 
commands: FALL OUT AND FALL IN 
ON THE BASE MAN. At this command, 
all Marines run to the designated 
area and reform. This procedure 
is preferred to marching the unit 
into position. If more control 
is desired, the unit may march at 
double time to the vicinity of 
the base man and then be directed 
to fall out and fall in on him. 
Much valuable time is wasted in 
the field by needless maneuvering 
of Marines at quick time in an 
effort to position the platoon or 
unit on the exact spot for the 
exercises. 

b. A company-size unit assumes 
the extended rectangular forma¬ 
tion from a column of threes or 
fours at normal intervals between 
squads. This extension can also 
be executed from a company mass 
without interval between pla¬ 
toons. In extending either a 
platoon or company-size unit, 
take your place at the head of 
the column and command: 

(1) TAKE INTERVAL TO THE LEFT, 
MARCH. At this command, the 
Marines in the right flank file 
stand fast with arms extended 









FORMING A PLATOON 


K X 

NbeL 

f 

S PACES 

• ••O 

• • • O 

• ••• 

• • • • 


• • • • 


• • • • 


• • • • 


• • • • 


• • • • 


• • • • 


• • • • 

PLATOON IN FORMATION ON BASE MAN 

PLATOON EXTENDED AND UNCOVERED 


FORMING A COMPANY-SIZE UNIT 



I . . -18 PACES- 

Q-»— 9 PACES — O «— S PACES —0^-9 PACES 


POSITION OF PLATOON BASE MEN 



• ••O 



• O' 

• ••o 

• • 


o 




o 




o 





o 




• 

o 






• • 



• 

• 

• 

• 

• 

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•. 

• 

• 

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• 




• • 

• ••• 

• • 






• 




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• 




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• ••• 

• • 



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• • 

• ••• 







• 




• 





• 




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■ • 


PLATOONS IN FORMATION ON BASE MEN ALL PLATOONS EXTENDED AND UNCOVERED 



Figure A-l. Forming the Extended Rectangular Formation. 

NOTE: In figure A-l, the base man is represented by a white circle. 


sideward. All others turn to 
the left and run forward at 
double time. After taking a 
sufficient number of steps, all 
Marines face the front with 


both arms extended sideward. 
The distance between finger¬ 
tips is about 12 inches, and 
dress is right. 


A-4 


















(2) ARMS DOWNWARD, MOVE. At 
this command, the arms are 
lowered smartly to the sides. 

(3) LEFT, FACE. 

(4) EXTEND TO THE LEFT, MARCH. 
At this command, those in the 
right flank file stand fast 
with arms extended sideward. 
All others turn to the left and 
run forward at double time. 
Spacing is the same as in (1) 
above, and dress is right. 

(5) ARMS DOWNWARD, MOVE. Same 
as in (2) above. 

(6) RIGHT, FACE. 

(7) FROM FRONT TO REAR, COUNT 
OFF. At this command, the lead¬ 
ing Marine in each column turns 
the head to the right rear, 
calls off ONE and faces the 
front. Successive Marines in 
each column call off in turn, 
TWO, THREE, FOUR, FIVE, in the 
same manner. 

(8) EVEN NUMBERS TO THE LEFT, 
UNCOVER. At this command, each 
even-numbered Marine stride- 
jumps sideward to the left, 
squarely in the center of the 
interval. In doing this, each 
one swings the left leg side¬ 
ward, jumps from the right 
foot to the left foot, and 
smartly brings the right into 
position against the left. 

c. To assemble the unit, you 
commands ASSEMBLE TO THE RIGHT, 
MARCH. At this command, all 
return to their original position 
in the column at double time and 
reform on the base man. 

d. It is recommended that the 
area for grounding equipment and 
arms be at the edge of, or well 


away from, the area to be used 
for exercising. To conserve time 
and ensure proper position of the 
unit, the base man or, if the 
^^it is composed of several 
platoon-size groups, the various 
base men may precede the unit and 
establish their positions in 
relation to the instructor's 
stand. 

9. Circle Formation. The circle 
formation is effective for 
conducting various exercise 
activities (fig. A-2). This 
formation has an advantage in 
that supervision of all Marines 
is facilitated and a moving 
formation ...is available which pro¬ 
vides control. Guerrilla exer¬ 
cises, grass drills, and some 
forms of running are examples of 
activities which are more easily 
conducted in the circle formation 
than in the extended rectangular 
formation. 

a. It is not advisable to have 
more than 60 Marines in a circle. 
When more must be accommodated, 
separate circles should be used. 
Concentric circles may be 
employed to reduce the size of 
r the circle or to accommodate more 
persons. If concentric circles 
are, formed, the different circles 
are made by designating squads 
for each circle. Each additional 
circle requires more Marines than 
the one inside it. For example, 
one squad of a platoon may form 
the inner circle and the remain¬ 
ing three squads the outer 
circle. 

b; WJien a platoon is to form a 
circle, the commands are; CIRCLE 
FORMATION* MARCH, FOLLOW ME. Upon 
this^ command, the right flank 
squad of the column moves forward 
at double time with the leader of 
the platoon group gradually 





Figure A-2. Circle Formation. 


forming a circle in a counter- 
clockwise direction. Each 
succeeding file falls in behind 
that on the right. After the 
rough outline of the circle is 
formed, the leader commands: PICK 
UP A 5-YARD INTERVAL. 

c. The group may be halted and 
faced toward the center, or, if 
instruction is not necessary, the 
exercise activity may be executed 
without stopping the platoon. 

10. Leadership Techniques 

a. Unless you experience all the 
exercises, you cannot appreciate 
how arduous they are, what move¬ 
ments are most strenuous and 
difficult, where the errors in 
performance are likely to occur, 
and what the proper cadence 
should be. 


b. You must give everyone careful 
supervision and participate in 
the exercises to show that you 
can do them. When you partici¬ 
pate, your assistant instructors 
should supervise because it is 
difficult for you to supervise 
and exercise at the same time. 

c. Marines should never be kept 
too long in one position, espe¬ 
cially a constrained one. They 
should never have to perform an 
exercise more times than they can 
do it without losing the proper 
form. You should insist upon 
proper form in the execution of 
all exercise activities. Even 
slight deviations from the proper 
form reduce the value of the 
exercise. 

d. Avoid long explanations. As 
a rule, it should be necessary to 













give a full explanation of new 
exercises only. Explain the most 
essential features of an 
exercise first; add details 
later. Too many details at one 
time are more likely to confuse 
than to assist them. Minor 
corrections should be made to 
the entire class while the 
exercise is in progress (for 
example, HEADS UP, KNEES 
STRAIGHT). If necessary, follow 
this direction by the name of the 
person who is particularly at 


fault. If a Marine requires spe¬ 
cial attention, give that person 
separate instruction by an 
assistant instructor to avoid 
wasting the time of the group. 

e. The heavy demand on your voice 
can be lightened by 
training assistant instructors to 
assume some of the instruction. 
Using mass cadence is also an 
effective method of lessening the 
demand on your voice. 




(reverse blank) A-7 




Activity packages.2107b(l) 

Administrative marches . 3107 

Agility. . ..; i202c 

Airborne trainee physical fitness 
test 

Chinups . . ..6008e (1) 

Endurance run.6008e(5 

General information.6008 

Knee bender.. 6008e(2) 

Pushups. ... . . 6008e(3) 


B 


2- 5 

3- 14 
1-5 


6-9 

6-13--6- 

6-7 

6-10 

6-11 


Basic physical skills 

Balancing.. 

Climbing and surmounting . . . . , 

Crawling . 

Dodging. 

Falling.. 

General information. 

Jumping. . . 

Man carrying.. 

Running. . . 

Throwing 

Traversing horizontal objects! ! 

Vaulting . 

Battle fitness test. .....!!! 

Battle swimming test . , 

Bench conditioning 

Description and objective. . . . 
Descriptive tables . ; 

Body. See Human body. 

Body systems 

Cardiovascular functioning .... 

Circulatory.. 

Functioning of the skeleton and 

muscles.. 

Muscles.. 


C 

Circuit interval training 

Activities . 

Descriptive table. 

General information. ..... 


. 3802c(10) 
. 3802c(4) 

. 3802c(6) 

. 3802c(3) 

. 3802c(11) 

.3802 

>3802c(2) 


3-64 

3-60 

3-62 

3-59 

3-64 

3-59 

3-59 


.3802c(1j 

3-59 

.3802c(7) 

3-62 

•3802c(5) 

3-61 

. 3802c(8) 

3-63 

.6009 

6-14 

.4302 

4-8 

•3902a 

3-76 

.3902e, Fig. 3-40 r 

3-77, 3- 

3902f, Fig. 3-41 

3-80, 3- 

7007, Fig. 7-1 

7^6, 7-2 

7006a, Fig. 7-5 

7-6, 7-7 

7005 

7-5 

Fig. 7-1, 7004 

7-2, 7-3 


3704c 

3-57 

Fig. 3-19 

3-58 

3704 

3-55 


Index-1 



































Circuit training 

Fixed strength. See Fixed 


strength circuit. 

General information. 

Movable strength. See Movable 
strength circuits. 

Climatic conditions, effects of. . 

Combat stress. 

Combatives 

Arm pull between legs. . . . . 

Arm-lock wrestling ...... 

Back-to-back push. . . . . . . 

Back-to-back tug . . ... . . 

Bulling.. 

Crab fight.. . . 

Hand wrestling ........ 

Hop and pull hands . 

Indian wrestling . . . . . • • 

Open-hand slap boxing. 

Rooster fight.. . • • 

Westmoreland wrestling ... . 
Wrestling to lift off feet . . 

Wrist bending. ... . 

Wrist tug-of-war . 

Command functions. 

Commander's role . 

Competitive conditioning 
activities 

Field meets. 

Competitive activities 

General information. . . . . . 

Competitive spirit ... . . . • • 

Conditioning drill one 

Bend and reach ........ 

Body twist. . . 

High jumper.. . . . 

Pushup . . . ... • • 

Squat bender . 

Stationary run ........ 

Trunk twister. . . . . . . • • 

Conditioning drill three 

Back bender.. . . . 

Bottoms up . . . . . . . • • • 

Knee bender. ......... 

Side bender. ... . 

Side straddle hop. 

Squat thrust . 

Stationary run . 



Index-2 








































Conditioning drill two 
Eight-count push . 
Jumping jack . . . 
Leg circular . . . 
Squat and stretch. 
Turn and bend. . . 
Turn and bounce. . 
Conditioning drills. . 
Cooling off. 


.3203c 
.3203a 
•3203f 
.3203e 
•3203b 
.3203d 
.3201 
.1207 


E 


3-22 

3-20 

3-23 

3-22 

3-20 

3-22 

3-16 

1-8 


Endurance.. 

Evaluation of performance 
Commander's physical 

fitness program. .... 

Methods of . . , . 

Physical fitness test. . . 
Exercise 

benefits of. . . ..... 
in Arctic regions. . . . .* 
in high altitudes. . . . . 
in high temperatures and 
humidity ........ 

systems of. 

Types of.. . . 

Exercises performed on grass. 

See Grass drills. 

Exercises performed with logs 
Forward bender . . . ... 

Knee bend.. 

Log drill.. . * 

Overhead toss. 

Side bender.. 

Starting positions . . . .’ ] 

Straddle jump.. 

Two-arm pushup . . 

Exercises performed with rifles 
Arms forward, side bend. . 
Foreup, back bend. . ... 
Foreup, behind back. . . . 
Foreup, full squat .... 
Lunge side, turn and bend. 

Up and forward . 


1202b 


.6005 

.6003 

.6002 

.1303 

.1206c 

• 1206b 

• 1206a 
. 2107e 
.1203 


. .3304b 
. . 3304e 
. .Fig. 3-9 
. .3304f 
. . .3304d 
. .Fig. 3-8 
. .3304c 
. .3304a 

. .3302f 
. .3302c 
. .3302a 
. .3302e 
. .3302b 
. . 3302d 


1-5 


6-2 

6-1 

6-1 

1 - 10 -- 1-1 
1-7—1-8 
1-7 

1- 7 

2 - 6 
1-6 


3-32 

3-34 

3-33 

3-34 

3-34 

3-31 

3-32 

3-32 

3-29 

3-29 

3-27 

3-29 

3-28 

3-29 


F 


Fixed circuit stations 

Primary stations . . . . 
Supplementary stations . 


. 3702g(1) 
.3702g(2) 


3-49 

3-51 


Index-3 







































Fixed strength circuit 
Forced inarches . . • • 


3702, Fig. 3-16 
3108 


G 


3-47, 

3-14 


Grass drills 

Basic positions. 

Description of drills. . . 

General information. . . ». 
Guerrilla exercises 

Descriptive table I. ,.* • • 

Descriptive table II • • • 

General information. . . • 


.Fig. 3-10 

3-36 

.3402a, Fig. 3-11, 

3-37, 

3402b, Fig. 3-12 

3-38 

.3401 

3-35 

.Fig. 3-13, 3502a 

3-40 

.Fig. 3-14, 3502b 

3-41- 

.3501 

3-39 


H 


t • • • 


• • • 


• • • • 


History of military physical 
readiness . 

Human body 

Diet . . . . . 

Functioning during conditioning, 


Individual exercise programs . . • 
Individual load ; 

Existence load . . . • . 

Fighting load. 

Instructor training 

Extended rectangular formation . 
General information. . • • • • • 

Leadership techniques.' . • • • • 
Planning programs. . • • • • • • 

Principles of program design . . 

Instructors. • • . . . . 

Isometric exercises 

Description and objective. . . • 
Door frame exercises . * • • • • 

General information. . . . • • • 

Isotonic exercise. 


L 


Leadership, psychological. . . • • 
Lower body strength. . . ■■■■•• • • • • • 


. .1104 1-2 

. .7001b 7-1 

. .7001a 7-1 


. .3901 3-76 

. .3104b 3-8 

. .3104a 3-8 

. .Fig. A-l A-4 

. .App-A A-l 

. .'A-10 A-6 

. . A-4 A-2 

. .A-2 A-l 

. .1403 1-14 

. ,3906a, Fig. 3-43 3-99, 

. .3906d 3-99, 

T .1203 - 1-6 

. .1203a 1-6 


. .1401 1-12 

. .1105a 1-3 


Index-4 


3-48 


-3-42 


3-100 

101 










March computations 

Length of column ..... 

Pass-time.. 

Time-distance. ...... 

March techniques and procedures 

Communications . 

Control and mat 

Halts. . . . 

Length, rate and pace 
Order of march . . . 
Organization . . . . 
Reconnaissance . . . 
Security ...... 

Marching under load 

General information. 

Movement orders. . . 

Planning ...... 

Training goals . . . 

Marine Corps mission .... 

Military physical readiness, 

history of. 

Military swimming 

Instructor and assistant 
instructor classifications 
Program development. .... 
Swimmer classifications. . . 
Water survival/swimming 

qualification. 

Moveable circuit stations 
Barbell, . . . 

Bicycle ride . 
incline plane. 

Isometric pull 
Jump rope. . . 

Step-up. . . . 

Twist grip . . 

War club ..... 

Moveable strength circuit 


. ,3103c(2) 

3-4 

. .3103c(3) 

3-5 

. .3103c(l) 

3-4 

, .3105g 

3-12 

. .3105c 

3-10 

. .3105f 

3-11 

. .3105e 

3-11 

. .3105b 

3-10 

. .3105a 

3-9 

. .31051 

3-13 

. . 3105h 

3-12 


.3101 

,3103a 

.3103 

.3102 

.2102 


.1104 


.4103c 

.4102 

.4103b 

.4104 

.3703f(1) 

.3703f(6) 

,3703f(4) 

•3703f(8) 

,3703f(2) 

.3703f(7) 

•3703f(3) 

.3703f(5) 

.3703, Fig 3-17 


3-1 

3-2 

3—1 

3-1 

2-1 

1-2 


4-2—4 

4-1 

4-2 

4-3 

3-53 

3-55 

3-54 — 

3-55 

3-54 

3-55 

3-54 

3-55 

3-52, • 


N 


Night marches 

Control. . . . . 
Safety on roads. 


• .3109a 3-15 

. .3109b 3-15 


-3 


3-55 


-53 


Index-5 














0 


Obstacle courses . . . • • • • 

Obstacle courses, conditioning 

Balancing-type . 

Crawling-type. . . • • • • 

Description and objective. 

Dodging-type . 

Horizontal traversing-type 
Jumping-type .....•• 

Vaulting-type. 

Vertical climbing and 

surmounting. . . • • • • 

Obstacle courses, confidence 
Description and objective. 

Illustrations. 

Negotiating. 

Orienteering . 


. . . . .3803a 

.3804d(7) 

.3804d(5) 

.3804a 

.3804d(2) 

.3804d(4) 

.3804d(l) 

.3804d(6) 

.3804d(3) 

.3805a 

.Figs. 3-36—3-39 

.3805e 

.3603 


3-64 

3-68 

3-67 

3-65 

3-66 

3-67 

3-66 

3-68 

3-67 

3-68 

3-7 2--3-75 
3-7 0--3-71 

3-46 


PFT. See Physical fitness test. 
Physical conditioning 

Principles of. 

Three stages of. .... • 

Physical deficiencies. 

Physical demands of combat . . 

Physical fitness 

Components of. 

Effects of age . 

Evaluation of. 

Limits of.. 

Purpose of . 

Physical fitness test. 

Physical readiness test 

Event standards. 

Events . . 

Purpose. 

Scoring table. . • • • • • 
Physical readiness training 

Character traits acquired. 

Necessity for. 

Objective of . 

Physical skills acquired . . 


.1204 

1-6 

.1205 

1-7 

.2202a 

2-10 

.1105 

1-3 

.1202 

1-5- 

.1208 

1-8 

.2103 

2-1 

.1107 

1-4 

.1101 

1-1 

.6002 

6-1 

.6007g 

6-5 

.6007f 

6-4- 

.6007a 

6-4 

.Fig. 6-1 

6-6 

.1302d 

1-10 

.1301 

1-9 

.1302 

1-9 

.1303 

1-10 


- 1-6 


Index-6 



























Planning 

Guidance for planners. 
Marching under load. . 
Sample weekly programs 
Selection of activities 

and systems. 

Steps in,.. 

Unit level activities. 


Relays 

60-meter lane relay. . . 
100-meter circle relay . 
100-meter lane relay . . 
200-meter circle relay . 
Bear-and crab race . . 

Circle race. 

Crab-walk race . 

Fireman's carry relay. . 
Frog-jump relay. . . . . 
Horse-and-rider relay. . 
In-and-out relay .... 

Pilot relay. 

Saddle-back relay. . . . 
Simple relay ...... 

Squad front relay. . ., . 
Wheel-barrow race. . . . 
Remedial physical training 
Administration of. . , . 

Need for . 

Rifle drill. . . . . 

Rifle drill. 

Road movement graph. .' .’ 

Route reconnaissance report. 
Running and orienteering 

Cross-country running. . 

Double time. 

Fartlek training . . . . 
General information. . . 

Orienteering . 

Proper tunning form. . . 
Wind sprints . 


.2101 

.3103 

.2108 

.2107 
. 2106 
.2105 


R 


» • .5302b(1) 

• . .530 2e(1) 

• . .5302c(l) 
. .5302d(1) 
. .5302d(2) 
. .5302e(3) 

• .5302b(4) 

. .5302c(4) 

. .5302c(2) 

. .5302e(4) 

. .5302e(2) 

. .5302d(3) 

. .5302d(4) 

. .5302c(3) 

. .5302b(3) 

. .5302b(2) 

. .2203 
. .2201 
. .3301 
. .Fig. 3-7 
. .Fig. 3-2 
. .Fig. 3-1 

. .3602c 
. -3602a 
. .3602d 

• .3601a 
. . .3603 

. . .Fig. 3-15 
■ . .3602b 


Small unit leaders 
Strength . 


S 


.1403 
. 1202a 


2-1 

3-1 

2-7 —2-9 

2-5 

2-3 

2-2 —2-3 


5-10 

5-14 

5-12 

5-12 

5-14 

5-16 

5-12 

5-12 

5-12 

5-16 

5-16 

5-14 

5-14 

5-12 

5-12 

5-10 

2-11 

2-10 

3-27 

3-28 

3-6 

3-3 


3-45 

3-44 

3-46 

3-43 

3-46 

3-43 

3-44 


1-14 

1-5 


Index-7 






































T 


Tactical inarches 

Security . 

Training . 

Team athletics 

Soccer . 

Speedball. . . . . . . 

Speedball field. . . . 

Volleyball . 

Team contests 

General information. . 
Human tug-of-war . . . 

Line rush. 

Log pivot circle'. . . 
Log-rolling race . . . 
Master of the ring . . 
Prone pushing contest. 

Pushball . 

Shuttle relay race . . 

Master of the ring . . 


U 


Upper body strength. 


W 


Warming up . 

Water sports 

General information. 

Water polo . 

Water relays.. 

Water survival . 

Weight training 

Curl. 

Description and objective. 

Shoulder curl.. 

Side bender.. 

Squat.. 

Standing press . 

Upward row . 

Waist bender . 


6-12 plan 

Description and objective 
Exercise tables and 

progression guides . . 

Precautions. 


.3106a 


3-13 

.3106b 


3-13 

.5404a, Fig. 

5-16 

5-25, 5-25 

.5404b 


5-28 

.Fig. 5-17 


5-29 

.5404c, Fig. 

5-18 

5-32, 5-35 

.5401 


5-18 

.5402c 


5-21 

.5402b 


5-20 

.5402e 


5-22 

.5402f 


5-22* 

.5402d 


5-21 

.5402g 


5-22 

,5402a 


5-19 

.5402h 


5-23 

.5402d 


5-21 

.1105b 


1-3 

.1207 


1-8 

.4201 


4-5 

.4203 


4-5 

.4202 


4-5 

.4104 


4-3-/4-4 

.3905e(3) 


3-97 

,3905a 


3-96 

.3905e(7) 


3-97 

.3905e(4) 


3-97 

.3905e(1) 


3-96 

.3905e(5) 


3-97 

.3905e(6) 


3-97 

.3905e(2) 


3-97 

.3903 


3-82 

.3903 


3 — 84 — 3 — 9! 

.3903e 


3-83 


Index-8 


* U.S. GOVERNMENT PRINTING OFFICE: 1988- 2 1 6 - 0 6 4 / 8 0 5 7 7